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Lil_Bread402

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Posts posted by Lil_Bread402

  1. hey btw I'm an idiot and messed up the truss nodes awhile ago. Believe I fixed them now(?). I'm gonna fix the Space Station Freedom craft files too since the truss is completely messed up.

     

    On another note, I made another part for HabTech robotics

     

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    Made another fork for it which you can download here

     

    Also made some extra freedom truss parts. like a solar panel you can mount onto the truss itself. Don't have any photos of it sadly but you can find it on my fork still.

  2. On 8/9/2023 at 8:31 PM, Kuiper_Belt said:

    To The Loyal Viewers of The Shuttle Adventures and ISS Adventures Forum Threads: A Reflection - A Message - A Farewell... For Now

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    After watching Kevin Gustafson's excellent ISS series, I had wanted to recreate and document the ISS and the Space Shuttle myself.  So I began building the ISS and uploading each little step to reddit. I'd periodically get some reception and I thought it was nice people were equally enthused by my mission as I was. Eventually, the developers of KSP hosted a little interactive thing with an engineer who worked on the International Space Station, members of the subreddit and followers of KSP twitter could submit images of their space station to be selected by the KSP devs and then commented on by the NASA engineer. Somewhat accidentally I had posted an image to the KSP subreddit of STS-133 during the selection period, with the following picture: 

    r/KerbalSpaceProgram - STS-133, the Final Flight of Discovery

    It was actually an album of 5 images but that's neither here nor there. This was really cool to me! A developer of KSP had thought that my silliness was worth showing to NASA engineers, and they seemed to like my work! This was November 2nd of 2020, or around there, and at this point I was considering joining the forums with a series surrounding the space shuttle and after following @Jay The Amazing Toaster's Kanaawai Ares to Mars thread I knew how I'd want it to look.  And in March of 2021 I would, Shuttle Adventures was born. At this point I was a sophomore in high school during quarantine so nothing much was going on and I had all the time in the world.  And I did what I loved and that was play KSP (I did in fact keep up with school and friends and whatnot but thats not important to the story). I remember spending the mornings prior to the first post grinding out the crawler way for the pads in KSRSS (There wasn't KSRSS Katniss Cape yet!). 

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    KSP between now and then is completely different from then, I remember photon corp was brand new, and I was fiddling around with kerbal konstructs trying to make everything look right. I'd spend evenings looking over documents relevant to missions and planning them out to look as authentic as possible. I fiddled with TUFX (and KS3P gosh it's been a while since that was around) trying to make the pictures look beautiful (KSP screenshots actually got me into photography so thats neat). And then eventually I get a message from a guy on the forum by the name of @lemon cup who expressed interest in the thread and participating. This was quite exciting to me as I hadn't expected someone would want to collaborate in this manner, but I was all in! We planned out what missions we wanted to do and we got after it. Pushing the limits even further. 

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    Soon enough I realized I wanted to go all the way with another project, one that overlapped with Shuttle Adventures but would swiftly outgrow it, which would become ISS Adventures. I wanted to document every module, every launch, every crew rotation, every space walk, so it would be a 100% accurate rendition of the ISS in KSP and Lemon Cup was on board. So we got to work, we'd flesh out the station in a join save file we'd pass around and look at the history of the launches and recreate them. It was awesome. July was an awesome time for me to be playing KSP because I had so many missions to do.  

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    (Also if anybody knows how to get the clouds to look like that please tell me every other time I've tried to recreate that terminator I've failed and its caused me much grief. Thanks :))

    We got active and eventually got to around 2006 through the ISS. Our KSP pictures at this point start to look like their contemporary counterparts, katniss cape was being used, textures unlimited were implemented to make certain parts shinty, new high resolution ground textures were employed making the views from space beautiful. Conformal decals were pushed to their limit and part welding was employed, building the station was testing new methods to fiddle with the game (at least for me :P ) Eventually @D0m1nu2 hopped on the ISS adventures project and we continued work.

