• Content Count

  • Joined

  • Last visited

Community Reputation

5 Neutral

About Corovaneer

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Corovaneer

    [1.5.0] Procedural Fairings (2018/10/18)

    What does this "density" parameter affect in practical terms? I was never able to collapse a fairing through pure atmospheric stress at the default low value, so why would I want to increase mass of a fairing? Does it affect how it handles thermal effects or something?
  2. Corovaneer

    [WIP] KerbinRover Off-road vehicles

    This time I just installed it from CKAN on top of everything and ran a body with 4 wheels and nothing else. Wheels did not break, but colors remain: I haven't seen this with any other capsules so far, if it goes away somehow I'll let you know. Edit: it was "critical temperature gauge" mod.
  3. Corovaneer

    [WIP] KerbinRover Off-road vehicles

    The car's body fabulously cycles through red, blue and yellow hue on the launchpad for few seconds, and then wheels break from overstressing. 1.4.5, modded
  4. Three out of four attempts to start "Dawn of Space Age" mission instantly crashed the game, with no crash reports or error messages. The game also crashed when attempting to restart this mission when it did load. A crash report prompt showed up but then also failed with "class could not be created" or something like that
  5. Found the issue. Projectiles only work if textures are set to full res.
  6. No projectiles are rendered for me, what could be the problem? Clean install.
  7. Ah, ok I guess I've become desensetized to fluff text thanks to Squad, so this part didn't register at all.
  8. Atmosphere analysis can't be run in water, I think. Also, text does not specify that the contract is at three locations, not just water in general.
  9. It was not a request, just a question about functionality. Thanks for the answer.
  10. Can it plot frames per second too?
  11. Corovaneer

    [1.4.5] Throttle Controlled Avionics

    What is the best way to maximize thrust while retaining attitude control with throttle? Setting engines to "main engine", turning OFF vertical speed control and enabling T-SAS+Killrot still causes throttle to jump around wildly between about 40% and 100% several times a second. Is it possible to keep engines at 100% and only reduce throttle at some of the engines if attitude adjustment is needed?
  12. Corovaneer

    Narrow band resource scanner - what for?

    Not necessarily. Narrow band scanner offers you a display to look at - and you can limit all the information you get to that display. You get to know what is directly below your ship - but this data is not stored in the tracking station or the map view. So you can figure a decent spot along your orbit, say, "this crater looks better than the area around it" - but you still don't know how good the spot is compared to rest of the planet. And you would have to scan again if you play tomorrow, simply because you would forget what's where. If I would like to establish a permanent refueling station - I would still bring M700 - but if I need an emergency resupply for my mothership somewhere out in the Jool system or on Dres - it makes for a tough choice to take huge dish on every mission. At this point I would simply hope to find a decent spot with save/load if I really need some fuel, than to bring it.
  13. Corovaneer

    Narrow band resource scanner - what for?

    I've never landed into a completely empty area which looked good from orbit, using M700 data. Sure it might not be the absolute best in the vicinity, but usually it does not matter. On the other hand, bringing M700 over is a nasty 2.5m business, while narrow band scanner fits nicely under a 1m fairing "radome". I can easily fit it in an spaceplane. The size alone makes difference for layout of rocket, and rocket layout makes for a completely different mission. But having one dependent on the other kinda makes the choice pointless, because you're forced to always bring the big one first.
  14. Corovaneer

    How to stop rovers from being unusable

    Rectangular wheelbase of 8-10 wheels usually works better than 4 wheels. It offers lots of grip, adding a kind of "on the rails" effect to any vehicle. Center of mass should be low and roughly in the center. Don't make hard turns going full speed. Brake when going downhills. Power and steering work better on front wheels, braking in the back. Etc, common sense mostly.
  15. I have a question and maybe a mod idea. What is the point of stock narrow band scanner (the hexagonal thing) if it does not work on a planet without prior sweep by the big M700 scanner? 1) What sense does it make mechanics-wise? It's a scanner or it isn't? 2) What's the point of bringing one at all, if you already have the data from M700, and can see ore-rich areas? If you oh so wish to win few hours over few days of mining by moving to especially rich vein - there's surface detector for that. Won't it be a better idea to have two scanners different in mass and size, with different capabilities? Trading smaller size for data limited to area directly below your ship, compared to instant whole-planet scan by the big bulky polar scanner?