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Everything posted by Invaderchaos
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Saturn IB is already massively buffed. It’s probably your ascent curve, I and many others have been able to replicate its missions with no issues. If you’re using mechjeb profiles, don’t. I’ve been able to eyeball ascent curves with not that much care and I’ve made it. I’ve tested on 2.5x KSRSS and I can on KSRSS reborn too but it shouldn’t produce any problems. However, could you tell me more about the docking issues you had? We’re aware there’s an issue with docking but it’s still not totally clear where it comes from or how can we resolve it. Any info from you or anyone else on this would be greatly appreciated.
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Thanks! I tried a new technique for foiling here and I think it’s the best foil streaking I’ve done so far. I usually use mechjeb for aiming craft at the sun. Speaking of tracking, I don’t know if I’ve mentioned it here, but the Mariner 3/4 TV Camera tracks the body it orbits. So will the scan platforms of Mariner 6/7 and 8/9.
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BDB uses a 62.5% scaling factor. Regarding wide-body Agena, there were a few proposals, so if I were to get to it eventually I’d probably focus on a 1.875m Agena. If I read the document correctly, there was a couple versions it proposed. One would be a little over 1.5m (would’ve been scaled down to 1.5m) and a slightly thicker one would be a little under 1.875m (would be rounded up to 1.875m. To me, it wouldn’t be worth it to cover both versions, and it seems like to me that making it 1.875m would make it much more useful (in terms of combining it with other parts and launch vehicles) than a 1.5m Agena would be. I should probably state that I am definitely interested in making a wide Agena. However I do have a lot on my plate and I don’t think it’ll happen at the current moment (maybe).
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Just a quick little thing, I made a US style BDB flag. Felt the BDB flags was missing something like this. It’s on the GitHub but here’s also a png to give y’all an idea what it looks like: Wow. I’ve been looking for any sort of illustration of a wide body Agena. I’ve got a decent amount of stuff on my plate right now but I might consider this for another time.
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Don’t quote me but I believe this might be related to KJR. I experienced phantom forces while trying to reenact Apollo 17. However, I will still more than able to land the LRV on the moon. Luckily the phantom forces aren’t active while time warping. I don’t think there’ll be a fix for this because it seems like it’s more of an issue with KJR and robotics (from what I can tell) rather than BDB. It’s a shame though because I like KJR a lot and I think the stock autostrut system is very annoying and bothersome. Luckily it still seems like it’s more than possible to land the LRV on the moon even with the phantom forces.
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Beacon 1 is now on the 1.11 branch of the github! A small Explorer-1 derived payload, Beacon 1 was the only other satellite to launch on Juno I besides Explorer 1-5. Instead of having a geiger counter like Explorer 1, Beacon 1 had a small apogee kick motor and a inflatable balloon (that's 2.5m in ksp sizing) that was used to study atmospheric density in low Kerbin orbit (no it does not work like a proper balloon on the ground). Here are some pics:
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Have been having trouble finding time to work on BDB but hopefully I’ll have more time this week. Here’s a little peek at the new Pioneer P3 louver texture im working on: this will be rolled out with the few P3 Venus parts and Pioneer 5/Explorer 6 stuff I’m doing. The original, non-louver variant will remain as a switch. There will also be an additional P3 probe core part with a black/white paint scheme, reduced mass, and fewer built in experiments for the P3 Venus Orbiter mission.