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BigStar Aerospace

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Everything posted by BigStar Aerospace

  1. I do see that this is all a big mess, but now that I think of it, KSP1 is for the current technology, KSP2 is for the future technology, 1.11.1 already went over the border and is transferring into future technology and so orbital construction wouldn't be too hard to add, this feature has been asked for since the beginning of KSP, why do you think there are so many mods? If they want to please the community and keep people hyped about KSP2 they need to give us a smooth transition, they also need to be more applicable with console so the console players don't have to buy a fancy PC just to play a game that's only good on PC. D'après ce que j'ai vu dans vos vidéos @Le Lynx , votre PC est assez lent, pas aussi lent que le mien mais toujours lent néanmoins, ils ont vraiment besoin de l'optimiser et de rendre le calcul plus facile pour l'ordinateur car nous n'avons pas tous l'argent pour mais un bon ordinateur.
  2. It is a good idea to be able to smoothly transfer players to KSP2, it would also be beneficial to the players who like to build big creations if they don't have the DLC that adds the Mun launch pad, they would be able to set up a base on a comet to have the lowest gravity constraints possible, then they could build say, a space Titanic: But simply put, it would be awesome and I would be able to run reverse Acapello missions from Laythe to Tylo.
  3. Lol, there might be Star Wars in ksp2, we might have warp drives, we might join the dark side, who knows? Only the devs.
  4. Thanks, I love playing Satisfactory, it is a good game, if such aspects were added into KSP2, it would add a beneficial element to us hard working KSP players that love a good challenge, I would hate though if we had to transport all materials by hand, trade routes are something that need to be put into the game to avoid needing excessive work, I like launching rockets, yes I would of course have a fleet of ships controlled by me and my friends for the rare cargo, but anything else needs to be automated.
  5. Just had an idea, what if we had some sort of Satisfactory element to deal with mining and transportation of ore/gas, I personally would like to set up at least a few conveyor belts for a bigger moving aspect of the surface colonies.
  6. Update: Karen wields the power of the quick save and promptly figured out that she needs a space suit, but to add on she also learned of the cheat menu and now lives on Eve, I deleted all of the quick saves so she can't escape, I plan on making an engine powerful enough to crash Dres into Eve!(That will be hard on ps4)
  7. Update: I just found a Karen Kerman and she asked to speak to Gene Kerman, so I told her he was on the Mun, she proceeded to complain that I didn't get her coffee as I told her I was the one who designs and launches rocket and that I am not her intern, she persisted on speaking to Gene... I put her on a rocket and she is now on her way to Eeloo, I don't feel bad in the slightest... Edit: I posted to soon to give the fact that when she landed on Eeloo, she argued that she didn't need a space suit to survive, after I told her to go right ahead, she opened the hatch and was greeted with a mild condition of no atmosphere. Update: Karen wields the power of the quick save and promptly figured out that she needs a space suit, but to add on she also learned of the cheat menu and now lives on Eve, I deleted all of the quick saves so she can't escape, I plan on making an engine powerful enough to crash Dres into Eve!(That will be hard on ps4)
  8. I made a banana with 17km/s of delta-v and put Jiminy Kerman on it so he can wait in Minmus orbit for a Moho transfer! It launched on a similar rocket to my profile pic.
  9. I would very much like such feature to be added, if said feature is added, the general beauty of random planets with liquids on the surface will be improved by a tremendous factor, I think it would be nice to have the technologies you speak of, as for such power generation will make much larger diversity possible with our surface colonies!
  10. This is a fun little poll, I personally use 'snakk' because it's derpy like the kerbals and has two k's found lying on the side of the road! P.S. I found this amazing story by jimmymcgoochie, read it!
