prgmTrouble

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About prgmTrouble

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    Caution Sign

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  • Location Area 51 Sector 8
  • Interests 'splosions

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  1. prgmTrouble

    Coming Soon™ . . . Races!

    I'm thinking there could be three categories: One for marathon style (go through all tracks, no resets), one for track championships (one grand prix), and one for hot laps (overall lap times). That should suit people of all racing tastes, but I think the 'hot laps' will be the most popular by far.
  2. prgmTrouble

    Coming Soon™ . . . Races!

    Perhaps someone will finally break my year-old record! °-° Time to start developing a new car...
  3. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Sit Rep: The ship isn't exploding violently! It is about 50% complete. I just have to add some RCS thrusters, decorations, and a reliable flight profile.
  4. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Because the front fins are so small, there's no way I could use a hinge-docking port system to actuate the fins. But who said that was a requirement!
  5. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    After much failure with my first attempt at the BFR, I scrapped it all and reset. This is what I have so far: In case anyone is wondering, the previous attempt had hinges which relied on glitchy mechanics and for some reason wanted to explode for absolutely no reason when connected to the booster. I believe it has something to do with the fairings, so my new design will have to be smaller and more carefully designed.
  6. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Unfortunately, that's exactly what happens if you use too many wing parts. The game just tacks on lift and slows the terminal velocity. To fix the lack of control, I'd add some ore in the rear "engine bells." This should move the COM back closer to the COL. That's my two cents, anyway. If that doesn't work, just spam more reaction wheels.
  7. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    The stock fairings save lag by being only one part, but they often have weird issues when attaching to other stuff. That's why my BFR replica is taking so darn long to make.
  8. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    A BFR replica in-dev: Obviously missing the fins, that's my next task. Otherwise, I got the general look mostly right, and it gets to orbit just fine (and it can land with some expert piloting) in its current state.
  9. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    @Triop Kerbal Kosmonauts en route to ocean. T+ 0y, 0d, 00:00:07; colorized.
  10. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I think I know what the problem is. It needs MOAR BOOSTERS! Seriously though, it looks great so far!
  11. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I'd try to make the craft fuselage mainly out of wing parts. This would greatly decrease the thrust requirement for flight.
  12. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I'm building a new car. Currently experimenting with Type D wings. EDIT: Progress update! Edit: Done! Check the final product here!
  13. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Try using a structural wing type A, then a connector type C, and a small delta flipped 180° over the horizontal axis. I sometimes use that if I'm bored of a flat back end of the wing.
  14. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    I will always use grandparent autostruts for all wing parts. This way, it is a bit more flexible in high-g maneuvers but not too flexible. I also use normal struts if the wing is multiple parts long at the base so that I can have one part as the root for the whole wing (makes moving it around easier) but still have all the base wing surfaces firmly attached to the fuselage. This strategy has yet to fail me.
  15. prgmTrouble

    Work-in-Progress [WIP] Design Thread

    Add moar boosters. Duh. If that don't work (I cannot fathom why it wouldn't), I think that you should increase the AOA so you Ascend Out of Atmosphere. At this point, your plane is basically a rocket at high speeds, so fly it like a rocket and your problems should disappear.