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TheOrbitalMechanic

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  1. Wow, every day, we get closer to the standards set years prior by KSP 1. Truly inspiring stuff
  2. KSP 1 started as one guy's side project that he worked on in his free time because he was genuinely passionate about it. KSP 2 started as a sequel to a known IP, published by a massive publisher, with an established studio full of actual developers working on it, with specific goals for the game established right from the start. After 5 years of development time, you'd think they'd be a bit further along. Additionally, KSP 2 was, for 90% of the time prior to its release, advertised as including all of its promised features at launch, and the first anybody heard of a feature-limited early access period was four months prior to its release, AFTER (should we forget) the game was delayed by three years. Yes, it's technically true that both are early access games. But when viewed in a wider context, it becomes blatantly obvious that one is an actual early access release, while the other reeks of a studio frantically shoving out whatever unfinished code they had with a sticker on it saying "it'll get better, trust us!" in an attempt to make money.
  3. 1) Only 19 Of These Have Ever Been Purchased--And The Price Will Shock You
  4. Noooo, it's part of the game's iDeNtiTy! If you don't have to spend 3 hours trying to figure out how to make a perfectly reasonably designed rocket take off without folding in half for no reason, is it even KSP at that point? /s
  5. From the Kerbal Space Program wiki pages for each planet, although there could be details elsewhere I missed: Moho used to have a superheated atmosphere, which was removed in 0.18. No other detail is given that I could see. Eve has no listed atmospheric changes. Kerbin's atmosphere used to end at 34,500m, before being extended to 70,000 in 0.10.1. Duna is listed as having "changed atmosphere characteristics" in update 1.0.5. No other detail is given that I could see. Jool's atmosphere used to end at 138km, but was changed to 200km in 1.0. Laythe has no listed atmospheric changes.
  6. So if work continues at a similar pace, then we can probably expect to see what was initially promised for a full release in 2020 around 2040 or so. That's only two decades behind schedule!
  7. I suspect this would lead to some very confusing readouts, as the number of seconds remaining in a given stage is dependent on throttle levels. If you turn the throttle down, the seconds remaining increase, and vice versa.
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