BigFatStupidHead
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Everything posted by BigFatStupidHead
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[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
You need more ballast on the bottom! -
It sounds like the way you have tanks packed off in their own directories will make it very easy to only use what you want. What you've proposed seems quite sound. I have no interest in the empty tanks, of any size. As it stands, I have to go throught the CFG's and delete the empties, so if the file was set up in such a way that I don't need to do that, I would be quite content. By the way, I love these.
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I remember these! 2-d physics fun!
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Dwarf Fortress, A Game of Dwarves, and Towns
BigFatStupidHead replied to AmpsterMan's topic in The Lounge
There are very good mods for Dwarf Fortress that can do just those things for you. Check out DFhack http://www.bay12forums.com/smf/index.php?board=29.0 for one, and I've always found DwarfTherapist extremely indispensable for my games. The game truly is a magnificent piece of art, and getting even better all the time. Don't mind the forums; we're all a little mad here. -
[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
So, trying to take my first sub to the water. Wheels did not work so well. Naturally, what could be better than balloon? The craft handles surprisingly well as an airship. Better than ones I've deliberately made. Haven't quite got a handle on this 'ballast' thing yet. Getting there, though! http://i.imgur.com/v5Bks1B.jpg"] Like most experiments, this one ended in fire. -
[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
I like this. It should allow skillful designers to use splashdown as a decoupler of sorts. -
[20/11/2014][0.25] FTmN Atomic Rockets
BigFatStupidHead replied to Kommitz's topic in KSP1 Mod Releases
Those are some pretty hot textures, Kommitz. Nice work! -
Kerbin City Community Project - Phase B - New Islands
BigFatStupidHead replied to nothke's topic in KSP1 Mod Development
Very ambitious project. To join in the chorus of "need more instructions", you may want to specify a default palette for when it gets textured, to give the different districts a unified colour scheme. Best of luck! -
Yes, plants do some seriously cool stuff.
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[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
There are currently many stock game problems with the camera when you are underwater. A camera rewrite is inevitable for this plugin. -
[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
That is adorable! I actually quite like the rudders as they are, as cartoony fish rudders. -
[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
So, the movetowater part doesn't work for me, and so I had to build a rolling platform to get it to the water. I found that Caterpillar tracks and Rollcage wheels refused to function, and even stock landing gear didn't work. I was also unable to adjust the ballast control without it resetting itself to zero. I didn't get it to the water yet. A reinstall tomorrow will see if any of these bugs persist. -
Why don't you do both textures, the one you like as well as a stockalike? If you're interested in getting the practice, and people are interested in stockalike, it seems like everyone will end up a winner. Love the engines, by the way. Looking forward to the Fatman re-release.
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[0.22] Extraplanetary Launchpads Legacy Thread
BigFatStupidHead replied to skykooler's topic in KSP1 Mod Releases
There is a premade ship in the archive at /GameData/Extraplanetary Launchpads/Ships/VAB/ showing up as mu??n Base.craft, and it is preventing uncompressing the entire file. -
Wow. The possibilities Kerbtown presents are awesome. How much mass can this thing launch?
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[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
Kerbtown looks very promising. I look forward to navigating my airships through the floating islands of Jool's northern pole. -
I would recommend using the updated version. Or the search function. It's just up there in the top right of your screen.
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Hey Sciman, all those "bindskeleton cannot find transform" errors are popping up in everyones games, even pure stock games. In fact, it is theorized that they are the cause to the long scene-change errors some people are having. So, at least that portion of the output you've posted is unrelated to your error.
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[0.21] Hooligan Labs - Airship, Submarines and More
BigFatStupidHead replied to Hooligan Labs's topic in KSP1 Mod Releases
Hey Hooligan, I'm sure you're keeping an eye on the Firespitter thread now, but I just want to draw you attention to this post; it sounds very interesting. -
I thought that it was an error in the last version that had gotten fixed. And I was not experiencing the same problems with the current version that I was before (ie: the game would crash while loading parts without the fix) so I, apparently erroniously, thought it had been dealt with. With .21.1, I had no trouble loading but was starting to experience unusual crashes and icon corruption in game. (Actually, the icon corruption is what tipped me off.) So I thought I'd mention that the fix is still very useful.
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This stuff is looking mighty nice so far. More tiny parts is awesome!
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Sketchup to KSP
BigFatStupidHead replied to Captain Sierra's topic in KSP1 Modelling and Texturing Discussion
I'm pretty sure Sketchup is what Bac9 uses, and he talks about his process here: http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSC -
I just want to report: I was starting to have strange crashes and icon corruption, and this fix still seems relevant. However, I seem to have lost some KAS functionality, so it should not be assumed to be fully compatible with all mods. Edit: actually, my problem with KAS is random, but well known. So never mind about that last bit.