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TheOrbitalMechanic

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    On board the KSP 2 hype train
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  1. As far as I know, that picture was originally from a PC Gamer article way back in 2020. I think that ship is one of their "demo models" they use to show things off without giving away too many new parts. It's also been in the original cinematic trailer and a show and tell about orbital launch clamps.
  2. That's a really old photo; it's been on the website since, like, forever. If you look closely, the windows are even tinted gold because they didn't have the see-through windows done yet.
  3. I'm betting on the 30th. They've released things on the last Friday of the month before, and it still falls within the estimated window for release. Although I'd be happy to be wrong.
  4. I think they've usually made those posts months in advance, though. From what I recall, none of their "feature video in progress" posts actually coincided with the release of a feature video, so I'm not sure that's a good indicator. I'd be willing to bet they already have all the videos finished, and are just doling them out now.
  5. ??? KSP 1 has a console edition that works fine (barring a few bugs). No changes in core mechanics necessary. <snip>
  6. Based on past patterns, there should be a new feature video within the month, which is exciting.
  7. It is absolutely imperative that this be the plot of one of those animated tutorial videos.
  8. Yeah, I've been monitoring the Expo Hall page on the PAX West website. So far, though, I haven't seen Intercept Games (or Private Division at all) on the list. Maybe they're planning to only start marketing way closer to release, to avoid a repeat of the 2019 marketing run.
  9. My best guess is that you're just going too fast. At high speeds, even the smallest inputs can have huge effects, which can lead to things like flipping rovers. For planes, this usually isn't a problem, since they usually just go straight on the ground, and by the time they're going fast enough to cause problems if they turn, they're probably in the air. (Another thing that sometimes happens, depending on which wheels you're using, is that every single wheel will be automatically set to respond to steering inputs instead of just the ones in the front, which can lead to excessive turns. You can toggle steering for individual wheels in the popup windows.) Assuming the wheels themselves aren't the issue, though, you could try spreading out your wheels more, lowering your center of gravity, or just going slower. Hope this helps!
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