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InfiniDelta

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Everything posted by InfiniDelta

  1. @KawaiiLucy I'm trying to download your fork to get back the nice clouds and everything when the original worked, but the github thing doesn't have the same UI/download menus as the main fork. Any way I can fix this or am I just doing something wrong? I'm on this menu here and none of the links open a download window. https://prnt.sc/42OiZ5TlXI5G (I'd imbed it, but it won't let me drag and drop from my computer, and the insert image from URL doesn't work for it for some reason)
  2. Hey, when I launch the game, it gets permanently stuck on this loading screen. The only other mods I have is Gameslinx planet overhaul, Outer Planets Mod, Grannus Expansion, Hyperedit, Kopernicus, and ModuleManager. The game works fine without MPE, but when I add MPE it starts getting stuck on this loading screen for eternity. The loading screen in question is the black screen with the loading in the bottom-right corner and the animation of Eve/Kerbin/Jool around Kerbol. I would put a screenshot but I can't figure out how to upload one directly from my computer, as I don't have an account on any image sharing websites. Edit: I did some experiments. It's an issue between this mod and Gameslinx Planet Overhaul. Any chance this'll get fixed? Edit 2: Welp. I manually fixed it myself. Just had to rename MPE's Flake to Flakis so it wouldn't share a name with GPO's Flake. And it works now.
  3. I mean, even so, wouldn't they need carbon?
  4. I actually made my own flag, and its of a fictional nation I consider the kerbals to be a part of. By the way how do I upload images directly from my computer, Dragging and dropping doesn't seem to be doing anything. I'll give a prntscrn link instead for now: https://prnt.sc/tyo0jj
  5. I myself like Gameslinx interpretation with before kerbin and after kerbin along with beyond home. Though if I had to exclude those, I'd imagine they'd just be an average intelligent species much like humans that just happen to have different physiology. Mainly, I believe they have photosynthetic skin (it is green afterall) and can hibernate. That explains the lack of requiring any life support when flying. Although I'm not entirely sure why you don't need oxygen or anything.
  6. Just the lack of features. Particularly planets. Luckily Kopernicus exists. Even if it can be fairly buggy. Also its rather annoying to get the most efficient routes to whatever planet, so I usually end up hugely overbuilding my crafts. It hurts a bit given I see all these youtubers going to far away places with 3 parts or somthing meanwhile I can't even get an encounter with minmus without extensive timewarping. Ultimately i just need to git gud, but the difficulty curve is way too steep IMO. It should be more gentle but also get harder once you go further into the game. Beginners should be able to do somthing, and proffessionals should have some difficulty with some things. Again, luckily there's mods for this. (Namely planet packs combined with part mods)
  7. Apologies for necroposting, but I've encountered a bug with Sentar itself. Everything else works fine but Sentar is invisible (except for its rings) until you zoom in, and once you zoom in, weird rings of yellow, white, and blue show up. First there's just one, than 2, than 3, then the 2 outer ones merge into one. (as you zoom in further)
  8. So, I'm making a 2-stage to orbit craft. I got the launch stage down, and I'm currently making the second stage. So I've built the second stage and set things up, But I can't figure out how to get NCS adapters to have Oxidizer in them instead of just liquid fuel.. (I'm using them as the main fuel tank because A) They look cool and B) The payload is rather small, and they hold quite a bit of fuel for their size. I wouldn't be surprised if this is impossible to do in vanilla, but if that is the case does anybody have a mod that allows this to be done? (Doesn't need to be compatible with breaking ground or making history; only 1.9.1)
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