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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. Oooh. You know what got me? Searching by resource. This looks really good. Edit: It is worth noting the search bar doesn't show up until you've placed your first part.
  2. I'm going to corroborate jstnj's story here. Soundtrack editor doesn't seem to do anything in LInux x64 (or 32bit, for that matter) for me. Music files seems to properly load during KSP startup, but no new music is played, and no old music is removed.
  3. So, to find what might be failing, I did the following: 1. Empty my GameData folder except for Squad, NASAmission, and the files from the .25m ZIP. 2. Add my mods back in one at a time until something breaks. 3. Everything fails to break. There is clearly only one possible explination. My computer is haunted.
  4. I've tried FAR, and found it too technical for my casual enjoyment. I've tried NEAR, and found it slowed my game down too much. I've tried StockDragFix, and found it just right.
  5. When I'm loading KSP, the progress bar get stuck loading on 'Tinyegine'. Renaming it to 'Tinyengine' didn't help anything; deleting the part shows and everything else loads properly. Any idea what might be messing up?
  6. This looks pretty neat! I'll try it out on Linux tonight! edit - Working with no apparent errors. Our Brave Kerbonauts bring you greetings from the world of tomorrow!
  7. Another of a million contract suggestions. It might be fun to combine 'base' style contracts and 'navpoint' style contracts. I can easily imagine a mission where I navigate to specific places on Kerbin to deliver a powered probe core with some science equipment.
  8. Has anyone yet mentioned that these parts are beautiful? You're doing amazing work.
  9. This sounds very useful indeed. A more informative title may be in order, such as "Atmospheric Trajectories", but all in all I'm certain this mod will do well. Edit: Oh, does it work well with Stock Drag Fix also?
  10. Stock parts have never looked better. Thanks for putting this together! As the default small adapter and large adapter models are flipped relative in stock, this results in small adapters upside down on older ships.
  11. Would it be possible to have some axes sticky while others remain free? This would greatly benefit many aircraft designs.
  12. Way, way back, when FireSpitter was first being developed, I confirmed that when checkForOxygen = false, jets run just fine on Duna. Very nice indeed!
  13. Those are some smexy airplane parts there! The weathered black colour is just perfect as well; I would colour my entire fleet like that if I could. Just one question; why did you have a forward thrust and reverse thrust of each engine, rather than a single engine with a thrust reverser?
  14. Personally, I like having to use the Scansat map for detecting concentrations, and don't ever use the 'big red basketballs' or other visual aspect to see the unseen. I know people like their map screen kethane overlay, but non-kethane folk probably just won't care.
  15. Personally, I like to think of Karbonite as something like crude oil. Not nice, liquidly crude; but nasty oil sand crude, mixed with a ton of useless slag.
  16. This would be fantastic. Babysitting mining bases is not fun.
  17. The opposite could be true. Larger industrial conversion processes usually use faster, less efficient reactions, whereas smaller laboratory scale conversions are often very efficient, but quite slow and unsuited for the large scale.
  18. Something with a lot of tubes and hoses. Maybe like this mess?
  19. If Karbonite is a pumpable liquid, then drills could be used to form a borehole, and a pumpjack could be used to extract it. This could also be used to counterweight a radial drill.
  20. I have made that mistake too often. This sounds very promising!
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