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84 ExcellentAbout 123nick
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Will the near aerunatic EELO engine get a Systemheat Integration? like the other kerbal atomics and FFT engines?
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[Min KSP: 1.11.1] Pathfinder - Space Camping & Geoscience
123nick replied to Angel-125's topic in Add-on Releases
Thanks! So now KIS isnt a hard dependancy anymore? im definitely gonna use Pathfinder now.- 3,142 replies
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[Min KSP: 1.11.1] Pathfinder - Space Camping & Geoscience
123nick replied to Angel-125's topic in Add-on Releases
With 1.11 having its own inventory system for KSP, will there ever be a version that supports the stock inventory system over KIS? or a patch for use without KIS?- 3,142 replies
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Hey, im trying too make a Module Manager Config for FFT and Systemheat for the B9 HX Reconfig parts pack, too make the HX reactor work as a systmeheat/FFT fusionreactor. However, i get some erros when i try using it in the editor [EXC 18:20:45.594] InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0) FarFutureTechnologies.FusionReactor.Start () (at <dd0d9fbb879b40a1bf10e65441345bd8>:0) U
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[1.11.x] SystemHeat - a replacement for the CoreHeat system (Feb 1)
123nick replied to Nertea's topic in Add-on Development
How would a systemheat config look for an engine that can switch between 2 modes? say, that Project Eeloo bimodal nuclear air and nuclear space thing in Near Future Aeronautics (i think). Would you just have too add: "engineModuleID = Shcramjet" (with "Schramjet" being whatever the modes name is) too the ModuleSystemHeatEngine ? -
I have a bug, i think its from when i use Tweakscale on a part with B9 partswitch ability, i start getting a NRE and a error whenever i place or rmeove a prt on the vessel. but sometimes i think its just if i have any parts that have b9 part switch and tweakscale on the same vessel, rather than both on the exact same part. https://gist.github.com/a1da609a4e41b74f518a59b10fa50889
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Hello yall. I dont usually post on the KSP forum, but i am now because im honestly at my wits end. there was this one kopernicus planet pack, probably very obsolete and out of date by now, but i remember it for adding nearby stars in the KSP universe. It was unique cause it had stuff i didnt see in any other planet pack, like a planet with a moon, and that moon has a moon, and that moon also has a moon, which is very cool, and a star, i think it was a pulsar, that rotated once every second. i dont really need it for any new KSP game i plan on starting since, as i said, its probably very
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Will Kerbalism feature compatability with Galaxies Unbound: A stellar Oddysey? found here: it adds a lot of new systems, i assume they need radiation definitions? and i didnt see it listed in the compatability list.
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[Min KSP: 1.11.1] Pathfinder - Space Camping & Geoscience
123nick replied to Angel-125's topic in Add-on Releases
i got this bugged UI when i tried opening the manage operations button in the main pathfinder UI on the tool bar. https://gist.github.com/51135d2bb27d9a7ea6540ac8da447dba ksp.log- 3,142 replies
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[Min KSP: 1.11.1] Pathfinder - Space Camping & Geoscience
123nick replied to Angel-125's topic in Add-on Releases
im getting errors about kerbal skills when i mouse over certain parts in the editor or open up the manage operations menue, am i missing some mod? i installed kerbal stats since i thought it would help fix it, but too no avail. also getting some errors about KIS Inventory, when i place certain parts, : https://gist.github.com/321nick/b0f2aa0c753a64be161e2a47af7f7f36- 3,142 replies
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https://gist.github.com/ae7edf23dbccab866ba559b13a2c0a5b i get an error when a craft with breaking ground robotic servos is finished in a construction mission, and when i fly the newly spawned vessels, the servos are really buggy. every part attached too a servo acts as if its apart of the ship (IE no collisions, resource connected, controllable), but is physically detached- when i turn the ship, the main part with reaction wheels moves, but the robotic parts stay in place, and when i fire the RCS thrusters attached too the parts they just go flying off at high velocity, still thrusting. i hav
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https://gist.github.com/5040d42e6ab0f7de2b8833bfa24904a0 i get an error whenever a mission is finished. i think its harmless, but just in case, does anything seem off? log in the link.
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are these weights intentional? the large truss piece only weights 325kg (which seems sensible too me), but the smaller one weights 1.5tons?
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[Minimum KSP: 1.8.1] Snacks! - Friendly, Simplified Life Support
123nick replied to Angel-125's topic in Add-on Releases
sorry if this is a dumb question thats answered somewhere obvious, but i cant find it, but... how do you turn on stale air/ stress resources? i see the files in lifesupportresources folder, but idk what to do with em edit:sorry im a fool, i didnt realize the file extension was .txt instead of .cfg, i guess i just change it and it works then right?- 751 replies