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beez1717

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Everything posted by beez1717

  1. That makes sense to me. I like using the radiators that support both KSPIE and system heat. That makes it so I can use both mods and not have to worry about having radiators for system heat and then an entirely different set of radiators for KSPIE. Still, I can see why you wouldn't do it and I respect that. I think it would be really neat! What if the cryo tanks absorb heat as if they were a heat sink because they are so cold? To counter that you need to put them on a separate loop to prevent that situation!
  2. I love this mod, but I have no idea what the KCS laser is. I have a beamed power network setup from the interstellar mod of course, but I rarely see the beam form behind the sail until I'd guess 1 million km from kerbin. Still, I've managed to get some impressive speeds when I do see the laser.
  3. I love this mod but the only issue I have with it is that it isn't compatible with the Interstellar Extended mod so I end up having to use kspi radiators for anything that uses waste heat and system heat for everything else. For example, I could use a kspi reactor but I then am forced to use the kspi radiators only, or I could use near future generators but then I'm forced to use system heat only. If I decide to use kspi's beamed power then I definitely can't use system heat for that. The issue is probably integrating waste heat with system heat, but I bet it can be done. Can someone make a compatibility patch perhaps? That would help a ton.
  4. Thanks! This explains things and I'm realizing I'm having good orbits without realizing it! That's such good news. I now know how to analyze my orbit to make sure I get guarantied coverage. I'll make sure to keep that webpage pinned until I have memorized it.
  5. So, I've been looking for what the dots and graph in the middle of the orbit overlay mean. I can't seem to find any explanation. Can someone explain what everything means? It's really confusing. It would seriously help me out to know how to read the overlay ofc.
  6. Hey, is it possible for you to make all your parts Tweak Scale compatible? I'm wanting to use a bunch of your wheels but they are too small for the vehicle I'm creating. It would be super appreciated! Thanks! I understand if you don't want to do it though.
  7. I love this mod so much, but I want to be able to use other radiators. Maybe it would be a good idea to have an item that can convert system heat to the stock heating system. That would allow me to use all my mods with this awesome mod!
  8. I think sorting by weight and cost to boot could be very useful when trying to cut down costs or weight of course.
  9. This mod is invaluable when building ships. I always tend to lose one part that I'm looking for and can't find, and this mod makes it simple to find it. Amazing work!
  10. What a cool mod, pun intended. I like the idea of managing heat with the loops and it has helped me add enough radiators to cool my engines properly. I think it is hard to figure out how to manage more than one loop if you exchange heat between them. I would love to see a part that you can use to add some logic into the loops. For example, I could use the part to set things up so if loop 0 gets above a certain amount of heat then it transfers heat to loop 1. You could also say do something like sending heat in loop 0 to the coolers on loop 1 if the total flux of loop 0 gets too high. In short, it would be very useful to be able to make loops that you use as extra cooling. Overall, this is an epic mod and I wish it were part of the base KSP2 game.
  11. This mod may no longer be needed in 1.12.x but it's still useful to me because it stops the vessel from sometimes sliding at less than 0 m/s. It sometimes happens that the vehicle will slide extremely slowly but the parking break stops it when the default breaks don't work. It also is very useful for ships that don't have breaks.
  12. This is a must have mod because it can save your kerbals like no other mod can. It's also really fun to see each part deploy.
  13. I just want to thank you for such an amazing mod. I use your engines all the time and I sometimes have to resist using your engines because they make getting around in space super easy, especially with beamed power or solar panels. My one suggestion for this mod is to add ∆V values based on your battery power and which engine you are using. It would make it much easier to figure out what the smallest battery I need. Anyway, this is easily one of my favorite mods out there!
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