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reicou

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  1. Thank you very much for your advice, but, above all, thank you very much for Freeiva. It is a must have mod to have an immersive and realistic experience in KSP. By the way, I forgot to mention a curious error with the cockpit of the BDB Apollo LM that adds this mod (KSA IVA), and that is that the interior is oriented backwards than the exterior, which is aesthetically annoying. Is there any way to change it so that the orientation of the interior matches the exterior? Maybe by adding or changing some line in a configuration file or something?
  2. oh, boy, I had installed Freeiva with ckan, and that's why it didn't work on the KSA ivas for BDB. After manually installing Freeiva (which includes a folder for BDB) it works. Although I have seen two problems in the Apollo LM cockpit (the only BDB cockpit I have tested): First, When you activate freeiva you have to disable gravity or you will be shot out of the ship in free fall (something that doesn't happen in the other ivas I've tested, in which you just fall to the cockpit floor, until you disable gravity); and second, the exit airlock doesn't seem to work properly. You can open it, but you don't physically exit the ship, you just pass through it (in the other ivas, you actually exit the ship, sounds included, allowing you a realistic EVA).
  3. I have tested it on BDB's Apollo LM model and no, you can't use Freeiva in their cockpit. I don't remember which other model doesn't allow it either. Just by using the Y on the keyboard, it tells you "this cockpit does not allow it", or something like that. I have tested many others, like the SOCK orbiter, or the stock cockpits, and they all seem to work fine with FreeIva, except those two models. However, the KSA IVA model for Apollo LM is my favorite, too bad Freeiva doesn't work on it.
  4. I had the same problem with B9PartSwitch, this mod, and an RPM IVA mod for BDB (KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]). When I started the game I got errors very similar to yours (but related to RPM for BDB and B9PartSwitch). I had manually installed BDB, B9PartSwitch and the IVA mod for BDB which seemed to cause conflicts, so I manually deleted BDB, the conflicting IVA mod and B9PartSwitch. I went to Ckan and installed BDB, the IVA mod for BDB (ckan showed it to me as a suggestion), and B9PartSwitch. The manual installation of some of these mods must have had some error (maybe I made a mistake); after installing them with ckan everything works perfectly fine now.
  5. I have to say that after using a lot of Parallax with this mod, I much prefer the KSRSS textures. They look much more realistic and I enjoyed them a lot more, apart from the extreme performance that Parallax demands especially if you like to use other demanding mods like RPM IVAs. So I think I'll just stick with KSRSS, which is getting better and better. Thank you for continuing with this wonderful mod.
  6. I use the mod with Parallax, and after the last update, Venus works again as before, without impossible mountains and strange shapes, however, there is nothing of Parallax technology in it. Parallax doesn't seem to work on Titan either, so I guess KRSS and Parallax only work together (for now) on Earth, Moon and Mars?
  7. Great, I really appreciate it, this is my favorite mod.
  8. Hi, I'm using KSRSS Reborn along with the latest version of Parallax, and the truth is that it works great (deleting the respective Parallax configuration files) on Earth, Mars and the Moon; however on Venus (I have not yet tested it on the rest of the planets and moons) I'm seeing bizarre, and unreal mountains, with ridiculous terrain and height maps. I understand that all this is because KSRSS doesn't have Parallax support for the rest of the planets yet?
  9. Yes, I saw that file, but as the last update of that project was a year ago, I thought that maybe it is no longer compatible with the new versions of Parallax and RSS. Anyway, thank you very much for your reply and for the information. You have been really kind.
  10. Hi, this looks like an awesome mod, but is it compatible with RSS? I've been reading the pages and it looks like it may be compatible, but do I need a special setup, or download any additional file besides the mod to make it work with RSS? Can someone please clarify?
  11. Edited: Its working perfectly just now. Amazing mod, i love it. Thanks for your great and hard work.
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