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  1. They're entirely optional, everything will work without them. There will be a few less things to do is all. Of course, replaying history is not nearly the same without those mods so I'd still recommend them if at all possible. But then, 8GB RAM is really insufficient for a modded install in general, good luck trying to stay off the good stuff.
  2. No it's perfectly safe to do, the mission structure remains the same and your savefile stores the things you've already done.
  3. I strongly recommend to fully remove the mod's folders before doing a reinstall of the latest version. Something has gone wrong with it given the behaviour you're seeing.
  4. The experiments you show requested are not part of the current version of Gemini IV mission. If they are there for you, your install is incorrect.
  5. You're using an older version. The latest version simplified the objectives to only include experiments from the vessel parts associated with the mission, at least insofar as they were made in BDB/Tantares at time of release. If you still wish to continue, try looking up the experiment name in the part search bar inside the VAB.
  6. Elektron 3-4 is exactly identical to elektron 1-2, except for the orbit that needs to be achieved. If that works, the other should, too. Something else is breaking things in your game I'm afraid.
  7. There's likely some kind of bad interaction going on, the mission parameters themselves are pretty standard. The mission calls for 2 craft, in what order are you setting their orbits? You could try disabling the duration sub-parameter and see if it works for you then.
  8. Use this and find out for yourself: https://forum.kerbalspaceprogram.com/index.php?/topic/207018-112x-planetinfoplus-v142-better-info-in-the-planetarium-with-configurable-display/
  9. I love it! I'm amazed you got that far. In the one save where I tried to do the same myself, the tracking station view basically broke down on itself. The only thing I could consider doing is adjusting the contract prestige value. I really don't know why it isn't working for you however, I had no trouble with this myself in testing.
  10. Yeah I just confirmed myself that the mission loads fine under regular playing conditions, so I'm afraid you've got some kind of conflict going on. If you're lucky the ksp.log may provide some hints, look for exceptions and warnings.
  11. No, reputation shouldn't affect this. You might try fast forwarding a bit or just going through other screens on the KSC for a while, it may just be CC not generating the new contract right away, for some reason. Otherwise it's likely to be an issue with a data node not solving, though I can't see any issues for now.
  12. I'd to request an adjustment to the current application of the 'simple experiments' included, being the Simple temperature scan and simple barometer scan. The mod provides distinct definitions for these, making them entirely separate from the 'original' versions of these experiments. They are however only used on one part, the MicroSatWedge. Problem is, ingame there is absolutely no way to distinguish the experiments on this part from the regular versions, since the visible text (such as action name) is all 100% identical to the regular version. This mainly becomes a problem when contracts request a certain experiment to be done, because there's no way a regular player will be able to find this experiment. When I looked into it myself the only thing I could find in fact was a reddit thread about this exact problem, with no definitive solution. So given the very limited usage I'd request this experiment definition to be discontinued; or otherwise be made much more obviously distinct.
  13. So I finally had a few more days of inspiration recently and it pushed me to add what I consider to be the final essentials for this contract pack. I also completed the BDB science/compatibility pass. With all that, after several years of languishing, it is FINALLY time to send this dear pack off to what may quite well be considered the definitive version: ---- **Version 1.0.0 - Many improvements and additions to (Soviet) early missions, making them vastly more interesting - all credits for this go to Wolffy-AU! - Added Nimbus missions. - Added Mariner missions 5-10. - Added Pioneer missions 7-13. - Added Venera missions 4-16. - Added Viking missions. - Added Mars missions 2-7. - Added Helios missions. - Confirmed functionality on KSP 1.12.x. - Updated part requirements and science parameters for Tantares and BDB updates since last release. - Some small fixes and balancing, editing. --- You may be interested to know the full version of the pack (Stock and RSS versions) has just short of 800 missions to enjoy, with the pocket edition now coming in at 370. There's of course a boatload of missions left that didn't make the cut, but there's only so much time and energy one can spend on this. So for me, consider this to be it. nput and pull requests are always welcome, and will of course continue to provide support to maintain functionality.
  14. So, it suddenly dawned on me that I completely forgot to actually release the draft changes. Totally slipped my mind. Oops. Anyway, it's here now for those who didn't already grab the GitHub repo since I made the changes. -- Version 1.2.1: - Improved Local Observation flight subject selection logic to hopefully avoid requesting impossible experiments - Changed max simultaneous contracts to 7, matching the number of available contract types.
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