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Ratwerke_Actual

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Posts posted by Ratwerke_Actual

  1. 49 minutes ago, noname_hero said:

    I'm not sure whether to post here or into a Confess your sins thread, but here goes...

    Made don't know how many aerobraking passes through Eve's atmosphere. And I literally don't know how many, as I have a single-monitor setup, and I was mostly doing the work I brought home from work, only alt-tabbing into KSP whenever I remembered I better to.

    This is my second attempt at Evepollo and it is a repeat of probably the most boring orbital insertion maneuver I've ever performed in KSP so far. I'm actually glad I was working during it, because the idea of having to sit through it all a second time, watching the ship bleed off hundreds of m/s of dV in frustratingly small increments, would certainly grind away my patience. Sure, aerobraking is free dV, but the time it takes...

    However, it brought my apoapsis from around 5Mm to under 400km, so I'll be able to try a landing and liftoff come Saturday. Here's to hoping this lander *will* be able to lift off, or I'll have to try a third time :D:blush:

    Eve, and the many rescue missions for my first lander, sure made for some memories.

    Best of luck!

  2. I haven't noticed any big changes in several versions; It's purely anecdotal, but the first thing I do in every update is to launch a stock KerbalX to a Munar landing and return to Kerbin.

    One thing I have consistently done for many versions is be able to complete the mission with about 4-500 m/s Δv remaining.

    It is just my personal way of checking new versions.

  3. Still playing around with my stock save on a notebook. A self challenged goal of docking as many stock craft to an asteroid station as part count allows.

    Today, a nuclear variant of the Mallard joins the all stock craft party.

    Also pictured: Kerbal X, Kerbal 1-5, Slim Shuttle, Dynawing Shuttle, Learstar 1A, And an Aeris 4a.

    dvflltqymg541.png

     

     

  4. Even if most of my installs are highly modded, sometimes I find myself traveling with a notebook. The current stock game is all this poor little rig can handle.

    It is still enjoyable to get a Kerbal session stock, and one of my favorite activities is just grab a couple of the pre-built craft to launch and rendezvous.

    Here we have the Dynawing Shuttle and the Aeris 4a.

    tykktg895j441.png

  5. 1. Yeah, where the heck is ShadowZone?

    2. @5thHorseman I guess I was oblivious to your channel, subscribed now.

    3. Had to vote Raiz Space on this one, because lately I've leaned on his content for learning RSS/RO. The sheer amount of original content and historical reenactments he's published shows a lot of dedication.

    4. Scott Manley got me started and always keeps my respect, but lately most of his content is historical and science news. I treated this poll as "KSP content", and voted accordingly. 

  6. Just thought I would share a couple of tips learned over the past couple of days.

    1. If you are a full screen player, change one of your installs to windowed mode (resolution doesn't matter, just make sure full screen is off) BEFORE deleting settings.cfg in your JNSQ install.

    I think it's a Windows issue, but the mouse was disabled if opening a fresh cfg-less KSP if the previous session was full screen. YMMV.

    2. For the Pood's skybox fans using Sigma Skybox replacer, don't use current 0.5. Revert to 0.4.0 for a plug-and-play sky box.

  7. 11 minutes ago, JadeOfMaar said:

    @Ratwerke_Actual That's normal. The custom names don't persist but the settings themselves still exist.

    Is there a place I can verify that in the cfg?

    The only reason I ask, when shooting vids a while back if I didn't go in and slide it all the way right each time I opened KSP, I would see Minmus for instance look like low detail upon arrival.

    Not to be a pain I hope. Just frustrating.

    This is a wonderful mod, just this one issue bugs me.

  8. 5 hours ago, Space Nerd said:

    Why only 7000 m/s dv is needed to ascent from eve?

     

    48 minutes ago, OhioBob said:

    Because that's what it took when I did it.  Of course that's not from sea level with stock engines, which is pretty much undoable at 10 atm pressure.  I tested two scenarios:  (1) taking off from 2 km (Eve's mean surface elevation) using stock engines, and (2) taking off from sea level using Eve Optimized Engines.  In both cases, after some practice optimizing the trajectory, I got to orbit for a little less than 7000 m/s (sea level delta-v).

    Sounds right.

    Even in stock, after much time spent optimizing ascent profiles, I achieved a direct ascent from 200m and return to Kerbin for about 7500 m/s total. Believe it was vac Δv, though.

    Eve is often reported to need much more because of the huge difference in ascent profiles and craft construction, (my opinion).

    Haven't tried Eve in JNSQ yet. Just finished Hard mode career tech tree playthrough in the intial release version, and updating to current today.

  9. Only problem with any of this as others have pointed out, is asteroid masses in this game are ridiculously small. 

    How would you accomplish anything on a body that has an escape velocity of mm/s.

    Put a Kerbal on Gilly, see how hard it is just to walk, then multiply that by a million.

     

    http://www.hayabusa2.jaxa.jp/en/topics/20181225e_AstroDynamics/

    Here's an example for a 450 Million Ton rock.

  10. 31 minutes ago, kspnerd122 said:

    dude i intended that to only work for ships not other asteroids

    mainly so I can do an asteroid landing also E class asteroids are almost impossible to move in the first place you cant do it without using cheats

    This is incorrect...

    The station I pictured above was built entirely stock, without cheats. All 17 asteroids were flown to the spine. The spine was launched legit.

    5 hours ago, kspnerd122 said:

    I feel that asteroids should have enough gravity that if you are moving at less than 10 m/s you can orbit it but only for E class asteroids.

    That's Gilly...

    An E class asteroid would have so little gravity that standing up or walking would be escape velocity.

  11. 14 hours ago, Robonoise said:

    I’m hoping that in the new ksp you can land on asteroids. Technically, you can in ksp 1 because Gilly is an asteroid, but what about asteroids floating through space? We could use them for resources and bases maybe? I think connecting two astronauts into a refueling outpost would be cool. 

    Just two? How about connecting 17?

     

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