Jump to content

Cholerix

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

4 Neutral
  1. Station Parts Expansion Redux recently had 1.875m and 5m parts added. Who did the compatibility patches in the past? I'd be willing to help updating the mod support.
  2. Hello everyone, I'm having the same issues that others have described where drag will simply not exist with the unofficial version of FAR in KSP 1.4.5. With heat damage disabled I reached over 5 km/s just above sea level on kerbin. On the map screen I can see that orbits change only a minimal amount while in the atmosphere (apoapsis droped by 1m, possibly just a rounding error). I had a look at the logs and something is definitly not right here (only the part that I believe is relevant since the logile is 32k lines long): The majority of the log is filled with this error. Some things I'd like to add: A few months ago I tried recompiling FAR myself. I guess the unofficial version did exist already but I did not find it back then. I know my way around Visual Studio but know only a bit about C# and pretty much nothing about modding KSP. I had exactly the same issue with drag and since I couldn't figure out where this error was even coming from I gave up. I'd be willing to go through the process of recompiling this again if someone can point me in the right direction here. My guess is some API changes that have to be fixed in FAR, I just don't know where to start looking. EDIT Nevermind, I got it working, even though I'm not sure how. I downloaded ExtremeTrader's version from github and after comparing the directories of ferram's version I noticed the only differences were the changes to the version checks (Ignoring changes due to higher VS version). My own version continued giving errors, although different ones than the one in the log in the spoiler. With an even less useful description which explains why I did not try to get to fix it when I recompiled the mod the first time. After I copied over the version changes it suddendly started working. I guess recompiling it against the current version did the trick. But if it didn't work with the old version checks, does that mean FAR leaves the game without working aerodynamics if it detects an incompatible version? At any rate, if you only care about playing the game, here are the two DLLs that need to be replaced in KSP 1.4.5.2243. https://www.dropbox.com/s/hmcw7qhfc0gqf8p/Plugins.zip?dl=0 Drop them into Kerbal Space Program\GameData\FerramAerospaceResearch\Plugins If you had issues, let me know if that fixes it!
  3. Hey, I played this mod for some time now and encountered a few bugs that I haven't seen mentioned here yet. Some I noticed already in 1.12.xx (I don't remember the exact version) but some appeared with the recent updates. Magnetized Target Fusion Reactor resource storages and waste heat The magnetized target fusion reactor only supports fusion modes involving deuterium and tritium. Deuterium ist stored as lithiumdeuteride instead of plain deuterium like in other reactors. It works this way, so maybe I'm missing something here? The Lithium-6 storage however seems redundant to me. A second potential bug that I noticed is the estimated waste heat prodution in the thermal mechanics helper in the VAB. It shows a waste heat production between 2.5 and 3 MW for a default 2.5m reactor. Ablative Laser Nozzle turns all recieved power to waste heat when idling It's fine when running as the waste heat is used up. It also seems to heat up much faster while in the atmosphere compared to 1.12.x but I guess that's intentional. Antimatter Collector collect less Antimatter while unloaded Image Four antimatter collectors at 900km for 12 days. Right storage was the active vessel during time warp and has exactly the expected amount of antimatter. The storage on the left was unloaded and collected considerably less. For my actual antimatter collector array the discrepancy was much larger. Warp drives prices are very inconstant Not a bug but a balancing issue. The two smaller Warp drives with 4t and 8t cost 4.5 Million while the heavy drive costs only 1.1 Million. With TweakScale the smaller drives become pointless in career mode. In my opinion the heavy drive should be more expensive while the lighter drives should cost alot less.
×
×
  • Create New...