BigFatStupidHead
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
BigFatStupidHead replied to pizzaoverhead's topic in KSP1 Mod Releases
I'm going to corroborate jstnj's story here. Soundtrack editor doesn't seem to do anything in LInux x64 (or 32bit, for that matter) for me. Music files seems to properly load during KSP startup, but no new music is played, and no old music is removed.- 779 replies
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So, to find what might be failing, I did the following: 1. Empty my GameData folder except for Squad, NASAmission, and the files from the .25m ZIP. 2. Add my mods back in one at a time until something breaks. 3. Everything fails to break. There is clearly only one possible explination. My computer is haunted.
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What aerodynamic model do you use?
BigFatStupidHead replied to lukeoftheaura's topic in KSP1 Discussion
I've tried FAR, and found it too technical for my casual enjoyment. I've tried NEAR, and found it slowed my game down too much. I've tried StockDragFix, and found it just right. -
[old thread] Trajectories : atmospheric predictions
BigFatStupidHead replied to Youen's topic in KSP1 Mod Releases
This sounds very useful indeed. A more informative title may be in order, such as "Atmospheric Trajectories", but all in all I'm certain this mod will do well. Edit: Oh, does it work well with Stock Drag Fix also? -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
BigFatStupidHead replied to nli2work's topic in KSP1 Mod Development
Holy ...! Those are amazing. Can't wait to use them! -
[1.0.2] TAC Sticky Controls v0.3.1 [24May]
BigFatStupidHead replied to TaranisElsu's topic in KSP1 Mod Releases
Would it be possible to have some axes sticky while others remain free? This would greatly benefit many aircraft designs. -
Procedural Airships development thread
BigFatStupidHead replied to RadarManFromTheMoon's topic in KSP1 Mod Development
More Zeppelins is cool. I approve. -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
Way, way back, when FireSpitter was first being developed, I confirmed that when checkForOxygen = false, jets run just fine on Duna. Very nice indeed! -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
BigFatStupidHead replied to nli2work's topic in KSP1 Mod Releases
Those are some smexy airplane parts there! The weathered black colour is just perfect as well; I would colour my entire fleet like that if I could. Just one question; why did you have a forward thrust and reverse thrust of each engine, rather than a single engine with a thrust reverser? -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
Personally, I like having to use the Scansat map for detecting concentrations, and don't ever use the 'big red basketballs' or other visual aspect to see the unseen. I know people like their map screen kethane overlay, but non-kethane folk probably just won't care. -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
Personally, I like to think of Karbonite as something like crude oil. Not nice, liquidly crude; but nasty oil sand crude, mixed with a ton of useless slag. -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
This would be fantastic. Babysitting mining bases is not fun. -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
The opposite could be true. Larger industrial conversion processes usually use faster, less efficient reactions, whereas smaller laboratory scale conversions are often very efficient, but quite slow and unsuited for the large scale. -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
Something with a lot of tubes and hoses. Maybe like this mess? -
[24.2] Karbonite Ongoing Dev and Discussion
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
If Karbonite is a pumpable liquid, then drills could be used to form a borehole, and a pumpjack could be used to extract it. This could also be used to counterweight a radial drill. -
[.25.x] RealRoster - Editor Crew Tab Fixed
BigFatStupidHead replied to enneract's topic in KSP1 Mod Releases
I have made that mistake too often. This sounds very promising!