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Everything posted by Mortimer Kerman
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I am making an Interstellar colonization ship, the HPICV-6 "Pentalis Star". 8,500 tons, 30m diameter, 130 meters long, propulsion provided by three Orion Drives and one Alcubierre Drive, a capacity of around one hundred places, a place for a payload of 20m long, this vessel is perfect for colonizing exoplanets (HPICV stands for Hybrid Propulsion Interstellar Colonization Vehicle) This ship took me several hours to make it, and I used a GameData folder of 8Gb.
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I launch KSP with a GameData folder of 6Gb. Only gameplay mods, no graphic mods. My computer rests in peace.
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[1.8-1.10+] Apollo Recreation Kit [1.0]
Mortimer Kerman replied to benjee10's topic in Add-on Releases
Lol -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Mortimer Kerman replied to Ger_space's topic in Add-on Releases
Can we create a Jool sky base? -
Kerbal Space Program ESA 1.10 update #SharedHorizons
Mortimer Kerman replied to EchoLima's topic in Announcements
We need more face types(goggles, other hair types, moustaches...) -
[1.9.x] OSE Workshop Reworked - KIS Addon
Mortimer Kerman replied to linuxgurugamer's topic in Add-on Releases
I was missing a dependance, the button did not appear. But it's fixed. -
[Min KSP: 1.11.1] Pathfinder - Space Camping & Geoscience
Mortimer Kerman replied to Angel-125's topic in Add-on Releases
How to use pipelines?- 3,164 replies
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- geoscience
- colonization
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(and 1 more)
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I try all the keys on my keyboard to try to open the interface of the OSE workshop
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[1.9.x] OSE Workshop Reworked - KIS Addon
Mortimer Kerman replied to linuxgurugamer's topic in Add-on Releases
How to build parts? I don't know where is the building interface -
Here
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TUK-TUK.
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Where are the wings? Dennis?
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I try to make with Kerbal Konstructs a S P A C E E L E V A T O R . To be continued for more news...
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I made a space elevator. Very laggy.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Mortimer Kerman replied to Ger_space's topic in Add-on Releases
Uhh... I don't find how to place buildings. How can I make this? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Mortimer Kerman replied to Ger_space's topic in Add-on Releases
It is possible to create a space elevator like here? -
Use this magical sing: ALT-F12
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Some numbers about Kerbin time...
Mortimer Kerman replied to Mortimer Kerman's topic in KSP Discussion
No, it's just in french: Lundi: lune : moon Mardi: mars Mercredi: mercure : Mercury Jeudi : Jupiter vendredi : Vénus: Venus samedi : Saturne : Saturn Dimanche: some latin stuff related to religion (so god=kraken), but Sunday: Sun: Kerbol -
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A year on Kerbin lasts 426 days (426.08333... precisely) spread over 12 months of 35 or 36 days. Each week lasts 7 days whose names are indicated below: Münday Dunday Mohday Jooday Evday Eelday Sunday/Kerday And in French (because I am French): Mundi Dundi Mohdi Joodi Evedi Eeldi Kramanche A leap year occurs every 12 years, and the first month of the year then lasts 36 days. A munar month lasts about one week (6.4333333... days). Each day on Kerbin lasts 6 hours, so a year lasts 2556.5 hours. If anyone has ideas fo
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Go in the RSS files. Search saturn.cfg and sun.cfg (or the_sun, or SUN...). Open the 2 files with a simple text editor. Go in the event horizon files, search murph.cfg and anomaly_-insert anomaly name here-.cfg. Open the documents. In jupiter.cfg, copy the name of the planet and paste it in place of jool in anomaly.cfg. (and add a 0 in the orbit height of anomaly). Go in sun.cfg, copy the name of sun, and paste it in place of sun in murph.cfg (and add a 0, here, too). For murph, don't make this immediately. I will try it tomorrow and change my comment if it's wrong (I'm french).
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Mods in Stock
Mortimer Kerman replied to Choctofliatrio2.0's topic in Suggestions & Development Discussion
Because we can't mod planets without it. I would just the possibility to mod planets without Kopernicus.