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    But life is a bit of a pain and simply got busy. I couldn't afford to work on this project as much as I used to because of school returning to in person. In addition, I became more and more obsessive with the missions and they became increasingly complex as the nature of assembling an orbital laboratory would suggest. I insisted on not compromising on this (specifically Canadarm work god that was a pain) and eventually something that had not occurred in my 5 years of KSP began to manifest: burnout. I wouldn't really want to work on it and school had become quite oppressive. Lots of work and important tests had led to me being  drained and not wanting to do research on space missions. I still followed the forums seeing what had gone on while I had grinded away with academics but work on the project was not really happening. We had all gotten busy and it was no longer really. practical work on it. Eventually when I entered my senior year I thought I could work on this again a lot more but I had a lot of work to do with college prep and a rather difficult roster of classes to keep up with (more than I had dealt with in the past that's for sure) so that was out of the question (P.S. I don’t want this to sound like oh boo hoo whoa is me, I was goober who wanted to sign up for hard classes and I knew what I was doing). I made a couple of posts here and there about ideas I wanted to do but I never really got around to them. School ramped up all the way until May after which I graduated, and prepared for college over this very summer. Eventually I was A) not burnt out and B) Had Free Time! and that leads me to today, I will go off to college soon and I'm not in a position to bring my machine that I use to play KSP with me at this time (nor should I because this is an important time) so this will likely be the final post for a while here by me, which brings me to a point that I'd like to invite people to contribute to this thread. Complete missions and post them here! I'll be watching and interacting the forums so you best believe I'll be here.

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    Finally I'd like to thank some people who've been influential to me or I may have inspired :

     @lemon cup: Who knew how far we'd go when you first inquired about joining this thread. You really pushed the limits on what the Space Shuttle could look like. I remember looking at your custom external tank and seeing the detail and being really impressed. Then you managed to make the SRB waterfall configs when I couldn't, gosh they were amazing when we first played with them. They still are! And the toasted Discovery, you really brought KSP alive with that.  Thank you for reaching out to me about this thread and participating, it would be nothing like it is now without your help and contribution.

    @D0m1nu2: You were a great help with the International Space Station, you found inconsistencies that I couldn't see. Your missions were lovely with wonderful details about crew activity and general procedure aboard the station. Your insights about the ISS were invaluable. Thank you very much for being a part of the team!

    @Beccab: I remember first seeing your work in the BDB thread and then you popped up in here. Your work was impeccable, finding old documents and concepts and bringing them to life in game. Your rendition of the Dual Keel was great. I cant believe you were able to belt out so many wonderful missions so quickly, and with such detail. Thank you for participating in the thread.

    @Jay The Amazing Toaster: You were my greatest inspiration for this thread's existence. I always looked forward to your installments of Kanawai. As a Constellation fan myself you've done a great job with it! I can't wait to see the MTV! I'm excited to see what comes of Kerbal Community Payloads. You best believe I'll have a mission for you (It's cool that I 'm credited for inspiring KCP the cycle continues I suppose :D). Thank you for inspiring this thread.

    @Jacktical: Your missions in the thread were great. Space Station Freedom and Kratos were great threads while they lasted (I loved the little power module in SSF that they would use to keep the station alive before it got more built out!). Your TUFX configs are wonderful. For the Shuttle TUFX configs each one suits its appropriate orbiter perfectly if you ask me. I see your stuff periodically in the community discord and it's always breathtaking.  Thank you for being a part of this thread and I'm sorry ISS Adventures lost the momentum before you could take part. Perhaps in the future I suppose.

    @AmateurAstronaut1969: I'm glad to have been an inspiration for your recreation of ETS's Space Station Freedom. I always looked forward to that thread and its updates and I'm glad after its completion you ventured to the ETS Artemis Program. I've been looking out for your stuff in the community discord and it's been sweet. And Lastly thank you for your mission with Space Station Enterprise. It was a fantastic mission with a concept that I personally love, you really did it justice. Thank you for participating in the thread. 

    @TruthfulGnome: No Shortage of Dreams was a fantastic series about STS and Skylab. It was beautiful and I'm glad I was able to be an inspiration. I see your stuff in the community discord and I love looking at what you're working on. It always looks great.

