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ItsJustLuci

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Everything posted by ItsJustLuci

  1. will kerbalism 4.0 require me to start a new save?
  2. does it work in any kopernicus system, like rss? asking for a friend
  3. is there any way we could get a selector for picking which airlaunch level we want to use? This would allow small supersonic airlaunches (like an x-15 on an XB-70) to be implemented easier.
  4. trust me, I'm not. I just understand that it would be a relatively easy thing to do that would enable a massive feature, and I felt like sharing that with the community
  5. is there a tutorial for making new turd configs? if not could we get airplanes-plus support?
  6. Are we getting any unity version changes in this update? ksp currently uses 2019.2.2 while 2019.3 and beyond support ray tracing, something I think any space game would benefit from...
  7. Hey! I am actually working on something somewhat similar here but I am facing limitations in software, and personal knowledge/experience. The other major thing is that I can't make ground textures, neither can RVE64k, what that mod is doing is loading textures as clouds so they appear as terrain from orbit. Pingopete expressed (paraphrasing out of memory here) that it was basically impossible to get them working at ground level due to the way ksp does textures, which is why I made this thread. However, if you do have experience working with textures I would really love some help over at my other forum post because I am trying to make 64k textures for at least 4 other planetary bodies, maybe more to come soon
  8. I think ksc switcher was to blame in my instance, uninstalled it and I haven't had the bug since. not that that makes ANY sense but ok
  9. exactly, thank you! the tools to develop cubemap textures for mod developers are... complicated. I'm trying to figure that out myself rn, and will post a tutorial when/if I am successful
  10. well played... Is it a known bug for the camera to start underground on existing saves? bc I have to zoom all the way out to see anything in the starting menu (the view of the cape after loading a save)
  11. I've gotten an rp-1 install running on 1.9.1 but trust me you really don't want to do it. unlike the old versions of ro/rp-1 saves do transfer so you can always update once support is official, but kopernicus on 1.9.1 lags to hell and back and renders the game unplayable in my experience
  12. loading into a save, the ground is just missing and it crashes if I try and move the camera. any ideas what the issue could be? EDIT: the rss devs have yet to update any of their ckan files, so I had to go manually install rss & rss-textures lol
  13. ok, progress is being made (kinda) but I need help, and I need my own forum page so I'm moving discussion over here for non-earth 64k textures:
  14. Hello, I am looking for help from anyone with the necessary knowledge of software to help me make cubemaps out of files equal to or in excess of 65,536 x 32,768 resolution. I would like to find a program that would allow me to distort the geometry of an equirectangular scan (2:1 resolution similar to what stock ksp uses) into a cubemap. I have found software that can do the later, but not at the resolutions present. Currently my plan is to export textures as separate color channels as seen above. This means that instead of 5-6GB exports I can get away with 1-2GB ones. From here I would like to convert their geometry, then recombine them and export them as DDS cube-faces. If anyone knows of any software capable of handling this task, please let me know. I believe my pc can handle it, but my knowledge is simply too limited with these sorts of things. But that is why I am reaching out to you people, as I expect there is a lot I do not know yet. Any help is greatly appreciated, -Luci
  15. while not official, I highly suggest watching Raiz's installs, that and looking throught the recommended mods here: https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1
  16. so... ignoring the giant green asterisk, the missing areas and all the other nastiness, this is what I have so far in regards to mars, it is 64k but it looks like trash, more progress is needed
  17. I can't even get past 16k but maybe I'm doing something wrong... well either way, I just started a conversation thread with the devs about this. I feel it wouldn't be too hard to implement support for cubemaps, since kopernicus can't do anything until ksp supports it. so here goes...
  18. Hello there, I was wondering if it would be possible to implement cubemap support for planets into an update at some point. I really would love to see this, since the DDS format (a texture format used by most if not all unity games) has a max resolution of just 16k. This works fine if your planets are kerbin sized, but when you have bigger planets it can look somewhat stretched. With cubemaps in theory you could have textures up to 64k in resolution in addition to having no stretching at the poles. this would allow for much greater quality and clarity in the textures of larger planets. Thanks so much for your time. Here's an example of what I mean. For anyone who may not know, cubemaps allow for this kind of clarity. but currently this is done by a mod called RVE64K for RSS using a workaround, so it doesn't load properly when not in orbit or in the map view.
  19. cubemaps, in my experience at least. RVE64k does it that way, and I want to basically do what that mod is doing but for almost every rocky body in the solar system
  20. thanks for the idea, and as far as cubemaps are concerned I kinda have to. Unity limits filesize of textures somewhat and I'm doing 64k resolutions. this means I have to use 4x16(ish)k res files, in addition to two at the poles which helps w texture stretching
  21. ok, I've been trying to get multiple other 64+K textures up and running, how on earth did pingopete get cubemaps working for surface textures, I'm so lost... I have a ton of face (Xn, Yn, Zp etc) textures done but no earthly idea how to assign them to a planet... Is there a tutorial out there I missed, I've been looking around for a week or two EDIT: also what TUFX profile is pingopete using? asking for a friend
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