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Everything posted by BigStar Aerospace
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I got so much better at SSTOs, now I can just make a huge SSTO in a couple tries and get it to orbit in one try. I actually made my new favorite SSTO today, the Trinity-A10 (no longer a box-wing) that has allot of DV.
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Air launched fusion craft?
BigStar Aerospace replied to Newgame space program's topic in Prelaunch KSP2 Discussion
Okay, so fusion is more than likely out of the question, but we do have fission. So why not fly high into the atmosphere with a very powerful plane then drop a very heavy rocket with an even heavier engine that shoots nukes out the back? Or we can use nuclear thermal reaction engines such as the LANTRN engine that has the extending nozzle on a craft, that would supply a very efficient SSTO quite possibly. -
SSTOs! Post your pictures here~
BigStar Aerospace replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
I have an SSTO called the Trinity-A10, it's my favorite SSTO due to it being a box-wing and also being absolutely humongous for a PS4 SSTO. I'll post pictures later. -
Kerbal Space Program - Enhanced Edition Update
BigStar Aerospace replied to StarSlay3r's topic in 2021
Oh no, I was actually trying to come across as angry with it that they aren't fixing bugs. lol PC has these memory leaks too, it's just that our consoles are only a bit more powerful than a "powerful" office computer. I've done this three times already and it hasn't fixed the corruption issue. I still have troubles with save and craft loading, I wonder if anybody has them too?- 146 replies
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Kerbal Space Program - Enhanced Edition Update
BigStar Aerospace replied to StarSlay3r's topic in 2021
Sorry, but many game studios have done it perfectly fine, and fairly easily on other games, where they make the version on PC, the same version on console, but only a tiny bit different. But for some reason, Squad or whoever was making the decision, said, "Well, why don't we just use an entirely different version and waste money having two entirely different dev teams, but also, make the console version dev team small so it takes them a long time to dev the updates and bug fixes!". Don't get me wrong, I love the game, but I don't know why they made it so hard on themselves and the players that just want to play the game, not an overly buggy version of the game. I am not saying it is the devs fault, maybe it is, we have no idea really, it could have been Squad or the dev team. I just want to play KSP, but this makes it so hard to want to play because they aren't putting as much effort into it as other game studios do with their games, and I mean almost every other game studio that has put a game onto console.- 146 replies
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Future Replica challenge
BigStar Aerospace replied to Neptunium_69's topic in KSP1 Challenges & Mission ideas
I've done my own rendition of the Constellation Mars mission with my Starlight vehicle, it even included the drop tanks, but it wasn't as efficient as I would've liked it to be. -
I continued tweaking my Nova-II rocket series, specifically the Nova-II-2 version and was able to get the cost per kilo to orbit down to 6 Kredits (rounded)! I also did some exciting rocket math and was super proud of my self! I found out how to calculate ISP in KSP with a couple of calculators and 5 hours of my day. This was the first time I was able to calculate ISP though. Figuring out my ISP is what has held me back from solving other equations so now I will be able to cover my self in more of the coding language of the universe and the rockets that fly in it. So now I am developing satellites for QF9E that will later on be launched into Keosynchronous in order to set up a proper communication network around Kerbin, then later on I will launch my own pack of 10 satellites into a resonant orbit at 75 Km in order to provide a coverage for the ground around the equator, then I will launch the satellites into 2 other inclinations and it will kinda look like electrons orbiting an atom. So I am progressing fairly well in my explorations in KSP. Hope everybody had a good day as well!
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The Historical Replica Challenge!
BigStar Aerospace replied to Akagi's topic in KSP1 Challenges & Mission ideas
I have a Saturn V - Apollo 11 recreation, do I just need to supply screenshots? Because I have allot of them. -
Future Replica challenge
BigStar Aerospace replied to Neptunium_69's topic in KSP1 Challenges & Mission ideas
Heh, me and you are generation neighbors. Anyway, I have a super realistic stock SLS cargo block 2 that can land 136 tonnes on the surface of the Mun... So maybe I will launch Gateway and do a landing... But it sure will cost way more than 75,000.... -
Kerbal Space Program - Enhanced Edition Update
BigStar Aerospace replied to StarSlay3r's topic in 2021
Wow, the fact that people are doubting the developers of the console edition for this normally great game makes me want to save up a few thousand dollars so I can buy a PC rather than a PlayStation just so they don't have to hear me complain about how long it's been since the last actual update...- 146 replies
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Great, when's 1.11.1 going to come to Enhanced Edition? Been a year or somewhere around there right? Wait, wait, sorry, two years? Wow, sure flew by fast! Hope KSP 2 does better with that, because to be honest, it's getting really frustrating, I don't think I've seen even a bug update for more than a year, and KSPEE has allot of bugs.
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This is actually similar to the rocket I am designing on Twitch right now that is based off of the Delta-IV rocket series, so all I will need for this is to add four Thoroughbreds and it will be a basic version of your rocket. Except mine has a mix of Atlas because for my first stage I use 2 Vector engines.