    @Talverd: I'm glad the threads inspired Chasing Dreams. You really fleshed out a sweet universe and the way you fiddled with conformal decals was insane, your craft (both spacecraft and design of the series) was seriously great. I see your stuff in the community discord (obviously ;)) and it's always great to see.

    @Aviation365: You were the first person I ever saw with waterfall plumes on your SRBs and that's what got myself and in turn lemon crazy about working on making some for ourselves. You really pushed KSP forward with that one element. Go At Throttle Up was a wonderful series and I always looked forward to the next installment.

    @Spaceman.Spiff: You were there from the very beginning always interacting with the thread! Thank you for the support early on in the thread. It meant a lot to me. 

    @benjee10: It is your mods that made these threads work and look so good. Uncompromising detail on the part front (thanks to you) made it possible for us to take the missions to that level as well. SOCK ReDirect and Habtech made these threads what they are and without them, I'm not sure I would've made these threads at all. Your mods are among the gold standard for ksp and likely for modding video games in general. Your work is something to be immensely proud of and I am grateful for the privilege to have been able to fiddle around with them. Thank you very much.

    @tony48  @ballisticfox0 and the KSRSS team: I thought nothing would take me away from JNSQ but when I saw KSRSS I knew immediately I would switch, like comically quickly. Wasn't even a question. KSRSS is what kept these threads grounded, well, in reality. Being able to look down from orbit and see the general location of my house was something cool, and to let other viewers see their homes was an element of realism that I deeply appreciate, thank you very much for curating this wonderful mod, never before has the ground looked so good! (P.S. Fox your TUFX configs are to die for)

    @Beale: If it was Russian, you had it. I remember when I first started playing KSP I didn't have a good idea of what Mir looked like and I didn't really care to check or learn. I had thought, oh well its an old mess in LEO cause the Russians couldn't land on the moon. But when I started making it for Shuttle Adventures I fell in love with it. I will never beat out the glory of the ISS but Skylab has a tough fight for second place :P. Thank you for taking such care with such an all encompassing mod.

    @MATVEICH_YT @Invaderchaos and @Arthurism: for SPDS, SOCK Recolored and SOCK Repainted respectively. These mods brought so much more detail and so many more mission options to do with higher accuracy than ever before. These mods made my quest for accuracy so much easier with zero compromise to looks. Thank you all for your time.

    And finally I'd like to thank those I didn't mention directly. It's been a while so forgive my ignorance if I'm forgetting anybody, but if you see your work in here whether it be a mod or a suggestion to me or a report, know I am most grateful for your contribution to this thread. It's been a wild ride and I'm glad I rode it. I sincerely hope this is not the end, in fact I'd bet it isn't but It'll be a little while before it gets exciting because of me. 


    Thank you very much for everything. This forum and its members have treated me with nothing but kindness and I sincerely hope you liked reading and looking at what I posted over my threads. I remember talking to Lemon about how many new mission report threads popped up with this as an inspiration. I never imagined this would've inspired so many people. Should any of you need (or want) to reach out to me, you can find my discord in my profile.


    Thank you from the bottom of my heart.

    - Kuiper Belt

    Just wanted to say while I'm late on this I'll say now before holding my peace

    I think you were a terrific  person on this thread. A lot of things I've seen were directly inspirational to the things I've modded or want to make. Part of the reason I made probes like Magellan or Ulysses (of significantly lower quality compared to my newer stuff lol) was to see them posted to places like here. I think almost everything I've made now was inspired by what others made or wanted with the intention of have whoever wanted it to be able to use what I've made now. There's a big list of inspirations for what I've done both modding and just having fun in ksp. And you were for sure on both lists. Thank you for everything you've made, and I hope in the end you have fun. Because I know I have with everything I've done.

  3. On 9/7/2023 at 7:45 AM, triple cheeseburger said:

    I'm using the mod without BDB and as far as I can tell it all works just fine.

