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pizzaoverhead

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Everything posted by pizzaoverhead

  1. I found some free time to work on this again. A new release is now available for KSP 1.2.2. There is some cleanup for the GUI and extra TrackIR error handling. The external camera view tracking isn't yet working due to some changes in the flight camera, but I hope to get that fixed in a future release. Downloads: CurseForge | GitHub
  2. Thanks, fixed. Heh, sounds like someone at CurseForge is having the first bit of fun. It normally doesn't take long, probably within the hour. Edit: GitHub release now available
  3. Collision FX is back up and running for KSP 1.2.2. The new release is available here. This release improves behaviour with wheels, and adds coloured dust for the new stock biomes. Happy crashing!
  4. That's no problem. This is a pretty big endeavour, and will likely take a few attempts to do right Good luck with your pack!
  5. Only the source code for Reentry Particle Effect is GPL V2. The mod's download is ARR, and shouldn't be included in this pack:
  6. If you use a modifier method like that mentioned above, it's cheap to affect anything that isn't the runway, covering the whole planet without any extra effort. For rovers, the roughness is only an issue for the high speeds that spaceplanes normally endure after re-entry, greater than 100 m/s. Normal roving speeds are much lower, so you could have the effects of a rough surface fade out at speeds well before they would be affected. Soundtrack Editor is back up and running for 1.2.2
  7. As others have noted, the main complaint with the Level 1 runway is that it's surrounded by completely flat ground. It feels unfair and pointless. The best way to improve it would be to leave it as it is, but make the ground surrounding it lumpy or otherwise harsh for landings. As an alternative, modify the off-runway area's surface friction to make it difficult to land on. As a hacky example, a PartModule attached to the wheels that detects when they have ground contact with anything other than the runway, and applies a random noise function to wheel parameters such as frictionMultiplier. Get creative and I'm sure you can come up with something quick, simple and fun.
  8. Thanks for all your efforts in keeping this alive Alshain. I have some more time to work on this now, and hope to have a new release soon.
  9. Thanks again for all of your reports and log files. I've put together a collection of fixes for most of these issues, plus a few others I've spotted in the process. The new release is now available here. Soundtrack Editor v4.3 Added text for the current value of editable selections in the Playlist Editor. Fixed Mission control ambience playlist's track. Fixed playlists only activating on leaving the scene for the Astronaut Complex, Mission Control and Research & Development scenes. Added missing AdminFacility psuedo-scene. Removed empty entries from the persistor for preloadTime, playNext, playBefore, PlayAfter and minVelocity/Altitude values. Fixed error on seeking to the end of a clip. Fixed clicking "Cancel" on the Edit Playlist entries for In Atmosphere, Time Of Day, Scene, Situation and Camera Mode changing their values. Fixed the Scene picker "Any" toggle not being able to deselect all entries. Positioned Cancel buttons constantly to the right. Fixed unexpected behaviour when track length is less than the set preload time. There are still plenty of bugs hiding in there (for example, the Admin Facility's stock music plays over the top of Soundtrack Editor's), so let me know if you see or hear anything unexpected.
  10. It's at \KSP_x64_Data\output_log.txt for 64 bit or \KSP_Data\output_log.txt for 32-bit installs.
  11. Could you send your output_log.txt and playlist.cfg? I can't get the same thing to happen. Which playlist is causing the trouble?
  12. Thanks for all the info everyone. I've put together a new release to solve several of the main issues I've found: Soundtrack Editor 4.2 Fixed tracks which are unloaded not being loaded correctly. Added warning message for failing to find a requested audio track. Removed unneeded log statements. Fixed error on seeking to the end of a track. It's only available on CurseForge for the minute, as the GitHub release system has been throwing a lot of errors, possibly due to an ongoing AWS outage.
  13. Yes, depending on how they're set up. It searches for them by whatever name you enter.
  14. Could you send me your playlists.cfg from the Playlists folder? It should have some clues as to what is happening. Your output_log.txt would be helpful too.
  15. Time to get this show back on the road: Soundtrack Editor version 4.1 for KSP 1.2.2 This release adds support for the latest version of KSP, as well as a fix for MP3s not loading if they don't have a track title. Downloads: https://kerbal.curseforge.com/projects/soundtrack-editor https://github.com/pizzaoverhead/SoundtrackEditor/releases/tag/v4.1 The issue with the previous release not working was caused by KSP being updated to support separate tracks for day and night time at KSC, which is great news: Stock KSP is having its soundscape spruced up! Thanks to everyone for your patience and support. The friendly community here is what keeps me coming back! Let me know how this version works for you, and any bugs or suggestions you have. Enjoy!
  16. There's a good chance that it just needs recompiled for the latest version of KSP. You'll likely see error messages in your output log mentioning KerbTrack not working. I'm planning on updating this and my other mods once I have free time again.
  17. It's still in the queue, but my non-experimental mods will have to come first.
  18. Thanks for the update! It turns out that releases work better if you put the *new* files in them... The correct release is now available.
  19. Logs are the best way to help, but in this case I already know what the issue is. I just need time to track it down. In the meantime, that incorrect sound is pretty annoying. You can disable it by moving, renaming or deleting Submerge.wav and Emerge.wav from the GameData\WaterSounds\Sounds folder.
  20. Version 1.3 is now available. It should fix issues with the latest versions of KSP. As I don't have most of the hardware involved here, please let me know if it works for you.
  21. Version 1.2 for KSP 1.2. is now available. It should fix any issues with the latest KSP release.
  22. Version 2.3 is now out. It fixes compatibility with KSP 1.2, and fixes skid sounds not being disabled when set to 0 volume. The default pitch setting for skids is included in the cfg for editing now also.
  23. Thanks for the log snippet. That was enough to find and fix the issue. Version 2.3 is available now. It should solve the log spam issue. The issue with the splash sound playing at random times will take more time to fix, so a fix for it will come in a future release.
  24. The Sounding Rockets mod did this originally, using "StoredCharge". It has since switched to rechargeable batteries however. A no-flow private resource with a converter to ElectricCharge will do what you're looking to do.
  25. It'll need to be recompiled for the new version of KSP. Thanks for the heads up and the log info.
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