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249 ExcellentAbout Morphisor
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[1.2 - 1.10.x] Contract Pack - History of Spaceflight - v0.9.2
Morphisor replied to Morphisor's topic in Add-on Releases
Sure if you're up to adding contracts that's definitely welcome by any means - I don't have time/energy to continue work on it myself for the foreseeable future, though I will provide support where needed of course. The best way to contribute is by using GitHub and creating your own forked branch - then making pull requests whenever content is completed. I recommend using the desktop app to make it easy for yourself. I'd prefer if you contact me through messaging to talk through the details if you're going through with it.- 150 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Morphisor replied to nightingale's topic in Add-on Releases
It could very well still be problematic. Last year I tried building a Skylab contract where a parameter had to be satisfied replicating the solar panel repairs to the station; the check was intended to make use of the EC generation (which is a resource for KSP) to have to exceed a certain amount in order to complete. However, *any* amount of generation completed the parameter regardless of what I did so I had to ditch the whole idea.- 4,907 replies
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[1.2 - 1.10.x] Contract Pack - History of Spaceflight - v0.9.2
Morphisor replied to Morphisor's topic in Add-on Releases
Take a look at the recommended mods in the main post, this pack doesn't work well with stock parts only.- 150 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Morphisor replied to nightingale's topic in Add-on Releases
Unfortunately there's always a bit of black magic involved in contract generation. Sometimes it takes a LOT of iterations, refreshing, fast forward or declining other contracts before a specific contract is generated. From experience this is mostly true for contracts with random elements in them, such as the field research ones or similar. Another thing you should keep in mind is contracts which depend on data nodes to specify certain targets, or even requirements. Those won't be mentioned anywhere as the cause, but if those fields aren't returning good values the contract also won't ever- 4,907 replies
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While an interesting concept, to me requiring locations for specific types of science doesn't make the most sense. It may also be very limiting for certain playstyles. Instead I would suggest to consider coupling the science types to experiment types. This way you could advance structural knowledge by performing materials science and surface samples, for example. Gravitational studies, geophysics, radiation... all could be their own branch.
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[1.2 - 1.10.x] Contract Pack - History of Spaceflight - v0.9.2
Morphisor replied to Morphisor's topic in Add-on Releases
You'll find that all the 'normal' missions are inclined to their historical specs, which is indeed less natural in any system other than KS/RSS. Personally I used Gravity Turn in Jnsq to launch to the right inclination, though it's not perfect for high inclination- 150 replies
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As a general rule for Kerbalism compatibility - or any other mod that redesigns many core game systems like that - support should be made from within Kerbalism itself, NOT from all the other mods that it breaks.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Morphisor replied to nightingale's topic in Add-on Releases
There's a whole bunch of ways you can go about this. An easy solution would be to add a MM patch that changes the tech tree position of the part in question to your liking (or edit the part's cfg file directly). Another is a MM patch to disable/change the parameter, or again a direct edit of the contract cfg file. You could also change the part requirement to a different part or add a different part as an alternative unlock, making the part requirement satisfy for any unlocked part. Of course, keep in mind if this would work with the rest of the contract, meaning can you actual- 4,907 replies
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Yeah I looked through the whole thing - following instructions to the letter is principal advice #1 for installing mods, so when they didn't match the package I got confused. I'm simple like that I know.
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@StarCrusher96 A heads-up, your installation instructions still talk about compressing/decompressing folders for EVE/Scatterer files. However in the latest release version there's no compressed files present, so this had me confused for a good bit. As it stands now it seems this part can now be disregarded entirely, correct? My jaw dropped upon entering the tracking station with the whole package installed; there's more coolness here than I suspect I will ever get around to doing, and it's top quality too!
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Morphisor replied to nightingale's topic in Add-on Releases
Probably the latter, but it may depend on the type of parameter. It's an easy thing to check. When ingame, just checkout the CC debug menu for any notifications (red texts usually) concering the contract in question.- 4,907 replies
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.1]
Morphisor replied to Gameslinx's topic in Add-on Releases
Isn't that almost exactly what happened though, given the new/changed inventory system? -
[1.11.x] Parallax, A PBR Terrain Shader [1.2.1]
Morphisor replied to Gameslinx's topic in Add-on Releases
That's a shame indeed, given the issues with 1.11 at the moment. Any idea why that is though?