JoeeoJ

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About JoeeoJ

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  1. Have also the same problem with firespitter installation via CKAN.
  2. Hi KCS123, thanks for your reply. That sounds to me that if I install FAR it should work as expected ? TIA, Joe
  3. Hi there, I have a problem with the deploy direction of mirrored B9 Procedrual Control Surfaces. If I push the Deploy button inside the SPH both deploy in the same direction. Also changing the deploy direction works fine. But as soon as my plane is outside and I press the deploy button the control surfaces deploy in opposite directions. One goes up and the other goes down. Changing the deploy direction changes the direction ... on both as usual. Thus both are still wrong, just the other way round. But this happens only using the deploy button. Anything else is working as expected. FAR is not installed. Any ideas - hints ? TIA , Joe
  4. Nope, not yet. Just followed CKAN, but I am aware that it's sometimes not reflecting the real compatibility. Will try it today and report here.
  5. Hi guys, is there a chance to get a Mechjeb Verion for 1.6.1 or is this the end of the lifetime of this mod ? Honestly said this would be a "knock out" criteria for me for anything above version 1.5 as especially docking and landing is, if one has done it several times, becoming boring and I never was able to land as precise as Mechjeb. And frankly said, if one is able to fly to the Mun, the civilisation should be able to produce a computer that can automate certain things. Of course starting in Kerbal is good as it currently is. A good way to learn. But as from a certain level on there should be something like MechJeb. Anyway thanks a lot to Sarbian and LinuxGuruGamer.
  6. Thx kcs123 for your reply. Unfortunately un-installing and re-installing it did'nt help. Still same problem : 'J' Thx, Joe
  7. Hi there, I tried to use this mod in 1.6.1 as in CKAN it's labeled with "All versions". Installation and start - no problem. I can attach one of the three pieces in both SPH and VAB. But whenever I hover of the part and press 'J' nothings happens at all. If the key would be used by another mod, this mod should do something. But as said, nothing happens atall, Even after a restart of KSP - same result. Any ideas ? Joe
  8. Did not help too. It's still the smelter. I could open the properties window and see the temperature rising, the color was yellow and the nturned into red. Temperature value was at around 15-16000 ... as far as I could see, as it goes really fast. Guess it must be a nuclear kraken hidden in the smelter or something similar ;-) Joe
  9. Thx for the idea DStaal, went through all station items - max value of some pieces was around 350, but not more, most at 230. Too bad, but it was a good idea. Some struts had a temperature of -1 . Mhhh, could try this with the smelter - if something else explodes I may have an idea or ... am back at square 1. Joe
  10. Hi there, have build a station in orbit of Kerbin with a smelter. Although it's switched off, it overheats and explodes whenever I try to approach the station. Tried to set the smelter to 0 temperature values in the save file - it survives only 1-2 seconds longer and still explodes. Any ideas how to save it and why it overheats ? TIA, Joe
  11. Hi all, have a little question: In the smelting unit is a storage space for scrap metal, but I couldn't find any other containers for scrap metal. Is that a problem with my version 1.4.3 ? TIA, Joe
  12. Hi Linuxgurugamer, you have found the problem, the new updates are working - the button is back. Thanks a lot !!! I am meanwhile so much used to balance my all vehicles that I feel completely uncomfortable without, though I tested it yesterday without it and the result was not so bad. Cheers, Joe
  13. Hi Linuxgurugamer, you wrote: Being polite can go a long way. Well I think you were right, reading today what I have written yesterday, I can underline what you have written , so don't cross it out ;-) Guess I also had not one of my greatest moments (Think I was a bit moody, fighting with all those upgrades moving my 1.3.1 scenario to 1.4.x) ... so please accept my apologies. Joe
  14. After todays update the "RCS Build Aid" RBA-Buton is gone. Tried to get it back by playing around with "Toolbars Controller" but no combination leads back to the RBA-button. Trying to remove the Toolb. Contr. was also not successful, as then both "Nav Hud" and "RCS Build Aid" are also removed by CKAN. So I installed all 3 afresh, but still no RBA-button. My last idea was to install that Blizzy toolbar in the hope it would finally give me access to the RBA-button. to make it short - nope ! So what's left is to uninstall the new versions of the 2 mods ckan installed today, as yesterday everything was running well. Any ideas how to tackle this misimprovement otherwise ? TIA, Joe
  15. Hi all, I have a problem with the KSP planes and I don't know where to ask, so please accept my aplogies for asking here as I'am using the autopilot for my test fligths to fly as precisely as possible. I am trying to construct a plane that can fly in heigths of around 20000m (around 65616 feet) at very high speed long distances very fuel efficient. Made a plane that flies around 1340m/s (~Mach 4.3), but the main problem is that the wings start to overheat more and more which draws my current line for the speed limit. I tried to add radiators to the wings, but the radiatores do not work at all. The radiator stays at 500° core/skin temperature and the wing is at around 950°/1050°. Switching it on/off during the fligth does not change the wings temperature at all. I s this a bug or what is wrong ? Have you found another way of cooling wings ? TIA, Joe