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Everything posted by TheOrbitalMechanic
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I'm excited for the improved graphics, as well as the interstellar stuff (whenever that gets added). Ooh, and also the parts painting!
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Help with rendezvousing in high orbits
TheOrbitalMechanic replied to 4747's question in KSP1 Gameplay Questions and Tutorials
If you've docked before, you should be good to go. There's no real difference in rendezvous procedure based on orbital altitude. Just in case, though, here are the steps I would follow to rendezvous as simply as possible: This isn't the *most* efficient way to rendezvous; there are certain things you can do to minimize time spent approaching and fuel used, but these are the basics. -
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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Developer Insights #17 - Engines Archetypes
TheOrbitalMechanic replied to Intercept Games's topic in Dev Diaries
Maybe the oceans, instead of being pure liquid methane (because that wouldn't make any sense), are made of some methane-rich, easily-refinable substance. Or maybe they drop the whole idea, like with Minmus now being glassy instead of icy. -
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
I'd guess Christmas, or maybe New Year's. (Or both?) -
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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Kerbal Space Program 2 Knowledge Repository
TheOrbitalMechanic replied to The Aziz's topic in Prelaunch KSP2 Discussion
The pod in that picture looks like the Mk. 1-2, so I think the things under it are batteries and a monoprop tank.- 235 replies
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KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
Yeah, fair. I can certainly see the merits of early access, but it's still disappointing that most of the game's original selling points have been relegated to future updates at some undefined date. -
KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
Yup. Everybody's excited to be finally getting something, but this is a delay announcement disguised as a release. What they're now actually promising to deliver when it comes out is KSP 1 sandbox mode with better graphics. -
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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I guess you just... float there? Somebody is 100% going to park a space station in between stars so it just hangs there forever.
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What's your source on that? Do you work for them? As far as I can tell, all this argument is ever backed up by is "well, they haven't shown off the full game yet, so clearly they're in trouble", but that's just how marketing works. They never show off the whole thing before it's released. Moving back on topic, the new clouds look cool!
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KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
Their financial reports have said Q1 2022 (or, more accurately, FY2023 Q4), so it can't be later than March. -
Exhibit A: The first gameplay footage of Jurassic World Evolution 2, showing footage labeled pre-alpha. Released on June 25, 2021. Exhibit B: The launch trailer for Jurassic World Evolution 2, advertising that the game is available for purchase. Released on November 9, 2021. If they can go from pre-alpha to release in a bit over 4 months, I'm pretty sure the KSP 2 guys are gonna be fine.
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KSP 2 Multiplayer Discussion Thread
TheOrbitalMechanic replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I've played on both PC and console, and in my experience, the game performs fine on consoles compared to PC (although obviously a 10,000 dollar gaming PC will likely run it better). Your original comment I was responding to, however, implied that core gameplay systems would need to be changed/revamped/removed in order to make the game work. I don't know exactly what you consider to be a core gameplay system (if you just mean the controls need to be changed, then yeah, I agree), but this has not been my experience--functionally, it's still pretty much the same game.- 1,630 replies
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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Yup. @TLTay
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Procedural Heatshields?
TheOrbitalMechanic replied to CyanAstro's topic in Prelaunch KSP2 Discussion
I really like this idea, but it definitely needs drawbacks of some sort to prevent players from making totally OP any-reentry-anywhere ships from day 1. Maybe heat shield paint adds weight/cost, or for off-Kerbin VABs, maybe heat shields require a resource that is common enough to make them easy to build, but rare enough that you don't want to cover your whole ship in them. -
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TheOrbitalMechanic replied to Dr. Kerbal's topic in Forum Games!
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KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
As far as I know, that picture was originally from a PC Gamer article way back in 2020. I think that ship is one of their "demo models" they use to show things off without giving away too many new parts. It's also been in the original cinematic trailer and a show and tell about orbital launch clamps. -
KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
That's a really old photo; it's been on the website since, like, forever. If you look closely, the windows are even tinted gold because they didn't have the see-through windows done yet. -
KSP2 Hype Train Thread
TheOrbitalMechanic replied to GregroxMun's topic in Prelaunch KSP2 Discussion
I'm betting on the 30th. They've released things on the last Friday of the month before, and it still falls within the estimated window for release. Although I'd be happy to be wrong.