prgmTrouble

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About prgmTrouble

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    Caution Sign

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  • Location Area 51 Sector 8
  • Interests 'splosions

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  1. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Try adding another layer vertically. Adding more parts could split the stress between each layer. I usually use thermometers instead of cubic struts, which can easily be stacked without taking up too much space.
  2. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    In my experience, the parts will generally behave like kraken bait at these speeds, so I'd emphasize torque and blade angle over speed when high lift is necessary.
  3. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I'm almost certain there's also a limit to how fast you can spin the blade, which is due to how (I think) frame-by frame physics works. Essentially, if an object is going too fast (e.g. the spinning object bounces off a thermometer and gets a lot of linear speed) , the object may "teleport" through another object because the collision would happen between two frames. I usually add a second layer outside the first which would bounce the bearing back in, which seems to increase the reliability of my rotors significantly. That's my two cents, anyway.
  4. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I'm no expert on archaeology, but I think it needs MOAR BOOSTERS!!
  5. Thanks SO MUCH for keeping this mod up to date! Every time KSP is updated, I forget just how much I need this!
  6. prgmTrouble

    Coming Soon™ . . . Races!

    I'm thinking there could be three categories: One for marathon style (go through all tracks, no resets), one for track championships (one grand prix), and one for hot laps (overall lap times). That should suit people of all racing tastes, but I think the 'hot laps' will be the most popular by far.
  7. prgmTrouble

    Coming Soon™ . . . Races!

    Perhaps someone will finally break my year-old record! °-° Time to start developing a new car...
  8. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Sit Rep: The ship isn't exploding violently! It is about 50% complete. I just have to add some RCS thrusters, decorations, and a reliable flight profile.
  9. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Because the front fins are so small, there's no way I could use a hinge-docking port system to actuate the fins. But who said that was a requirement!
  10. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    After much failure with my first attempt at the BFR, I scrapped it all and reset. This is what I have so far: In case anyone is wondering, the previous attempt had hinges which relied on glitchy mechanics and for some reason wanted to explode for absolutely no reason when connected to the booster. I believe it has something to do with the fairings, so my new design will have to be smaller and more carefully designed.
  11. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Unfortunately, that's exactly what happens if you use too many wing parts. The game just tacks on lift and slows the terminal velocity. To fix the lack of control, I'd add some ore in the rear "engine bells." This should move the COM back closer to the COL. That's my two cents, anyway. If that doesn't work, just spam more reaction wheels.
  12. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    The stock fairings save lag by being only one part, but they often have weird issues when attaching to other stuff. That's why my BFR replica is taking so darn long to make.
  13. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    A BFR replica in-dev: Obviously missing the fins, that's my next task. Otherwise, I got the general look mostly right, and it gets to orbit just fine (and it can land with some expert piloting) in its current state.
  14. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    @Triop Kerbal Kosmonauts en route to ocean. T+ 0y, 0d, 00:00:07; colorized.
  15. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I think I know what the problem is. It needs MOAR BOOSTERS! Seriously though, it looks great so far!