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TheOrbitalMechanic

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Everything posted by TheOrbitalMechanic

  1. On closer inspection, I seem to have been mistaken, although you may be able to rig something up with the KAL controller from Breaking Ground. There's a bunch of thrust direction customization available for your standard RCS thrusters (only fire in certain directions, fire forward under throttle input, etc.) so I must've gotten confused.
  2. I believe this is already in KSP 1, but maybe only with the Advanced Tweakables setting enabled. You can set thrusters to respond to RCS controls or throttle controls, so the chances of getting something like this in KSP 2 seem high. Additionally, having engines usable for RCS could be a cool way of driving home the scale of these giant ships--crazy to imagine something so big that you have to use Rhino engines to even turn it.
  3. No, that can't be right. I thought everyone on the internet was an expert on everything! A guy on the internet told me so.
  4. They talked about it in the planet feature video. And I suppose DebDeb was never confirmed to be a very young star system, but it's heavily implied to be due to the number of ringed planets there.
  5. Floor 2849: A laptop computer. On the screen is a graph comparing the amount of floors in this building to the number of posts in the Let's Count thread. The building is winning.
  6. Wait, what? Did I miss an interview or something? All I've heard about the soundtrack and composer is posts from Nate saying he's cool.
  7. I'll probably just play through career mode at the start (or whatever the new "adventure mode" equivalent is), but I might also start a sandbox game to make some planes--I'm excited to explore and see the terrain improvements on Kerbin specifically. I will also definitely be building space shuttle and ISS replicas at some point (which I have tried to do in KSP 1, but glitches and lag have conspired to make me lose interest).
  8. KSP 2 will not be appearing at PAX East, which is this week. There is no word on PAX West yet.
  9. Another thing I just thought of to consider: For the past few months, new info drops have been released once per month, on the final Friday of the month. However, the most recent feature video was instead released two weeks after the last piece of information, which could maybe indicate a return to form of sorts for their marketing schedule. Consider further: We're roughly 3 months out from July 20th. If KSP 2 were to release around then, marketing would probably be starting to spin back up right around now. (This could also easily be nothing--I think we're all kind of grasping at straws here.)
  10. I still think it feels like a bit of a stretch, but maybe not completely out of the question. Switching gears slightly, there were a couple posts from a while back that could help narrow things down further. Last summer, they said that the console edition of KSP 2 would be coming in 2022 as well, but they didn't say when, or if it would release alongside the PC edition: However, way back when KSP 2 was originally announced, they said that the console edition would come out a few months after the PC version, as per this post. Who knows if the 2019 information is still relevant at all, but if they're still planning to have the console edition come out a few months after PC, that means the PC edition can't release later than September or so.
  11. That was the date they returned to Earth. The actual Moon landing happened on the 20th. Seems a bit close for release considering we're in April already, although I'd be happy to be proven wrong.
  12. There was a dev diary about this a while back! Basically, it sounds like they're going to break space up into chunks to add more precision to their coordinate systems.
  13. I'd bet on still having a couple weeks to go, but yeah, definitely this month!
  14. Ah yes, because no game has ever had its release date announced less than 9 months prior to release.
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