     

    On 9/6/2023 at 7:41 PM, DeadJohn said:

    I see BDB listed in dependencies. Is that a hard requirement and your parts won't work without it? Or is it just a soft requirement to use BDB parts in some of your SPS related craft?

    BDB is listed as a dependency because of 1 engine added from BDB. The engine is an Ethalox variant of the F-1 Engine from BDB

    On 9/6/2023 at 7:47 PM, Ultim32 said:

    Is CryoTanks a hard dependency?

    currently, yes. In  the future I'd love to make it not a hard dependency though. I just need to change the config to not naturally use certain fuels from CryoFuels

  4. SSALADHLLV.png?width=1945&height=1351

    SSALAD

    Downloads

    Github

    More soon I promise

    Made by @Lil_Bread402 (currently)

    Dependencies

    B9 part switch

    Community Resource Pack

    Module Manager

    Simple Adjustable Fairings

    Bluedog Design Bureau

    Cryo Tanks

    Recommended mods

    Shuttle Orbiter Construction Kit

    ORANGES

    Waterfall

     

    SSALAD is a ksp modding adding concepts from the SPS program. The Solar power satellite (SPS) program was a NASA program designed to create Satellites to power the Earth from solar power in Geostationary orbit. Currently this mod is aimed at creating the launch vehicles and crew vehicles envisioned within the concept. Currently the launch vehicles such as the Propane booster and JSC HLLV are available right now.

    Some more Pics

    Quote

    Pics by Rhea/Gonb

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    image.png?width=2419&height=1351image.png?width=2419&height=1351

    Pics by NoLifeJordan

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    Pics by @TruthfulGnome

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    Right now the mod is in active development so there may be issues with certain parts. if so any issues will be looked at.

  5. On 6/30/2023 at 3:18 PM, Sampa said:

    Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here.  glitch goes away when your fork is removed.

    DC Reveals Batman Speaks Kryptonian

    A bit confused now since loading up my install I have no issue with tracking and controlling from the truss ports. Did you delete habtech fully before installing the fork? Do you think it could be an issue with something else? I am a bit confused now

    I'm gonna mess with it more to see if there's a specific reason involving my fork. I don't fully know why all those parts, none of which having docking ports, somehow breaks it. I guess it's just ksp being ksp and choosing to now work today 

  6. 10 hours ago, benjee10 said:

    Hey everyone - I have some good news and some bad news. 

    First the good news: it turns out the Final Update of HabTech... will not quite be the final update.

    With KSP2 still being a little way off from being in the state I'd want to undertake any serious part modding projects, I am going to continue to update my KSP1 mods for the time being. With the modern ISS mostly covered, the next update will focus more on Space Station Freedom and older US station concepts. You may have seen Lil_Bread402 has very kindly been working on a larger, EVA-deployable truss system based on the pre-'91 Freedom designs, along with large retractable servicing hangars. People have already been making really cool stuff with the development version. The parts look stunning and the types of station you can build with them are completely different to anything that HabTech has offered before. 

    screenshot164.png

    As well as this, I've been working on an ACRV/SCRAM-inspired 2.5m pod (see below) along with a radial mount triple-chute. It also works nicely as a general-purpose 2.5m pod and is quite flexible. This is up on GitHub for testing, and there will be a couple of other things coming, including a new custom plugin by ValiZockt that allows the iROSA panels to be attached to the SAWs in flight via the inventory system. We call this the Inventory Upgrade system and it may have some other cool uses too. 

    I also have an update coming for Historical Kerbal Suits, and updates with new parts for Shuttle Orbiter Construction Kit and Artemis Construction Kit. 

    No time scales on this yet for reasons you'll see below...

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    It's important that every space station has a backup system...

     

    Now on to the bad news - there has been a Massive, Irretrievable Data Loss.

    Around a week ago I booted up my (until now) faithful iMac to discover that the hard drive has failed completely. Annoying, I thought, but at least I have a Time Machine backup of all my data... Well, it turns out that unbeknown to me, Time Machine has silently failed to make a complete backup... since 2020. This is possibly due to the main drive already beginning to fail or a separate issue with the backup drive. I have a number of partial backups, and I usually work on external hard drives for a lot of my projects since the storage requirements for the work I do are so high, so luckily only a limited amount is completely gone.

