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Cerious

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Posts posted by Cerious

  1. On 7/20/2023 at 2:13 PM, Right... said:

    Soo, when I install FAR through CKAN I can't access the VAB or SPH...

    Game breaking issues with FAR installed using CKAN. Log provided. potential toolbar issue?

    Hello there,

    I have the same issue as detailed in multiple previous posts, which have sadly gone unanswered. Is this a 1.12 issue? What happened? How to proceed?

    I tried multiple clean installs, FAR consistently breaks after just a few mods are installed.

    When trying to open FAR debug menu the text is overlapping in a single line, the box is purely gray and the name of the mod is out of place.

    It seems to me that this is a toolbar issue, but I'll gladly get corrected on this one.

    I can't enter different scenes from the main menu, like SPH/VAB or exit the game, forcing me to ALT-F4.

    More over, it worked the last time I tried to use it ~a year ago. 

    Log file:

    https://mega.nz/file/j6Y2WRrT#yjLa93ToXqbOgmUfTiG6IJ-uhbqqg-H8YKGHbV-xOTI

  2. 9 hours ago, KAO said:

    is there a way that I can increase the brightness of cities when I'm in orbit? I'm flying over Gibraltar and the population centers all look like lakes from 200km. Is it some "dropoff" value set somewhere?

    For example, North Africa here doesn't have this many bodies of water, they're population centers. 

    EZsu4XU.png

    And look at the black spot at northern Portland

    aoHTvb3.png

    This is an issue of EVO and RVE64K. This mod is not supported anymore. I'm waiting for the official release of Blackrack's true volumetrics

  3. On 4/20/2023 at 12:37 AM, BadModder54 said:

    Has anyone else experienced MASSIVE framerate lag around Europa in low orbit? High orbit and landed are perfectly fine. I'm running the latest version of the game with all the visual mods. More info can be provided if this isn't a known issue. Also, the same kind of lag happens when timewarping on Pluto's surface. Thanks!

    I'm experiencing the same issue, I noticed it while preparing to film my next cinematic. Help would be greatly appreciated. Also my Jupiter is really dark which interferes with the shots. I'm rocking a 6800xt and a 12700k, in low and medium altitudes around Europa my FPS drops to single digit while my RAM sits at 12% util.(64GB). My GPU and CPU both stay at single digit utilisation.  As soon as I'm within around 10M of the Surface I get 90FPS while the utilisation stays the same. The Jupiter issue isn't that pressing, I can edit the shots afterwards. Both issues have been pulled up multiple times now, I haven't found a fix or root cause for them. 

  4. Im on Windows 11, everything seems working just fine, the only problem appears to be the inability to hold a action group using my Hotas X52. Im pulling the trigger but the action group is only activated for a brief moment of time, making me unable to hold an action group with the trigger. It works with my keyboard though. Any Advice?

  5. 16 hours ago, OrbitalManeuvers said:

    Maybe this should be discussed in the KatnissCapeCanaveral thread, but I'm wondering if maybe you missed the step where you move the entire Retro folder into  KatnissCapeCanaveral/Instances/  

    Seems like I missed it completely, I was absent from the KSRSS thread for over half a year, now I'm back and everything has changed

     

  6. 51 minutes ago, 610yesnolovely said:

    Above should be correct, but it requires a bit of fiddling. It works great for me, looks as good as I remember KSRSS 64K.

    Just be aware, needs a decent machine to run on (I use my work machine a 32 core CPU, 64GB and a 24GB 3090ti), and even then loading will be much longer, pauses before game finishes loading (5secs) and occasional long pauses due to demand loading huge textures.

    Thank you a lot! It looks absolutely gorgeous! Just installed it and it blew my mind!

  7. 9 minutes ago, 610yesnolovely said:

    This works great for me, looks as good as I remember KSRSS 64K.

    Just be aware, needs a decent machine to run on.

    6800xt/12700k under the hood, thanks for the fast reply!

     

  8. 24 minutes ago, 610yesnolovely said:

    Pretty much as I understand it.

    BallisticFox started out doing Gas Giant expansion for KSRSS, then moved onto resurrecting it, before finally moving over to join working together on Gitlab. So GitLab is the official source, GitHub an old fork of pre-Reborn. I believe that's the story.

    The "reborn" branch on GitLab is a pre-release preview of what's coming next including the work that BallisticFox did, and yes, includes newer Parallax 2.0 support. I'm currently using this, and it's amazing. It can take a bit of fiddling to get installed right, particularly if you want to use Parallax 2.

    My suggestion is use the official one and CKAN and Parallax 1.x if you just want things to work and don't feel like using Git, command lines and trawling through forum posts.

    I previously used the 2.7x version from Gitlab, but there is no notable visual modification there for it, since Sol got removed. Is there a way to achieve something visually similar to KSRSS 64k and have working Parallax 2.0?

  9. I noticed yesterday that KSRSS Reborn has finally appeared on github, I installed the 64k version and oh man, its just like RVE64k, my dream has finally come true. I earlier used the 2.7x reborn version from gitlab, this one seems to be back at 2.5x. I have a few issues though, I get strange black artifacts on the horizon, and if parallax is installed kopernicus just refuses to load the KSRSS solar system: „Failed to load custom planetary system modifyer“. Parallax configs seem to be present in the „Terrain“ folder of KSRSS reborn. I already removed the „configs“ folder from „parallax_stocktextures“, it worked in my previous installment of KSRSS reborn from gitlab. My system specs are: I7-12700kf, RX6800xt, 64gb of ddr4. Help would be greatly appreciated.  

  10. On 6/12/2022 at 11:42 AM, alphaprior said:

    I'm using KSPIE and Cryogenic Engines, Unfortunatelly KSPIE is causing issues with fuels and I'm missing Liquid Methane + Oxidizer. Removing it is not an option because it breaks my game many parts are in use. I removed the ResourcesConfig and Resources folders and fuels work properly but I get errors in game. 
    Any proper way to fix this?

    I have the same Issue, my LH2/Ox Tanks get all messed up, can't use the engines using those fuels

  11. 50 minutes ago, RealTimeShepherd said:

    @Cerious, @PeterGW, @serialblack

    I realise this is an old thread and possibly a dead mod, but I just wanted to say, I think the 'too many city lights' at low altitudes issue is due to an incorrect alpha mask

    The problem one has landmasses that are almost completely red, when it should just be the city lights that are red. I used the NASA 2016 city lights map to create a better alphamask, which I've uploaded to DropBox:

    https://www.dropbox.com/s/pi76rq84om9exlb/Masks.zip?dl=0

    If you unzip this and copy it to \GameData\RVE\Textures\EVE\Masks.dds, overwriting the original, it clears up the masses of low level lights.

    PS. I additionally had to change some of the _ShadowFactor values in Clouds.cfg as the clouds were casting jet black shadows, which looked pretty weird...

    Thanks for that! This mod is not supported at the moment, eve redux will soon come out with volumetric clouds and Im waiting for the release

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