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Znath

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  1. Considering the distance from the star it'd depend on factors with Jool and the internals of the planet too. Some moons around gas giants are subjected to tidal and gravity forces that kind of crush the moon as it orbits which does generate heat. So life could possibly feed off that energy since the sun provides likely very little. Then there's also the possibility of radiation from Jool feeding energy to the moon which can be a factor. If life relied entirely on the star's energy, it'd have to be very low energy life to survive. Maybe some simple organisms at the ocean surface and other sorts of simple life on the islands. If your goal was to terraform the planet to support life, you'd need some monster reactors to heat those oceans. Something's keeping em from freezing, but at the same time they're going to be colder than...
  2. I did an imitation Parker solar probe I named Iris which was a summon from Golden sun One series of vehicles I've called "Enerstar" as in Energy since it mines its fuel as it explores. If I change a chassis I add like mkII, E2, or something that one's up to like Enerstar S IIb from Enerstar A2E2, and from E2 to E6. The S model has a split hull, the II was for adding wing sections for the landing struts that support it while it roves the land. the b was something like adding cargo containers for spare parts. Accompanying the Enerstar is the "Magellan" series drone which has gone from I through IIIC-N on one save and finally to IIIF-N on another. the IIIF is the VTOL version, N signifies the nuclear battery. In that case the numeral is the chassis edition, A-F are the version of that chassis, then any modifiers.
  3. Probably the nature of the prize is my thought. Since they're flying somebody to their facility and probably tours and so on. So this can require special insurance and legal issues. I always kind of err on the side of the most polite explanation so it's probably stuff like that rather than something nefarious.
  4. Back at it again for those who saw the previous trip. I hadn't posted much on my other one but I've completed Duna, Mun, Minmus and Kerbin once But now. I've produced a new version of the Enerstar the model S Why? Because I felt I missed out on a lot of the planet my last time around. Whole continents i never explored, mountaintops un-flagged. That's why Enerstar S has 6 engines. In stress tests the engines were powerful enough to nearly lift the whole thing straight up when at full rev + boost I haven't gotten it to a "max speed" because I tend to run out of room by the time I reach 190m/s.. but the 'safe' cruising speed is more like 30-50m/s faster than my last one due to being wider and less prone to flip. Model S has 289 parts total 6 rear engines with afterburner mode for steep climbs 2 reverse engines (which are also.. reversible..) 1 cockpit, 2 crew modules, 2 large ore tanks, 2 ore processors sensors, heat, gravity, pressure, air sensors, ore scanners, and 1 top area scanner Dry weight no fuel 50 tons Full mass (ore and fuel), 100 tons https://imgur.com/a/QOzMfKv gallery location Front view Back And from the top before my first watercrossing into Sandoland Mountain climbing Top/side for a nice look at it And lastly a topdown comparison of my oldest model when I met up with where I left it More to come as I get going
  5. That's why my Enerstars are soo big, the big converter is the only one worth using. Whenever I tried to slim it down with alternate designs, I basically just came to the same conclusion. The only change for the most part was a lower suspension for stability. Sadly my Mun mission had the old model so it was fairly top heavy. That's the worst part is the gravity is low enough to let you go flying, but high enough that you'll still break stuff unlike minimus. I used saves to at least maintain progress. Sending a bunch of 55 ton bases each time an unlucky bounce happened would drive me nuts but it seems you're doing some hardcore kind of thing.
  6. Well the Mun is FINALLY finished! The biggest motivator was getting to the Duna mission! Lots of hazards. Lots of crashing and loading. I'm glad to be done with it. I've given sooome thought to "is it possible to bring back the Enerstars from Mun and Minimus but I don't think I'm quite willing to tackle that right now. At the moment it would take a lot. They have coupling points, which means theoretically I can attach heat shields and fly them back... but this would be really really really hard to do. And testing would also be fairly insane since I'd have to put an enerstar in orbit just to attach shields to. Possible but... how possible? Anyway, some of the final images from the gallery. Reaching the first arch was kind of exciting since it's one of the reasons I left west was to have these to look forward to early Did some close inspections Everyone had to look around, can't blame em too much after all that travel And of course the armstrong memorial. Lanica tried climbing this one too but it didn't work. And finally done! I have the full gallery here but.... it's buggy I don't know what happened but some sort of... anyway some of the images repeat. Super annoying and I tried deleting em and got sick of it and just left it alone. The next step will be the Duna mission.
