

KSP dogfight master
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8 NeutralAbout KSP dogfight master
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hey, just a suggestion, can the devs add a thing in the right click so we can know the mass and the lift of the part, would be super useful! also personally i think the deflection speed of procwings should be higher than 25(to like maybe 40 or even higher). after all the wings are really heavy compared to stock, would make sense if they performed better
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i think the max range of hekv is like 40 km, that means u need a low (under 80 km) kerbin orbit and fly ur plane as high as u can, then u launch it as it fly over u, I did it once.
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I think the vessel spawner is broken in ksp 1.10, (at least on mine(mac) and one other person's computer)
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i had that issue along with the rsc also being all pink, however, I downloaded the newest update specifically stated that it "fixed mac and linux shaders" and it totally worked on my end. So try that maybe?
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does anyone know why the cheetah/raptorjet has weird com, its like a meter in front of the actual model, its really throwing off my com on my crafts, can this be fixed?
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any one else desperate to have a good looking good performing f-119 engine, really hope nmb comes out with one!
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i recently updated to ksp 1.9.1 and found that the latest Proc Wings still have the "black wings" issue due to macs force opengl, however, an older version seems to not have this issue. Can someone take the time to compare the 2 and find a solution? https://drive.google.com/file/d/1XfjoAc4p7MI17i4p_s6nw3mUvBe3VZGF/view?usp=sharing i use a mac and the link above is an older version of procwings but seems to be working alright, it is also free of "black wings" glitch on macs