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About prgmTrouble

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  1. Anyone else getting bugs with the UI text in the aircraft hangar? It says #autoLOC_[numbers] when I'm looking at the parts. It's not a big deal cause it could be my mods, but I'm just curious.
  2. I am really excited about this! I have always wanted these robotics and experiments in the stock game, mostly so I can abuse their physics and colliders
  3. I think of two words that are vaguely related to the craft, and then translate to Latin. I don't know exactly why, but most of the words just sound pleasing to my ears.
  4. Banned for not banning people who are not trying to capture the free hill.
  5. football / football. Your rating depends on which one is American.
  6. Step 1: Think of a couple words that are at least somewhat related to the craft. Step 2: Translate to Latin. Step 3: ??? Step 4: Profit.
  7. Granted, Mark Watney caught a rare disease on Mars that caused him to choke when exposed to sunlight. I wish for the knowledge of a wish without negative consequences in the event I find a genie in real life.
  8. I'd imagine that it would be the lag. Ships deemed close enough to warrant physics (200m iirc) dramatically increase lag. Source: tried to land a VTOL with moving parts when approaching a massive aircraft carrier. As soon as it crossed the threshold, the game turned into a powerpoint presentation on why this should not be attempted on a potato laptop.
  9. That's some serious torque! Is this for propulsion or lift?
  10. Designing a new (afaik) cockpit design. I am surprised at how easy it was to make the cockpit; I used a cubic octagonal strut and attached the barometers to them, then copied and mirrored the strut to finish the dome. Might tweak it a bit so that it looks less like a sphere and perhaps try to lower the part count.
  11. I have tested the effect that changing the % has, and the higher magnitudes tend to disappear at higher altitudes. For the purposes I was using them for, -500% was necessary. This effect is easily replicated; all that is needed is some plane and an edited control surface placed flat somewhere. When deployed, they should rotate downward. This is not an urgent problem, for I am basically misusing these parts and inserting values that KSP dosen't expect. I'm mostly just curious about why this unusual behavior happens.
  12. Contract 8 Generation 6 C7R - prgmTrouble X-26 Volantis Ala The lead engineer was eating tortilla chips while derping around in the wind tunnel. Spotting the chief of management out the corner of his eye, he quickly placed a chip on the test stand. The management chief did a double-take, then asked "what the actual ████ is a half-eaten tortilla chip doing in the wind tunnel?" Thinking quickly, the engineer explained that he was "testing a revolutionary new stealth triangular aero-manifold whatever-o-tron thingy." Apparently, the chief was so impressed that the project was entered into full-scale development the following week. Download on KerbalX
  13. I am making a custom cargo bay using the FAT-455 Aeroplane control surface by editing the control surface authority limiter in the .craft file (-500% in my case). For some reason, they disappear whenever I retract them while moving at a low altitude. I noticed that they are recorded in the F3 GUI as "splashed down hard" when I retract them over water. When I was taxiing on the runway at ~100 m/s, it apparently overheated at temperatures exceeding those on the surface of the Sun. My guess is that the instant the surfaces stop moving, their physics is updated based on how far the part was deployed. I usually play with a few mods, but I confirmed that this phenomenon still persists with pure stock + expansion. The engine on my plane is also edited, in case that's relevant. If more info is needed, I'd be happy to provide.