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Posts posted by Kion
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14 hours ago, OG_SpaceViking said:
Does anyone know why my plumes don't look like this? I have waterfall, and they were working pre 7.0, now my engines just look like spotlights with no plumes. Any help would be appreciated. It's immersion breaking to say the least
https://steamcommunity.com/sharedfiles/filedetails/?id=3114325600
https://steamcommunity.com/sharedfiles/filedetails/?id=3114325577
https://steamcommunity.com/sharedfiles/filedetails/?id=3114325567
EDIT: I uninstalled and reinstalled the mod, it works fine nowTry reinstalling smokescreen.
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How can I make my "pathing cameras" to "stationary cameras" in the Camera Tools Mod in KSP 1.12.x?
I have a "scene" or also knows as a path. and I want to use that path for a rocket stationary pad camera but the "pathing mode" follows the rocket (And I don't want that so I need to use the stationary mode) but I don't know how to use the same camera position (exact) for the "stationary camera mode".
Please Help Me. Thanks.
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Kion and Katniss's FuelVent [v1.0]
v.1.0 - First Release
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This adds a vapor vent mod using @Zorg's RealPlume and @sarbian's SmokeScreen mod for visual effects.
NOTE: This is my first collaboration with another KSP mod developer, so a big thanks to @Katniss218 for making this thing possible!
Screenshots: [Full Galley]
SpoilerPhoto credit: Myself
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Working in Stock KSP:
Photos by @Joep
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Working in KSRSS/RSS: (Not RO)
Photo credit: @AdrianDogmeat
Looks Good at Sunset and at Night!
Night Pics:
Photos by me
Downloads:
Join The Discord For More Updates:
Join Our Discord Community! And join Katniss's!
Support This Mod on (To Be Updated)
Required Mods:
- RealPlume by @Zorg
- SmokeScreen by @sarbian
- ModuleManager by @sarbian
Features:
- Realistic Effect
- Big Vent
- Custom Sound Effect
Realism Overhaul is currently not supported
feedback is appreciated. RO patch is coming soon!
Please report bugs no our Discord Server in the #help-center and use @KSPMOD Bug Report
Video Showcase:
License:
SpoilerMIT License
Copyright (c) 2023 Kion & Katniss
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.Spatial thanks to @Katniss218 for the original configs and for helping me with bring this into stock KSP, and @AdrianDogmeat and @Joep for the photos!
Katniss's Original Guide: Original Reddit Post Here.
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Is this mod compatible with KSRSS? and how to install in KSRSS.
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Spatial thanks for @AdrianDogmeat for the better photos!
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20 hours ago, CollectingSP said:
I meant does it have an animation/decoupler node.
Animation yes, but the decoupler node will be in the next update.
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On 12/2/2023 at 2:46 AM, CollectingSP said:
Does this work/have any functionality?
Uh, what do you mean?
This is like @sciencepanda's "SpaceX Launch Towers" mod. The animations work, but you currently need to put a decoupler between the rocket and the strongback. (To be fixed in the next update/patch)
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How can I make configs for my srbs with this mod?
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How can I make configs for my mods?? amazing!
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1 hour ago, Damon said:
Hi,
It seems that your mod also comes with the required add-ons to work properly. According to your license, your mod is CC-BY-NC-ND 4.0.
However, some of the mods you bundled do not have the same license and do not allow to be redistributed under your license.
Can you look into that and fix this issue?
Oh! Thanks for the note!
I will probably fix that soon in the next update!
I'm going to update this mod soon but I have work to do (Like videos and that) but thanks for the feed back!
Also If you want to be apart of this mod and help make stuff (Like assets) you can! (Just let me know on discord)
Thanks!
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On 1/4/2022 at 2:34 PM, panarchist said:
Almost all KK mods work for a 2.5x scaled world if you know how to use the editor. As in, they usually only require a simple edit to move the entire base to the proper elevation and minor repositioning.
Yeah
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3 hours ago, SofieBrink said:
Don’t worry about him, he can’t join not because he’s missing the link but because he was banned
UN BAN ME PLZ!!
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Amazing Mod!
But I Can't join the Support Discord Server... and I Need to join...
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On 2/7/2022 at 8:55 PM, OrbitalManeuvers said:
Hiya - while this is in beta are you expecting any part of this to work? I can't tell if I've totally misunderstood what it is, or if it's just not functional yet due to being a beta. Specifically, there's no decoupler module, the bottom node doesn't attached to the Astra's bottom node, the side node - no idea. The cfg has switches and animations that don't show up in game at all.
Maybe there's a dependency?
New Version Coming soon!
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@Zoeille Were can I get Stockalike textures for stockalike kk pads?
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HOLY HI** THIS IS AMAZING!!
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What Mods/Visual Mods?
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@Zoeille I'm going probably use ur Vandenberg Launchpads for my Vandenberg mod (I Have some models but I'm Laz
[WIP] Kion and Katniss's FuelVent Mod [KSP 1.12.X]
in KSP1 Mod Releases
Posted
Thanks! I will see if I add it or not, but thanks for sharing anyways!