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Everything posted by obnox twin
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I was testing a vehicle to put a telescope to spot asteriods around dres but the save I was using decided to not load/break
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Yeah same here at the end of the day its a game that we all like and waiting for
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes Space Balls. -
Nice can't wait to see the next chapter
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
I want to snag a few asteroids for graviloium mining but I haven't snagged an asteroid before so is there any good guides to help? -
I learnt that the hard way when trying to launch a spaceplane for my Jool 5 it had no wings/fairing/piggybacking so it kept flipping then I searched up Dynarsoar as it was a spaceplane concept saw that a booster had larger wings on it did the same thing and it stopped flipping. But for what I did to day was designing a colony ship that can be launched in pieces and assembled in orbit and head to any planet with a pulsed fission engine and attempt to colonize it. (Me have kinda have clue how MKS works but I haven't tried making a self sufficient colony before)
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A good tip you see because of aerodynamics you want the center of lift near the center of mass so you don't go flipping around. If you check out my Jool 5 I had plane but I had to launch it with big wings on the booster to contract the other wings(Thank god for old drawings for prototpye things aka dynarsoar booster designs.)
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
I am happy for you to work on the configs as I have no clue how to write/edit configs and not risking breaking the mod -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
I think there is but no clue as I haven't gotten to OPM yet -
Working on me space dock and maybe launch some modules for a colony to mine uranite so I can convert that to enriched uranium then something to convert them to fission pellets
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks for making me read this in my head with a Scottish accent -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
USI Modular Kolonaztion system has one planetry warehouse where you can use transport credits to send stuff to a station in orbit to build ships and stuff I am still learning MKS but from what I've seen from it that there is planetary warehouse to store resources -
I agree with Vanamonde don't make it personal lets start off with good things that can come out of this delay
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Yes I vist forums at school images don't show up but hey I can vist the forums
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You meant Jeb but hopefully it doesn't burn up but hey I hope someone at NASA does Jeb for zero-g indicator for Artemis 1 And atleast the kraken didn't show up and destroyed the ISS
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What is it?
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I think the next goal is try to get jeb on Artemis 1 or 2 So he can fly by around the Mun Moon and be one of the first kerbal to fly around the moon
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
You installed it wrong And yes just copy as it is and merge any other wildblue folders if you install any other wildblue mods -
I agree with Vanamonde lets just stay on topic and try not to yell angrily at each other. We are all mad but it is just a clarification to when it will release/its good news as it will be more polished. Lets just not yell at each other.
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you have a wilddblueindstruies folder?/ can you give me photos of your gamedata and I will see what is wrong -
Can't wait for the rocketlab parts
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Buffalo 2 Modular Space Exploration Vehicle
obnox twin replied to Angelo Kerman's topic in KSP1 Mod Releases
The mod is still being developed so things won't be the same and can be changed by the mod author -
Refuel at Ike as its gravity is lighted and you don't have to worry about any atmosphere getting in the way
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Same here bro I am in the middle of a Jool 5 and I still want to land on every planet in stock
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Why... why but on the other hand me have done nothing just thinking designs for motherships and plan to hit what moons first of Jool for K.I.V Jool 2 go to first.