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Posts posted by Musker Busker
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12 hours ago, Uace24 said:
Does this work in 1.8? I know it's probably been answered somewhere, but I'm still asking.
Very Hard to make this work for 1.8.1 , instead i reccomend evo , which is basically rve 64k with rssve that works even on 1.11
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3 hours ago, Jane Monroue said:
Hello lads!
I absolutely love this mod, for me its all I wanted, but I have one problem with it, or more like a bug.
Saturn's rings don't get shadows on them, and that is kinda frustrating.
Does anybody know how to fix this? Any help will be aprieceated. Sending screenshot of GameData Folder and In-Game Saturn.
Cheers!
going into the ksc screen and clicking on the scatterer icon and enabling kopernicus ring shadows should fix it , if it does or doesnt let me know
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found this while casually scrolling trought spacedock , looks cozy , we need more mixes of these mods so people can choose
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Just now, ItsJustLuci said:
think I may have found my solution, but it is leading to problems with auroras... I had to set preserve cloud colors to false in scatterer
dm me more on discord
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7 hours ago, Julian_S said:
Don't know if anyone else has experienced this, but it looks like the cubemap is overlapping scatterer? Running KSP 1.11 scatterer 0.0723
mhm that happens in my mod too , still havent figured out how to fix it.
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Well Well Well , Another update was delayed because *drums* i found a way to export space engine assets into cubemaps for my doing , but first if it works correctly i will need to ask the space engine devs for permission on the assets , but dont get hyped , this may not work!
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oh and forgot , the new downloads have the fixed lightning and auroras , still cant figure out the venus sorry
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2 minutes ago, ItsJustLuci said:
Another quick update on what's to come in 0.2:
I fixed titan's atmosphere(idk if I've said that thus far) and I am looking into adding low altitude fog to it and to venus.
In other news, this:It's based on KSRSSVE's sandstorm configs but color, volume, opacity and a few other variables have been tweaked to make it look better w the new mars maps.
¨First , btw that looks awesome
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1 minute ago, alberro+ said:
Damn dude, wish you a speedy recovery. Hope it all turns out alright.
thanks ,well my birds have it mow too , love ur configs tho , i hope they gonna start selling vaccines for humans and animals soon
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18 hours ago, alberro+ said:
Doing great, haven't been too active lately, school's been pretty tough. Hope all is well on your end.
nice , well i got tested positive again. sorry for the school , gonna try your tufx config now
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On 3/4/2021 at 2:54 PM, alberro+ said:
Damn, really want to play with this. Looking forward to seeing this progress!
Thanks!, god damn alberro , never thought you would come here, how u been doin?
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On 3/1/2021 at 2:17 AM, pingopete said:
Just a heads up, AFAIK 128k textures are not currently possible in the game engine, I had 128k terrain textures setup for rve64k but found it wasnt possible to render above 8k tiles in KSP, else I would've attempted 128k
aight thanks for the confirmation , il make it unpublic but il see what i can do
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Release1.2 change log
this update was more of a fix then a update that adds anything
changes :
decreased cubemaps to 48K for better performance -
Release1 called Fancy changelog
added 64K terrain cubemaps from rve
added 16K cloud cubemaps from rve
added juicier night city lights
added city light glow to clouds at night
Known issues :
many atmospheric bodies such as venus are experiencing loss of atmosphere texture and scattering that will be fixed in release2 sometime week from now
Earth Aurora doesnt load also should be fixed in release2 -
11 minutes ago, Flyingraccoons said:
MUSKER YOU STOLE PIXLEY
How dare you
I will be contacting my lawyer
hm sure
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1 hour ago, si2504 said:
how is this installed? as in, does RSSVE need to be deleted or will it go along side it?
this is seperate mod . delete rssve for this to work
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1 hour ago, Dafni said:
Even though my first two questions here in this thread are unanswered so far, I'd like to throw in a third one:
What about ring-shadows? Any way to enable them?
Again, many thanks in advance!
Daf
in scatterer settings there is option of ´ kopernicus ring shadows ´ turn that on and u should be fine
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15 hours ago, Hayhaa said:
Are there supposed to be land textures over the actual continents that we've seen in previous versions of RVE? I am running this on 1.8 and so far I am not seeing them, but the lights, clouds, and aurorae are still there.
somehow they dont seem to work in the mod yet
23 hours ago, Rocketry101 said:any other visual mods in your game?
also what ksp version are you on? and what scatterer version? -
19 hours ago, Rocketry101 said:
huh? i used spectra in stock system and this runs better than that
with the ram still better than all consuming rve which can easily eat 19 gb of ram
i dont really know that sicne i have katniss cape
yeah that looks weird to me also
i fix that with tufx -
16 hours ago, hypervelocity said:
wow Luci, this looks awesome!!! congratulations for the release!
qq, is this compatible with RSS installs under KSP 1.8.1? I noted the disclaimer re Kopernicus Bleeding Edge but I couldnt quite get if this only affects footprints or the overall mod.
Anyhow thanks a million for this!
works fine in 1.8.1
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2 hours ago, ItsJustLuci said:
Congrats on Release Luci
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Just now, Gargamel said:
Welcome to the forums @Musker Busker. Your post has been moved to Add-on Releases.
Did you intend to somehow quote your own post?
And to comply with our add-on posting rules, you need to select an appropriate license and include it on the OP of this thread and in the download package. A link to any uncompiled source code you might have used is also required. Thanks!
i edited the name cuz it sounded bad and then my quote to only show the message
i added a public license to the download sicen i do not own anything here and i will also edit this page to have a public license -
MOD ABANDONED
Hello and welcome to my thread of a visual Overhaul for ksrss mod
this is intended to work and was not tested on 1.8.1 on the experimental dev build of ksrss and future 1.10x versions found here https://gitlab.com/ksrss/KSRSS
download link belowDownload Link Here
For release1 and many more you have to switch the branch to the name of the release
Newest releases here:
Kve High /64k cubemaps
Kve Medium /48k cubemaps
Kve Low /32K cubemapsFor all KsRss players to enjoy!
also this was mostly made on demand by a user i wont discuss
Discord closed
this mod requires scatterer and eve to work correctly
Also some lag on the ground but when ksp starts to render orbit scene it goes to your normal performance
Credit to @TruthfulGnome for getting the images
Credits:
ksrssve : @tony48
RVE64K : @pingopete
EVO textures : @itsjust
Kve adds atm :
Rve64k scatterer effects
rve64K clouds
DownScaled 48K earth land cubemaps
What Kve will add in the future :
max 64K Terrain textures for everything possible
higher quality terrains for all planets/moons possible
Near-Real life visuals
the best performance for quality promised
with full mod in the future it could have 5 gb of data
Follow development Here!
https://trello.com/b/oxtsz6KC/kve-dev
License : CC BY-NC-SA 4.0
ABANDONED KVE I Kerbal Visual Enhancements Release1.2 released
in KSP1 Mod Releases
Posted
sure go ahead