Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Invaderchaos

  1. My first part in forever, it's not like its 2 years late. The Atlas V 4xx adapter for my Centaur revamp is now on github! Includes an earlier stringer version and the newer composite version. LH2 pipe cover also toggleable so it can be used with other 1.875m upper stages. (last pic is an attempt at Agena 2000 lol)
  2. Working on the long overdue Atlas V 4xx adapters. These are super WIP, not finished texturing yet. Hopefully I'll finish them this weekend.
  3. The names are purposely separated as the old atlas and atlas v are pretty different rockets in terms of gameplay and part-sets. A large motivator of kerbalized names was to separate rockets that share names irl but are actually quite different from one another (like giving separate names for the delta/thor, delta 2, and delta 4 part sets) as it makes it less confusing to people who aren’t familiar with space history. The names Bossart and Muos hold significance to Atlas and Atlas V individually, and it wouldn’t make sense to call Atlas Muos or Atlas V Bossart.
  4. Yes, I believe there will be cutouts sized for Apollo and Orion. WIP early STS Oxygen Vent Hood. This oxygen vent hood has two little "flaps" that extend below the oxygen vents on the ET's ogive nose. This type of oxygen vent hood was first used on STS-6 in 1983 all the way up until STS-90 in 1998.
  5. Shuttle-C is gonna be pretty hard to control no matter how I balance it. How old is your install? Yesterday I updated its lifting surfaces. It’s still hard to control but if you use mechjeb’s SAS it is a lot more stable.
  6. Oh I will look into Konstellation’s 5.5 segment RSRM. I’ll also look into the shuttle C issue. Which engine part, the one with the OPM?
  7. I also haven’t mentioned it here, but the ET should be balanced now. The big discrepancy was that using the way BDB balances tanks, the ET should be very light, about 22 tons dry. On the other hand, reDIRECT’s tank is pretty heavy, around 39 tons dry iirc. Part of this seems due to SOCK’s shuttle being scaled at quarter mass, but the issue is scaling the dry mass that high might impact the balancing of non-shuttle SDLV, which was particularly evident with Shuttle-C. To strike a happy medium, I implemented a switch for dry tank mass. IRL, there were three ET designs with each subsequent ET having less dry mass. Including the decouplers attached, the dry ET mass now ranges from 26.5-35 tons. Unfortunately, Shuttle-C balancing is getting tricky. IRL Shuttle-C was supposed to bring 65 tons to LEO. But since the ET is balanced around SOCK which assumes a reduced mass shuttle and payload, it’s impossible to get Shuttle-C to bring that mass to LEO in KSRSS Reborn, even with a super light Shuttle-C. ORANGES’ Shuttle-C is able to bring a little over 50 tons to LEO. Considering SOCK’s shuttle uses reduced mass scaling on its payloads I think this should be optimal enough. Lifting surfaces and reaction wheels were also added to Shuttle-C to make it easier to launch. OMS fuel was also added.
  8. Good news! There is a new ORANGES wiki (that is highly WIP). So far there’s only a home page and a STS ET Variant guide, but by completion it will detail how to make all the SDLVs that ORANGES features, along with some extra stuff for SOCK and ACK. The wiki can be found here: https://github.com/EStreetRockets/ORANGES/wiki Ares 1 will have some choices. There will be a longer length switch for ESAS. There will also be a separate switch to make Ares 1 use an intertank instead of common bulkhead, which will also make it a little longer. I’m focusing on one diameter of Ares V EDS, where both Ares V and EDS are 10m in diameter (or 6.25m in KSP scale). I’m not going to make a 5m (KSP scale) EDS. As for Ares V configurations, the goal there will be the 5 RS-68 w/ 5 seg RSRM config along with the 6 RS-68 w/ 5.5 seg RSRM. However, the later will depend on Photon Corp for a 5.5 seg RSRM, which it currently does not have. This variant also stretches the Ares V core stage ever so slightly. I’m also debating whether or not to add length switches to the Ares V core stage, but these would be purely fictional switches. Refer to above in this post. Unfortunately I’m not gonna make a 5m EDS. You can kitbash by using one of our stages or ACK’s EDS but there are so many variations of Ares stuff and it’s not going to be productive to get into the weeds of every proposal. Plus having two upper stage parts that look almost identical aside from their diameter would contribute to part bloat and be confusing to look at in the VAB. Unrelated, but EDS is going to be a super cool part. It’s not really known to many, but the white/black skin of EDS is actually jettisonable insulation/micrometeorite protection panels, similar to Centaur D. It has SOFI underneath and will be set up similar to BDB’s Centaur D. We will be including the J-2X from Cryoengines in ORANGES via patch. It will likely be slightly downscaled to have more accurate dimensions but this is TBD. We’ll also have BDB’s RS-68B patched in for Ares V. I’m pretty sure Photoncorp’s balancing is fine. If anything reDIRECT’s RSRMs were overpowered IIRC. Photoncorp also has an update on the works for some point.
  9. Not sure how compatible it is but the NLS boat tail has sunken nodes. You should be able to fit any sort of engine in there as long as it isn’t too big. Not sure if I’ve posted it here, but I’ve been working on Ares 1! It’s been a little tricky to find the time to mod with work, but I’m committed to finishing this as my next project. The Ares 1 and Jupiter partset should be the last major sets of parts before we release 1.0! This is because at that point, ORANGES will fully cover the reDIRECT partset and more, minus the Shuttle boosters, which are covered by PhotonCorp. But there’s still a lot of work to be done, in terms of configs, balancing (especially the ET and Shuttle C), and other misc stuff. After Ares 1 I probably should finish Mariner 6/7 for BDB, but after that I might move on to Ares V! ULV/Jarvis is one of the coolest things ever. the shortest tank version is one of my favorite dinky SDLV ever.
