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Dimas152

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Everything posted by Dimas152

  1. actually sxt had a folding wing idk if it's re-entry proof
  2. tfw ppls start making mini drones with cockpits made out of solar panels and mini fuel tanks instead of manned fighters
  3. so this thing came past my mind, idk if anyone here thought the same what if... we have roll l/r, pitch u/d, yaw l/r as action group? also an option to make action grouping assymetric even if the part attached with "mirror" symmetry option? should b gud tho
  4. the KV-2 turret seems bugged, when i fire it it just rapidfires, depleting all the ammos in seconds without firing any projectiles
  5. i have this problem since 1.3.x everytime i load AP+ parts with this mod installed, some of them lost their textures and turned white at "stock", when i checked into the files, they got replaced into the wrong folder replacing them again in the right folder fixes this, but some parts that use textures from Squad folder can't be fixed
  6. this idea reminds me of Nassault's Voyager a human probe crash landed on Kerbin, while three kerbals landed their warpship on Earth
  7. a simple suggestion International airport in region O island, two runways, name it "Soekerman-Gatta Intl", runway pointing 25 and 7 deg
  8. uuuhhh how bout the Modular Launch Pad mod parts equipped with the stock large wheels that we never use?
  9. i have an idea parts with missile-unguided module (like unguided bombs and rockets) should have a really high impact tolerance, and a tweakable timed fuze, so the part explodes upon the time set on it after impact with ground/other vessel
  10. there's one, you'll need contract configurator, it's called Kerbal Academy
  11. why don't you ask this on add-on discussion? wait this reminds me of the smol rover that accompanied jeb in the loud and clear trailer...
  12. how about building a harbor with KK somewhere else a little bit north so we can cut up the time? (if only someone have it) and yeah that carrier idea seems nice, or maybe just a coast guard ship with a heli that carries a mini sub?
  13. icebreakers can't be built, but how about putting these huge wheels that we never use under the ship so it acts like icebreakers? (the ship are driven on top of the ice instead breaking through it)
  14. btw, no one gone there the naval way? like irl
  15. i remember someone did a walking hexapod and quadrapod thing with IR, but yeah it's not updated no walker mods for 1.4.x... yet
  16. installed as always, yes i have painted the parts from the variant option, in the editor they're black, but when i launched it they return to default, reverting to hangar doesn't give the black textures back
  17. i have a problem here after i recolor parts with this paint pack, launched it, the colors gone and turned into stock colors no log rn i'll try to launch ksp later
  18. seems like a nice idea then we need a de-icing equipment
  19. the TARDIS behind the boxes seems like it was from Kerbal Konstructs, i found it when looking through placed statics near KSC
  20. it's ok fam, i just can't do things without procrastinating it
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