prgmTrouble

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About prgmTrouble

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    Caution Sign

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  • Location Area 51 Sector 8
  • Interests 'splosions

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  1. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Very nice interpretation! For some reason, the docking ports seem to be a little weird in this version, so my engines refuse to dock to the same port twice. Has your design been successful with re-docking?
  2. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I see that the Kerbals are integrated into the structure's patent-pending and top-secret core architecture. Fascinating...
  3. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Hey @EvenFlow, you should totally post your idea on the Open Source Construction Techniques for Craft Aesthetics Thread! (If you have not already, of course!)
  4. Airbrakes can be used in a rather simple fashion to create a compact tilting engine. Mostly for functionality purposes but I figured that some aesthetic designs could benefit from a relatively flat design. Craft Download: https://kerbalx.com/C7-Rejects/Rotating-Engine-Prototype
  5. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    The way I usually do hinges is to find the longest lever that will fit inside the craft and still get the necessary rotation. If the ports do not get far enough away, that means everything will have to be scaled up. The only limitations are part sizes and patience, meaning that with enough time there will always be a solution eventually. It seems that it always happens to take a century to get the moving parts right whenever I attempt it... EDIT: A trick I learned is to stick an I-beam at the axis of rotation and stick a port on it. The rotation tool will then rotate the port in the editor as if it was in testing. Thought you might find this useful!
  6. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I like to use the rapier for COM alteration because it is flatter and can be surface attached. Either works though.
  7. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Play around with the friction control. Higher = more grip. You may need to enable advanced tweakables, I don't remember.
  8. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I completed the proof of concept Fowler flaps for my Airbus A330-200: Note that extension is very slow and retraction is very fast because I anticipate this will be affected by drag. This took way longer to make than it should have...
  9. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Just finished building the wings & fuselage on my Airbus A330-200 to scale. I am using the height of the mk3 parts to scale everything to kerbal parts. I forgot the 5° dihedral the first time around, had to redo the wings entirely. I still have to figure out the fowler flaps and leading edge slats to figure out, if possible...
  10. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    *accidentally posts craft with placeholder name
  11. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    "Chaff Deployed!"
  12. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Making a model of the NASCAR Camaro, project suggested by LunarEnterprises-Moonsparkejo on KerbalX.
  13. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Me taking forever to design a wing: Suggestions welcome! Edit: Progress update!
  14. prgmTrouble

    Custom Craft, inc.

    What he said works. I typically pitch 10° until I hit 500m/s and then gradually pitch up until I hit 45°. I aim for an apoapsis of ~85-100km so I can use nuclear-only to circularize.
  15. prgmTrouble

    Custom Craft, inc.

    The much anticipated response to @Elon Kerman Jr's request has finally arrived! Craft and pictures here! It will need to refuel if you want to take it past a 100km circular orbit, and it Tylo will be a pain to land on if you want to do the Jool 5 (better have amazing timing for that suicide burn!).