  7. A slight progress update. Other things have kind of superceded my progress but part of the problem is... the moon is SUPER boring. Sure there's craters... but there's not as much to do as far as "AHA PASSED A RIVER" or "OCEAN CROSSING" etc it's a lot of "progress progress... yep... progress" Either way here's my progress. Canyon on the back side Out of one crater into another... Hopefully I can finish this thing and get to my Duna mission! Full gallery of part 2 http://imgur.com/gallery/N5ftb
  8. After fixing and upgrading the Enerstar to the new E7 model, it wasn't that much more work... well it was a lot of work. To get it to the next level. The main gallery. http://imgur.com/gallery/O283G Getting into orbit wasn't as bad as I thought. Of course, I was also lacking a lot of fuel to actually GET to Duna. I had to refuel the thing, That refueler was pretty rough but necessary.
  9. I figured out why my ship was exploding at 2600m, so I decided to redesign my main ship and this is the result. I still get slippage occasionally, but I'm slamming the ground at high speed and not getting any more exploding or wheel failure. Sooooo maybe it's cured?
  10. WOW! Uh I take back everything I said about this update! I was forced to redesign my jet vehicle and nwo it's like... 100x more reliable. Occasionally at 80-100m/s I'm encountering part failure but it's not that bad! At first I made a rocket version for the trip to mars, then I figured "Well that worked good. Lets put ramjets on it" THEN HOLY HELL ITS AMAZING! I totally THRASHED This thing! I had it blasting cross country over hills and bouncing and ramming the ground and it TOOK IT. Well except for... that one last time. But That was a long drop. And well the ejection seat isn't that quick. But aside from that, The initial prototype is a resounding success. I may do another trip around the world and go for a speed record this time!
  11. OH boy... yea that sounds fun. That sounds about right. I made a really quick 'icbm' type rocket just to test and it seemed to work fine. So I'd bet the problem is with the main cargo itself since it's the only thing in common.
  12. Seems any time I make a rocket, the game decides to more than rapidly explode my rocket at around 2500-2600m. Basically, I'll get close, the game will get jittery. Then the rocket goes and splits apart at insane velocities. I've seen it sometime explode so badly that parts burned up in the atmosphere. I've tested this with a few different rocket designs and looked at the post mission report and basically it shows catastrophic failure of dozens of components within less than a second. This kinda leads me to believe it's some kind of game engine _ clownery and not my design. The fact it also happens at 2600m almost all the time is telling. I did a debug with unbreakable parts and it STILL does it. I did a debug with no gravity and was able to gently hover past the 2600m mark at around 100m/s? It happens in both the 64bit version and the not-64 version. ship design doesn't seem to be a factor, but speed and/or gravity might? Note also in previous versions! This rocket worked! Now I can't get one past 2600? I don't know what's goin on.
  13. I'm still having some weird issue where the game freezes when I reach 2600m.. At first I thought it was a ship design issue so I massively simplified the whole thing. And it just explodes. Within the course of one second everything is destroyed instantly. So I don't think it's a normal failure due to a design flaw. It's some weird rendering clownery. I did manage to get beyond this distance by turning gravity off and basically drifting past that point. So I don't know what the deal is, but any normal launch just explodes at that point. I'm using the 64bit version so maybe that's the problem? Nope. 64bit isn't the problem either. Same freezing and hyper-exploding. The parts even blast apart at like mach3.
  14. On a near consistent basis I CANT GET ABOVE 2600m! When I reach 2600m the game farts out and my ship explodes. This is the same rocket I've gotten to minimus and the mun. I've tried lowering weight, I've tried rearranging the rocket, more bracing, less bracing?!? I've closed programs, stayed only in the game window. It just seems to always get to some point then the physics stroke out and the whole ship goes to pieces! I'm afraid to even touch my other ongoing missions because of this. I'm using the 64 bit... is that just ruined? Can we go back to 1.0 now?
  15. Well, exciting news. For me at least. I have internet now, and the past 2 weeks of mind numbing boredom has resulted in me actually FINISHING THE TRIP AROUND THE WORLD http://imgur.com/gallery/Qnx6M main gallery Coming into view of Bigkorea Within range of KSC Magellan III makes it back. Enerstar E6 and the same crew that left in the E3 finally make it around the whole world. From KSC to the northpole through the badlands... to the south pole... and then back to KSC mostly by land with a few water crossings. The Enerstar E6 did probably 90% of the lifting. Summary E3 was the original. Lacked the (largely unnecessary) air brakes and the ability to refuel...... The E4 solved this and was delivered by air and was then refueled by ore drops. The E5 was a mistake (and didn't really adhere to the elcano guidelines... but i didn't know that at the time) it was an attempt at a faster one, but its Achilles heal was the small ore converter sucks. The E6 used some lessons learned in this like angling wheels out and lowering the center of gravity. It worked great until 1.1.. I had gotten about 90% around the world when that happened and crippled my progress. Between reloading the game and the lower speed, it took forever. Then the low speed ruined my desire to continue... I did also start 2 more missions. Mun and Minimus. The lower gravity is more forgiving of the wheel bug due to less pressure. When I finish mun and minimus, I'll begin the process of failures to reach an Enerstar to Duna.
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