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Everything posted by ballisticfox0
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Half of that’s a ksp issue, half of that is a mapping issue. We’ll look into it but I’m fairly sure it’s unfixable. Also remember that GitLab issues are far easier to track than remembering forum posts so if you have an issue, feel free to tell us there .- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
In case you haven’t noticed yet (and from the looks of things most of you haven’t), you can go into the KSRSS folder and change the scale and inclination mode. Tony worked extra-hard on making sure it’s able to be patched by module manager, so just make a patch to set it to whatever you prefer to play with.- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
What resolution of clouds are you running on Stock? If it's not 48k then it's not really a fair comparison now is it? Additional cloud and planet texture resolutions will be available on the full release, please keep in mind that you are playing a beta. If you have anything specific other than "please check your configs", feel free to make an issue on the GitLab.- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Upon further inspection it’s the breaking ground Roc issue that was supposed to be fixed a couple hours ago- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Will do- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Please read above, I know what the issue is and what is causing just not how to solve it at the moment.- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Feel free to make a PR, alternatively I can commit it for you. Thanks for the feedback! (also before you report it, yes there’s a weird tree distribution near the ksc, I’m working on it)- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
I apologize for all the issues, I’m working with Linx on fixing them. For the mean time you can delete the _Configs folder in Parallax_StockTextures and it should run properly.- 1,882 replies
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For the more minor bodies I’m just going to take rocks from other bodies, for the more unique destinations I’ll try to get some unique scatters in.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
There it is, I wondered how long it would take for someone to ask that, yes we will! Here’s some screenshots from the configs I released about an hour ago:- 1,882 replies
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For those of you wondering: OPM Parallax has been hotfixed, scatters will be out in the next few days. KSRSS scatters for a few bodies should be out soon™. (They’re out now) BH hotfix will out in a day or two, scatters will be released over the next couple months like KSRSS.
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Everything is in the GitHub repo if you want to compile it yourself
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Have indeed thought about other launchsites, the primary issue is that no one on the team quite has the expertise to make our own KK static sites. With that it means it's down to the 3rd party authors to create launchsites for KSRSS, unless they're willing to integrate their mod. Delete your scatterer atmo cache- 1,882 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
New Enceladus is out in the reborn branch of KSRSS! -
Due to the way EVE works and the way the GU homeswitch system works, you can't have the stock clouds installed while running a homeswitch, so the clouds had to be optional. If it's possible to make a separate CKAN entry that'd be much appreciated.
- 1,605 replies
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- totm may 2022
- interstellar
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(and 3 more)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Do not use this download Use: https://gitlab.com/ksrss/KSRSS/-/tree/reborn- 1,882 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
Rhea -
Please use the GU Stock Visuals, we are not responsible for any bugs with other visual configs.
- 1,605 replies
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- totm may 2022
- interstellar
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(and 3 more)
Tagged with:
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
Will investigate this tonight, I figured some of the configs would be broken with rescale, but not that broken. On another note I don’t quite understand your reasoning for wanting to have the launchsite at Kourou, most people I know just instantly install KSC-Switcher to get away from it as far as I know.- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
It’s not a high priority but we’re pretty much finished with all of the higher priority additions. I would say fairly soon…- 1,882 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ballisticfox0 replied to tony48's topic in KSP1 Mod Releases
No need to install it, it's already integrated.- 1,882 replies
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases
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Gas Giants Enhanced | A visual mod for Real Solar System
ballisticfox0 replied to ballisticfox0's topic in KSP1 Mod Releases