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Is there a specific scientific payload that you would like us to deliver to the Mun or Minmus? And you are lucky that I am going to make the launch vehicle because I need more launch vehicles. I am also going to make a version of the transfer vehicle that will gather the scientific data from space stations in order to land it back on Kerbin. Also, I am streaming right now if you want to help me develop those while we wait for viewers to pop in, that would be helpful!
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Welcome to BigStar Aerospace! Here we will gladly fulfill nearly any mission of any sort! In order to apply for a mission, we first need these parameters: What will be the advance payment for the mission? It must be a minimum of 25,000 Kredits, this money will be devoted to development of whatever is being built. If you don't give me an advance payment I will just pay myself 50,000 to 100,000 Kredits automatically. Mission type: What type of mission will it be? A simple 'drop it in a 80Km orbit and call it a day'? Or a complicated 'land this lander on Duna around these coordinates'? Does it need any specific parts? Mission specifications: What will be the purpose of this mission? Top secret orbital 'weather satellite' meant to take pictures of your evil neighbors backyard nuclear reactor? Or do you want us to land some of your kerbonauts on the surface of the Mun? Whatever I am launching on a rocket will automatically be doubled in worth for there to be a profit for me. Rocket It Might Fly On: Nova-II-2 Cost: 158,000 Kredits per launch The Nova-II-2 is the basic two stage variant of the Nova-II, this was the first variant designed in the Nova-II family, that is made for basic satellite launches to a low 80Km. LKO (80km) payload Capacity: 24,300 Kilograms (24.3 tonnes) Nova-II-2-2L Cost: 370,000 The Nova-II-2-2L is a version of the Nova-II that is almost like three Nova-II’s strapped together, this powerful rocket has the most tonnage to anywhere out of Kerbin’s SOI allowing for large payloads such as landing a large rover on Duna. LKO (80km) Payload Capacity: 46,000 Kilograms (46 tonnes) Nova-II-2-2S Cost: 203,000 The Nova-II-2-2S is the first Nova-II-2 variant boosted by SRBs, the two Thoroughbreds on the side of the first stage core produce an extra 3030.434 kilonewtons of thrust on the side, increasing the lifting capacity to LKO by 20,250 kilograms. LKO (80km) Payload Capacity: 44,550 Kilograms (44.55 tonnes)
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Jeez! Thanks everyone, didn't think this thread would be so popular! I think now thing that the plane parts shouldn't be on the tech tree and that they should be on the side already there for you, so you can do some of what NASA did with the Bell X-1 and just fly around Kerbin to get the surface science instead of having to sit on the pad, that way the game comes from the 'closer to real life' perspective. This of course would be for the more hardcore players that want to do just a bit more, but for the more subtle players, we just need to fix the whole 'Kerbals first, then primitive sounding rockets far down the line' by switching that up.
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I agree, I hope that they make the game better for console players too because we often don't have the money to buy a PC (or at least I don't), so hopefully we get the updates just as soon as PC players, a horrible company like Bethesda did it with the Fallout series, so if trash programmers like the lot of them can do it, I am pretty sure a dev team of amazing devs from Intercept can do better.
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Hello everyone! This will be the first thread I've created in months, so please don't mind my rustiness! I love the first KSP! But the thing is, I only love Sandbox mode specifically, and for what I see as good reason too. KSP's tech tree is a mess, it feels like it was jumbled together as quick as possible and as if there was minimal effort put into it, no offense to anyone that may have developed the tree. First of all, putting rocketry flight before aerodynamic flight with airplanes and drones and whatnot is just wrong, I am not talking from a historical perspective, but from a piloting perspective, nearly every astronaut ever has piloted a plane before having flown in a rocket powered vehicle on the way to space. Second of all, crewed rocketry flight comes long before remotely controlled flight, this is wrong in many ways, as someone is looking to go into college for aerospace engineering as soon as I graduate high school, this is reckless! As we have seen, real rockets have to go through rigorous testing procedures alongside government approval before getting to fly. I think that in KSP 2, we should get probes and launch abort systems early on. (The hardcore players need more launch abort systems for the other sizes of capsules, I mean, we can get creative with the parts we have now, but it still takes up a large part count) Third of all, fairings are fairly far, which means that you have to launch satellites bare against the atmosphere or you have to make a weird looking satellite that doesn't even look like one that would be useful. This is not to complain, it is for suggestion, if anybody would like to share their opinions, I would love to hear them, the tech tree is what makes career and science mode challenging, so why not improve it to be better accustomed to the people that want the challenge. I do think though, that it should be something you select in the settings menu, (ex: Legacy Tech Tree or Improved Tech Tree) those settings would make it so people could continue the play style they had in the first game, or have a new play style in the new game. Edit: Thanks for all the comments everyone!
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They are probably going to release it in fall of 2022. I wish they would just give us alpha as soon as it's a slightly playable game that way we can just report the bugs for them to fix, that way it develops faster.
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