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About Xurkitree

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    Dabbing Kerbonaut - By GregroxMun

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  1. Question: Why does the X-800 tank not have an ESA variant, while the other do? SQUAD please fix this incosistency - i have a few broken stock textures on those tanks and have been using the ESA variants.
  2. I hope 1.10.1 Comes with an option to toggle comet tails off once in physics distance - the framerate tanks hard very close to a comet, so putting large ships up there is asking for disaster. Also, is there a way to preserver the pieces of a comet once it passes through atmosphere? We could split up a comet into pieces and use one of those as a cool refuelling station.
  3. So Apparently the Moho Polar Orbiter Probe is the most effective probe core to date - 1) Enough fuel to use a spark and get +2000 m/s of DV 2) Internal antenna is relay, not direct 3) Significant power reserves 4) Full SAS levels and Reaction wheel You can make a relay sat that's good for the entire Kerbin system with just 3 parts. This is great stuff, exactly why I was totally for these more replica stuff. The integrated capablities of both the new probe cores are so great it experiment with.
  4. * Comets can explode into smaller fragments while entering a CB's atmosphere. EXCUSE ME WHAT
  5. Midday mexico time is 10:30 pm here... Looks like i'll be waiting for quite a while.
  6. Use Ion lander lmao. Moho is practically baked in sunlight, you barely need panels to run a full array of ion engines.
  7. Maybe she's going to be the external face of the KSC? Prime Kerbal Science Communicator to the general dumber kerbal masses? Or for the world irl? Very strange post indeed.
  8. I wonder if it needs to be updated for 1.9? Im still using the old copy because anything will do tbh.
  9. You should probably look at Shadowzone's video of the comet mission included with the game. That would give a more accurate idea of what the KSP team's idea of Philae grabbing the comet looks like.
  10. Multiple fuel types are already confirmed, you can see different resources from that VAB pic from the dev update. And yes, if you're building a base, you should have a variety of simple but very different fuels. I mean, you can't run an interstellar drive on LF alone right? As for life support, something like snacks would be great as a difficulty setting so we don't lose 'Bill rides around on a space chair for 100 years' in KSP 2. My personal fav LS mod is TAC support for the perfect blend of resource management and good recyclers to cut down on the actual LS load taken. Also the parts look cool. But Snacks would be fine.
  11. Decals are a part, its literally slapped onto the booster. The main flag can be changed to whatever.
  12. In KSP itself, the ground material has 5(?) different types. I'd open Kopernicus and KSP to check for myself, but I'm feeling kinda lazy. There are 2 PQS materials for Atmo while the rest are for Vacuum. AFAIK they don't change gameplay much.