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Invaderchaos

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Everything posted by Invaderchaos

  1. I've been making progress on cleaning up a lot of the textures for Titan. I did most of the legwork the last time I touched up the titan textures (several months ago) but I am finishing off some things I didn't get around to last time (especially the UA120 motors and titan IV): I also redid the Titan 23G/IIIB structural piece and 23G second stage texture: I’m proud of how the 23G adapter turned out and I think it really goes well with the new 23G second stage texture. Always happy to do stuff for 23G as it’s one of the most underrated/coolest Titans imo.
  2. I recently revamped LDC about a week ago or so. Should be in the master branch. They’re pretty compatible with the newer stuff now.
  3. Almost finished updating the textures for Peacekeeper/Athena II/Minotaur IV/V to a more current standard of BDB original new
  4. Now that you mention it probably not. There is a possibility that there will be more parts for Apollo-Soyuz Test Project in the future In other news: service module variants! I have all the textures completed but the reason they are not released yet is because I am going to figure out if there is a way to combine two variants per texture sheet since the service module texture is a massive 2K sheet. So far there are four variants: Fictional white Apollo: Apollo 7: Skylab Apollo: The last variant (which is not directly seen here) is the ASTP Apollo. It is very similar to the Skylab variant. The CM is the default bare metal and the service module is the same as Skylab's except the SIM bay cover has no paint on it, unlike Skylab's. Not sure when these will get in game but probably in the near future. In the mean time, I made small modifications/fixes to the current SM texture. A few errors have been fixed and the DDS compression on the SM might appear to be less severe/noticable.
  5. Firstly, the boilerplate texture is mainly intended to just be a cool paint variant for the CM since I always liked the style. Technically, that type of boilerplate was never even flown on a Saturn, it was dropped from a helicopter (iirc). The boiler plates that flown on Saturn I were painted white. Secondly, when you do Saturn I boilerplates you will likely need to construct the full Apollo (heat shield and all). This is because the boilerplate CM’s weighed around the same as the actual CM. While they weren’t proper CM’s and often had ballast to increase the weight, we don’t have any plans to add in any proper boilerplate specific parts for the CM (there will be a boilerplate SM for Pegasus) so the boilerplate stuff *does* include heat shields and such.
  6. I believe while the bus is not exactly the same, they are similar sizes and share many internal components. They are both designed by John Hopkins Applied Physics Laboratory.
  7. As a spur of the moment thing, I decided to quickly do Beacon Explorer (Explorer S66, Explorer 22, Explorer 27) as it only required one part, as its bus and solar panels are just Transit 5's. Based on this guy: Still figuring out what experiment to give it.
  8. Testing out the mission profile for RAE B: Flies like a charm on Delta 1913. Will fix the remaining bugs and do science/name stuff over next few days before I put it on Github.
  9. Neptune camera compatability has been added to the three imaging experiments associated with Pioneer 10/11 (Imaging Photopolarimeter, the Orbiter Scanner, and the Multispectral Line Scan System). It would be epic if anyone who is more familar than me with neptune camera would be able to test it out and let me know if it's functional.
  10. Pioneer 10/11 stuff is all modelled, textured, and balanced. Just config polishing and other work like that is needed. In terms of official release, RAE is the last probe I'm doing before I release all currently made probes as an update. After that I'm going to move on to Pegasus.
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