  10. Balancing on the ET/Inline ET is still WIP. The dry mass will likely increase just as an FYI.
  11. Congrats on the release! Beautiful engines. I look forward to using them in my career save!
  12. TACSAT/TACOMSAT is done and on Github (under the dev branch)! This big boy was a geostationary military communications satellite built by Hughes Aircraft and launched in 1969. Features a spin-stabilized bus with a big tracking antenna array. TACSAT was quite a large satellite for the US at the time, being two stories tall and launched by itself on a Titan IIIC, a rocket usually reserved for multi-payload launches. It was one of the largest barrel sats that Hughes made, which is saying something. Using this bus, JUMPSEAT can be kitbashed. JUMPSEAT was a signals reconnaissance satellite launched on a Titan IIIB. JUMPSEAT is classified, but it is known that its bus was based on TACSAT's. I might come back and make a part that would be an attempt at what JUMPSEAT might look like, but for now this will do:
  13. TACSAT/TACOMSAT is coming along well!! While the mesh is complete, textures are still very WIP. No smudging or edge wear yet, along with other missing details. This bus is *big* spin-stabilized 1.75m in (KSP-scale) diameter, and with the antenna attached it is almost two stories tall. In fact, it’s one of the biggest Hughes satellites. Comes with roll thrusters and aft facing thrusters, and its own supply of monopropellant. The bottom attach point is 0.9375m in diameter. While TACSAT didn’t have an apogee kick motor, there is a spot on the bottom where you can attach one for your own custom missions. Top endcap is 0.3125m. The relay antenna is a separate, home world tracking antenna. The antenna also can fold up to fit in a 1.875m fairing. The bottom base is also toggleable. The combined payload can be launched to geostationary orbit on a Titan IIIC or to Molniya orbit on a Titan IIIB (for JUMPSEAT adjacent missions). JUMPSEAT, one of Titan IIIB’s payloads is a SIGINT reconnaissance satellite. While it is still classified, it is known that its bus was built by Hughes and was allegedly based off of TACSAT’s bus. While it probably wasn’t exactly the same, at some point I might consider making a special antenna (based off of an early Hughes TDRSS proposal) as a stand in for JUMPSEAT to be used with TACSAT’s bus, but no promises. Yup! It’ll be our second Hughes barrel sat (after the Syncom 1-3 part I just made). Ironically, while the Hughes satellites of BDB’s era were almost overwhelmingly spin-stabilized barrel sats, currently half of the Hughes satellites BDB features (after TACSAT) are Hughes’ rare non-barrel type sats (Surveyor and Surveyor orbiter). At some point in the hopefully near future I will finally get around to making SERT 2’s solar panels and KH-8’s solar panels. In terms of Agena misc proposals, I found that the Vega tanks are a great analogue for a wide-body Agena kitbash.
  14. No. Coatl is its own separate mod, with its own style for textures and models. BDB has introduced some satellites that are also in Coatl (like Pioneer 10/11, Mariner 3-5, and now more recently Surveyor), so there is overlap. These are not intended to "replace" Coatl, as these are just BDB's take on these satellites, which have a different vibe than Coatl's styling. Coatl also has plenty of other satellites (like Cassini, Juno, STEREO, etc) that are not in BDB, so if you care about having those other satellites in your install, you shouldn't uninstall Coatl. It is important to mention that BDB's parts for Pioneer 10/11, Mariner, and Surveyor (or Kepler's reaction wheels, which also exist in Coatl) do not cause any bugs or conflicts with Coatl in any way. BDB and Coatl can both be installed, you'll just have two different variations of the parts that overlap between Coatl and BDB. Also, we are working with Akron (the creator of Coatl) to bring some of his unfinished projects from Coatl to BDB, such as Mariner 8/9, Viking, and Viking Orbiter to BDB. It's also possible other satellites that exist in Coatl might be covered in BDB in the future, but there are no definitive plans for this. Oscar-1 is referred to as a subsatellite, but it is more of an additional payload than a subsatellite. Oscar-1 was pretty much bolted onto the aft equipment rack of a KH-3 Agena-B and to my knowledge wasn't hooked up to the satellite in any other way, as it had its own internal power supply and transmitter. Therefore no decoupler or specialized part, just attach it to the Agena-B aft shroud.
  15. I’ll look into fixing the file folder structure soon. I’m not really interested in doing uncrewed variations of Mercury redstone. Briefly thought of doing the Mercury Redstone tank texture, but currently it can be accomplished with the full white tank with some conformal decal trickery. I might consider it at some point tho
  16. working on some stuff for BDB extras... here is the full lineup of the XLR81 engines with a more accurate reskin. the only ones altered are the Bell 8081 (Agena B), Bell 8096 (Agena D), and Bell 8096-39 (Agena D w/ High-Density Acid). What's different from normal BDB is that the nozzle interiors are white for these engines, and the agena-D/8096 nozzle is green, like it is irl. Also made alternate textures for the Juno tankage with accurate lettering and no lettering:
  17. As Cobalt is working on Viking Orbiter (and working his way towards Mariner 8/9) and Zorg is working on Atlas, I've decided to get back to finishing Mariner 6/7! It uses some of the same parts from my Mariner 3/4 part set (the bus, the engine, louvers, etc) along with new parts like its high-gain antenna, canopus tracker, low-gain antenna, and scan platform. Not sure when it's gonna get done but I've been making some decent progress on it.
  • Create New...