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Vovical

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Everything posted by Vovical

  1. This may be a little strange but I’m excited for the new terrain generation. From show and tell clips and such it seems to provide much more varied canyons and steep slopes unlike KSP1 which was just mild hills. Will make more interesting gameplay.
  2. Your work looks great in this thread. Please don’t let people goad you into deleting your hard work. Then it was all for nothing and you let the bullies win. Block them and move on. I will look forward to whatever you release in the future!
  3. Vovical

    Nope

    that's a shame, it looked interesting when I saw it in the past.
  4. Vovical

    Nope

    what happened to this mod??? it keeps dying and coming back up again inexplicably
  5. I am also having this issue. https://imgur.com/a/PNehoKs Will report back if patch works.
  6. Alright this thing is gonna be really cool once it's up and running tho, haven't seen anything like a mass driver in KSP so far
  7. How do I use the railgun? I can't control when it moves and it destroys crafts when it does
  8. Yep, happens to me too at anything beyond 140m above sea level
  9. Yeah I opted to just use KSRSS instead. I prefer the scale of RSS but oh well. May I ask, what is the purpose of LRTR on KSRSS? Since the parts are already balanced for KSRSS/2.5xKSRSS. Is it for RP-1 features?
  10. Is there a way to use the mod without the resized but rather the rebalance, as if playing with Smurff? The part resizing breaks my existing craft files and SMURFF doesn’t work for me
  11. I could never get it to consistently appear, it was seemingly at random. Sorry
  12. Given that this uses the Unity Post Processing package, do you think it'd be possible to implement this mod into KSP2, given it is on Unity? Maybe even being able to use the same .cfg files from the first game?
  13. Nice! IIRC anyone making cfgs has permission to use them but best to ask Linx
  14. Hey do you plan to update this for the new Parallax version? New Parallax version breaks old configs, however it offers a lot of bugfixes and greatly improved performance so it is worth it IMO. Technically, only rewriting the actual configs would be needed, no textures would need to be changed (to my knowledge)
  15. Congrats on the update. I am enjoying it on other planets but have put the issues I am experiencing into a github issue as to not clog this page like it was before https://github.com/Gameslinx/Tessellation/issues/59
  16. Now 1.12 is out hopefully that takes the load off a little for you as it will be easier to update the mod (no worries about version compatibility)
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