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Vovical

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Everything posted by Vovical

  1. Sometimes that fixes it and sometimes it doesn't
  2. Hey I've tried running this however my KSC is a decent distance away from the new launchpads, and it's also got a square patch of land above it (similar to what was posted before) EDIT: Terrain Detail "Default" has fixed.
  3. Could you please release craft file? Not sure if I am just building it wrong but I am finding the RS-68s are rather underpowered for this vehicle (Even without payload)
  4. Even though I haven't located the issue of the disappearing terrain (it seems to come and go every few game sessions) i'm just going to stick with it since even w/o the Cape terrain it fixes the issue in normal KSRSS 2.5x being that the KSC has a big patch of land above it.
  5. Definitely worth for the new loader benefits, I can always just use sigma on stock for a little bit
  6. Do you think the new update will break configurations created for other planet packs? https://forum.kerbalspaceprogram.com/index.php?/topic/200080-jnsq-parallax-settings-bumpy-roads-up-ahead-version-10/
  7. Wow, this looks great! I'm on JNSQ right now but next time I go through a KSRSS phase i'll check this out
  8. Since I began my journey in KSP two years ago, it has changed my life. Not only am I a total space nerd now, but in a couple years or so I will be going to college to pursue Mechanical Engineering in an attempt to work for NASA or one of their contractors, or another private space company. Thank you Squad for changing my hobbies, my life, and my dreams. While I will miss KSP 1, this is for the best, especially given how packed the game is already, and how you can now help KSP 2's development. Thanks again Squad. Here's to the next chapter.
  9. You will get a lot of people saying it doesn't work because most are using the gitlab dev version on 1.11.2 whereas this is made for 1.8.1 on 0.6
  10. Good to hear Parallax's performance will only improve from here (even though the performance it had before was already fabulous) Here's to hoping that the invisible staircase bug gets fixed lol
  11. It seems to just randomly come in/out as I delete/install mods that have nothing to do with it, its weird almost as if the no. of patches is affecting it lol. Last I played it worked so im just not gonna touch my GameData for now
  12. For me, the launch sites are loading in fine but the KSC terrain doesn't. Using the Gitlab version of KSRSS and I am using kscswitcher to set it to Florida. Will probably keep using it like this if I can't fix it though since before if I set my launchsite to florida it would just appear broken and above ground so this is better than that at least (also yeah it's 2.5x btw) edit: ignore my monkey brain I reopened the game and it's fixed edit 2: reopened game back to water world
  13. Maybe the pre-release versions of KSP? Lol
  14. I can't find these, can anyone link? Sorry if I'm being stupid, and it's obvious, but I've searched for like 20 minutes and can't find lol
  15. So, basically I want to be able to select a suit as stock per a certain type of kerbal. For example, every pilot wears the ESA suit, maybe the scientists will always wear the pale blue suit, the engineers the normal white suit. And from henceforth from selecting this, any new engineers/scientists that I hire would have the suits that I selected that type of kerbal to have. I am aware that Texture Replacer accomplishes this but a stock implementation in the suit picker would be nice. It would also provide some continuity; you could look at a kerbal and instantly know what they are due to their suit. EDIT: Sorry if I worded this in a weird way, I just wasn't sure how to say it
  16. Parallax Support is coming in version 0.8, Here's some footage: Mars (Reddit Link), Venus (Reddit Link)
  17. Okay, this is amazing; accurate EMU and ACES suits are something I've wanted forever; from the person who makes the best shuttle mod no less; not to mention, having the correct suit in IVA!! One suggestion; if you're in the home planet's atmosphere (Earth/Kerbin) when you EVA you should have the IVA suit instead of EVA suit because you'd probably be recovering/escaping from the craft if you're EVA'ing in the atmosphere (so like if I EVA'd w/ EMU equipped I'd actually come out wearing ACES) Not sure if it's possible but those are my two cents Amazing as always with the rest of your mods!
  18. Considering Kertemis exists, which essentially covers both Orion IVAs + Block 1B/2, I think you should focus on Ares + any part revamps you wish to do that aren't covered by Kertemis. I would ask the author of Kertemis if he'd be willing to just have your mods merged when you start to follow the new 3-download format, as he has already done some impressive things with the Orion capsule.
  19. Why the big panic? As with KSP there will be a procedural wings mod
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