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机械主教71号

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  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows11 | CPU: 12700K | GPU: 3070Ti | RAM: 64G The shells of fairing can't be tossed smoothly even with max thrust, they will stuck into rocket and keep twisting. This always happen. Looking forward to seeing it's solved soon.
  2. The reentry VFX is so ugly... In fact, good VFX should be like the outer tail flame of engines, both plasma.
  3. The pitch control of MD size wings problem is fixed. Great.
  4. Not this problem. See the pictures. It's on the ground and the speed is 0 m/s.
  5. S -> head down W->head up the pitch control of MD wings is reverse, meanwhile the roll control is normal. This is not effected by the position of wings and centroid. other wings are ok. which means to press W to pull up, instead of normally S when using MD wings control surfaces as elevator. MD wings and LG wings, the control surfaces of different wings have the same deflexion. apparently the pitch control of MD wings is reverse(when the reverse option is off). the roll control is normal.
  6. KSP2 Version: 0.1.1 OS: Windows 11 CPU: 12700H, GPU: 3070ti, RAM: 65GB In low Mun orbit, the sapcecraft still gets a impuls when engine is off. This will cause the PE getting lower and AP getting higher. The lower, the more obvious. Step to replicate: launch any spacecraft to low Mun orbit. NO MODS. vodeo: https://www.youtube.com/watch?v=rcl4shtNMEM Pay attention to the bottom left corner. the PE and AP is changing.
  7. After quitting time warp, these may happen to the spacecraft: 1. Gets a random velocity change, including speed and direction. 2. SAS failure. 3. Orbit invisible. 4. Lose control.
  8. All the orbits are just fluctuating in a small range all the time, just like the orbit perturbation in the real world, especially the Honhman transfer orbit.
  9. I had this also. Meanwhile, all the satges and engines can not be activated.
  10. I think that's quite different. Flaps can be settled on the front or tail of wings, they change the lift force by changing the curvy of wings. Deploying a series of control surfaces is too complex. Hope the FAR of KSP2 comes early.
  11. I love the procedural wings! They are amazing! I've been playing planes on kerbin all these days. Will flaps and spoilers be added to them in the future? That will be perfect! The parallel views tool in VAB is very useful when adjust the parts accurately. I use it quite often. The parts manager is helpful when I can't select a part by click. And it make the operation of spacecraft simple and clean. I like the music and the cloud, they are gorgeous. Is there any chance the cloud and terrains will have higher resolution in the future?
  12. I think there are two main problems: 1. The arrows are too big and too thick, and sometimes they obstruct the parts, this is really annoying. Much thinner and more transparent arrows will be fine. Adaptive size when zooming will be better. 2. There's no notification which axis is selected. Sometimes I have to move my mouse to see which axis I select.
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