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Everything posted by Vphurple Izumi
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It works, perfectly and the unused icon for the flash, it looks really good too I wish to ask a few things, the "collect all" button Any way to just remove/hide it as shown in the orignal post? so i can just ignore the other points i am out to make Is there a way to change it so the data colletion goes into the Experiment Storage Unit instead? as in the collection button shows up if the vessel has an ESU and the data gets stored in there? as for without it, i can collect data without unlocking the eva first, nor unlocking the ESU , the ESU kinda becomes useless dose it not? also why is to so, that the EVA Report disappears whenever i jump, i just wanna take a "flying above ___" report right but it goes poof, and i tried using deploy all it does not work either to recreat, get out on the ground, it shows, EVE Report, dont collet it, jump, poof its gone, land, still gone. speaking on the EVA report, when pressing deploy all, it put the kerbal outside but does not take an EVA report, have to press it again to take one, is that intended / a limitation?
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what i was talking about myself, would be nice to have this
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I checked again for like the 3th time while there is one for EVE that i can see, i do not see one for Laythe, just this
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I checked again while there is one for EVE i do not see one for Laythe.
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That is literally a work around not a fix, a fix would be that would make it so i can quit the game without having to risk my savedata is it too much to ask for me to quit the game , when i press the button that is ment to make me quit? wihtout having to crash the game evertime i wish to stop playing? Like really?
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[1.12.x] Loading Screen Manager
Vphurple Izumi replied to linuxgurugamer's topic in KSP1 Mod Releases
Well this got it to work, nice. Now time to put some memes in there Many thanks. Edit;- i spoke too soon it dose this now Player.log -
[1.12.x] Loading Screen Manager
Vphurple Izumi replied to linuxgurugamer's topic in KSP1 Mod Releases
Emmmmmm, no? Player.log If it helps to know module manager "patchs loaded from cache" -
[1.12.x] Loading Screen Manager
Vphurple Izumi replied to linuxgurugamer's topic in KSP1 Mod Releases
Through steam using the following launch option; "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64" %command% Good to know, will test it out and report back. -
A "Bug", The mode does not pick the the following location based science;- 1. Woomerang Launch Site 2. Dessert Launch Site 3. Dessert Airfield it dose however pick up the Island Airfield, giving me hope that theses can be added in easaly as well i think? hope thats not too much to ask right. And the "Eva Report", button is greyed out when inside the craft, duh. But then it disappears when i get the kerbals to go on an Eva.
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I checked again while there is one for EVE i do not see one for Laythe, just this If it turns out i am just blind and missed it again on my reread may i kindly ask for you to link it for me again? Fair enough gameplay wise giving us reasons to do more exploring is allways good and that sounda fun, but having the face that abiogenesis took place not one, not twice, but three times in the Kerbal system just feels wrong to me for some reason, and yes i will be the first one to say thats all subjective but if we already have one no life config file for EVE i sure do hope it will not be too much to ask for one of Laythe too.
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I am not sure if already been mentioned but can we have a patch like the "ParallaxLifelessEve" but for Laythe? would be epic if we could. Do not want think about if life can exist in another place and go off thinking about being first born in relation to the fermi paradox while playing ksp really.
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[1.12.x] Loading Screen Manager
Vphurple Izumi replied to linuxgurugamer's topic in KSP1 Mod Releases
Fair enough i will get the logs, also is Ckan not supposed to get the dependencies itself? for i did not see any near the download. Player.log GameData folder too just in case, -
[1.12.x] Loading Screen Manager
Vphurple Izumi replied to linuxgurugamer's topic in KSP1 Mod Releases
I dont know what i did wrong i took it an unziped into the GameData and it did not show up so like eh? LoadingScreenManager.cfg is no where to be found so i was like Ckan to the rescue, but it didnt work then either -
Game is runing on native resolution for me so that will be 1920x1080, with 2x antialiasing set in game and application control in Nvidia control panel, Scatterer TAA is turned off. Sorry for the late reply. Here i took a Max settings screen capture in case its needed. Think that is because Scatterer is using Temporal Anti-aliasing it tends to cause that, i noticed it too before i had turned it off now its gone. Super sampling Anti-aliasing Temporal Anti-aliasing