  11. It would be cool if there was a planet with water levels that change based on it's distance to it's star.
  12. PPPPPAAAAAAAAAGGGGGGGGEEEEEEEEE FFFFFFFFIIIIIIIIIIIFFFFFFFFFFFTTTTTTTTEEEEEEEEEENNNNN! Come on everybody, make the largest hype train ever, the doors may be locked but they won't be for long, if we get our adrenaline flowing and we write down all of our ideas for bases and ships and planes and boats and cars and TRAINS and awsomenessss! Don't just write them, draw them! Draw interstellar nail clippers draw trains orbiting Rasck and Rusck in an epic infinity orbit! DO IT DON'T THINK OF THE TIME SCALES THINK OF THE ROCKET SCALES DRAW THE EPIC SATURN V WITH BOOSTERS FROM THE KSP2 TRAILER! DDDDDDOOOOOO IIIIIIIIIIITTTTTTTTTTT!!!!!!!!!!!!!!!!
  13. I use gigantic multi-hundred ton SSTO rockets that are fully recoverable and often cause lag on my PS4 but I use them to say that I lifted a 0.50 ton payload with a 17,000 ton rocket, of course that is metric tons. Also quick question, has anyone here just launched a rocket with out planning the orbit and then accidentally run into a satellite going 2km/s that technically hit you? Edit: I forgot to add that fact that the 17,000 ton rocket can launch 2 Starships in full config to Duna, I couldn't land the Superheavy with Starship on top.
  14. In Valentines Day spirit, I came up with a fun challenge for all stock players alike. In this challenge you have to launch the most heart shaped satellites. Heart-Sat Requirements: It must be stock with no parts It must reach orbit by the control of the player The orbit must be with in 1,000m of ~100k above the atmosphere/surface e.g. 170km above kerbin, 100km above Tylo All Heart-Sats must be separate from each other when deployed All Heart-Sats must have: 1 probe core 1 Dawn engine 1 xenon gas container 1 RTG 1 small inline reaction wheel 1 Battery 1 form of communication with the KSC NO CHEATS and difficulty preset must be hard. Aerobraking not allowed. Moho Eve Kerbin Mun Minmus Duna Jool Laythe Vall Tylo Bop Pol Eeloo Points per sat 4000 3000 1000 1100 1200 1700 2000 2100 2150 2500 2150 2125 1700 If you put a seat on one probe and set Valentina on it and send her to Vall it is an extra 500 points Extra 10,000 points if whole mission is recorded. If you have any recommendations on how to make this challenge better please tell me soon This challenge ends on February 16th, 2020 at 12:00 A.M. general mountain time
  15. I was testing my safety measures, of course the launches were un-crewed as are all rockets in the testing phase, I encourage others to try the same because it gives me a great source of self accomplishment knowing that NO Kerbals are stuck anywhere and I am in a save where NO Kerbals are dead. Okay who keeps asking where Jeb is? I have already told everyone that Jeb is on vacation in his base on the dark side of the Mun, NO HE IS NOT STRANDED AT DUNA, QUIT SAYING THAT! LUCEM 1 WAS AN UN-CREWED MISSION TO DUNA THERE WERE NOT ANY KERBALS ABOARD!
  16. Totally not what the kerbals not on Duna look like
  17. My Kerbals are the safest! There is a launch escape system on every rocket, even Starship, and even though I am on a hard setting game, I haven't killed a single Kerbal. To add on, I make little flying machines for low gee planets so they can travel fast and they won't fall over. Also there totally aren't any kerbals stuck on Duna that tried landing with nuclears and parachutes that failed, that mission never happened and if it did they would be rescued by now.
  18. Here at BigStar, we grabbed over 200 tonnes of Minmus rock from the plains and found out that it dissolves in water! Excitingly, we took a drink of the green viscous liquid and it tasted like a mint milkshake, we took a few rocks from Moho and did the same thing and it tasted like chocolate! Now we have ice cream parties every Wednesday and Sunday! It isn't too good though in a 0 gee environment.
  19. I can't find anything on it, do you know where I can find info on it?
  20. This is the all new U.K.N. thread, it is where we upper governments will control the future of KSP2 servers that we play on and lead everyone to a better future. Guidelines will be added in based on a democratic system, of course this is a work in progress and it will slowly be developed to the point where we will have weekly polls and we we debate on an issue that need be taken care of. There will be a weekly paper that will go into the specifics of what the primary issue is and peoples ideas to solve said issue. Now of course we are over a year away from the release of KSP2 but as I always say, "A planned system is a working system.". I strive for an economy and the economy strives for balance and peace!
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