    Unfortunately, one of the casualties is my entire KSP projects folder. It isn't present in any of the partial backups since 2020. This means that all of the source files for Artemis Construction Kit, Planetside Exploration Technologies, and the new HabTech update, are irretrievably lost.

    Thankfully I wasn't in the middle of anything big that isn't already released (I finalised the art on the SCRAM pod exterior and pushed it to git a couple of months back). In a couple of cases I have WIP files on another drive or files I've shared with other users, but for the most part it seems that the source files are gone. This scuppers (or at least vastly complicates) any plans I had of revisiting or altering existing parts, as well as my hopes of repurposing much of the newer work for KSP2. Also gone are 3 years worth of textures, reference material, tools, presets and plugins I have accumulated, as well as my Unity setup. I'm currently without a Unity install at all so can't even get parts in game, though I can do some basic modelling on my laptop. Some of this I will be able to rebuild, and thankfully the finished products are already out there for people to enjoy. Incredibly frustratingly, just a couple of weeks ago I was planning to put all my KSP source files up on Google Drive as a publicly accessible resource, but had such a busy week with work that I never got chance to set it going. Naively I assumed I'd have the chance to later.

    As you can imagine I'm feeling pretty devastated. Conservatively, it amounts to at least a thousand hours of work lost, if not more, and a major setback for the projects I had hoped to take on.

    I have exhausted all possibilities of recovery using software and am currently without my main workstation. I've been quoted a pretty eye-watering amount to attempt professional recovery from the failed drive. Times are tough financially for me right now, so I can't really justify the expense, especially as at the very least I will need a new hard drive (and possibly a new computer entirely) before I'm able to get back to work (both in terms of KSP modding and my freelance projects). I will be having the drive removed and stored safely in case data recovery becomes a viable option in future.

    I would not normally do this (and I hope it's not against the forum rules), but there is a donation link here in case anyone would be willing to chip in towards a new drive. I know times are tough for everyone right now and there are some really important causes out there to donate to, so please, please only consider supporting if you are able to - I will continue KSP modding regardless (albeit with a bit of a break to recover).  But if you are willing, able and have enjoyed my mods over the years, then I'd appreciate it enormously - just a dollar or two would really help to soften the blow.

     

    So, TL,DR: exciting things are coming (and you can try some of them right now!) but I have lost almost all of my source files from the last 3 years, so will take a little while to rebuild from this. 

    Also a reminder to everybody that you a) need more than one backup system - just like a spacecraft, anything mission critical needs redundancy, and b) check that it's working correctly! Don't do what I did and just assume it is ticking away in the background...

    I'm really happy you were about to get things like scram out and that there's more stuff by me and you for habtech even after the final update. and I'm incredibly sorry for your loss of all of your data. I hope when I get paid from work stuff I can maybe donate something to help

  7. 8 hours ago, Sampa said:

    Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here.  glitch goes away when your fork is removed.

    that's strange? I'll try and find out what the issue is

  8. 3 hours ago, Ultim32 said:

    whenever I deploy and retract the solar panels/animated parts on the HS-376 satellite bus and the capstone satellite, the deploy button dissappears and the console gets spammed with NREs until I remove the part from the workspace. I can't post the log right now because I'm on my phone.

    I'll get around to fixing that sometime. I'm currently doing a remake of 376 Sense it's my oldest and lowest Quality part. Capstone I think I know the issue and I'll try to fix that once I'm done with 376

  9. On 2/11/2023 at 9:25 AM, Rocket Science42 said:

    I think you should have an IVA for the SOUP, it would make the mod just that little bit better overall.

    That's really not fun to make sometimes but I can try something sometime. I've updated SSOUPP though, adding 2 new things. A brand new grey variant like the modules in Habtech, and a shortened version with just the radial node for anyone needing just the end piece.

    Quote

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