BigFatStupidHead
Members-
Posts
513 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by BigFatStupidHead
-
The Linux Thread!
BigFatStupidHead replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Here's an odd one. Starting KSP from a desktop link will give KSP some trouble with pathing. My KSP logs started being written to my desktop rather than the KSP directory, and SoundtrackEditor couldn't find its config file (so no new music). Nothing else had any trouble, though. Long story short, start KSP from the actual KSP directory. -
Another excellent contract pack from nightingale. I am very happy to see this, and out so quickly, too!
- 468 replies
-
- career
- contract pack
-
(and 1 more)
Tagged with:
-
I was having an issue with SoundTrackEditor, where it would not start playing correctly when I launched in the 64bit mode. Launching using 32bit mode would perform correctly. When I went to check the log, I discovered something peculiar - when running under x64, it not only wasn't finding the config for SoundTrackEditor (correctly installed in /~/Desktop/KSP_linux/GameData/SoundtrackEditor), but also wrote the KSP log to my desktop instead of in the KSP directory. x32 correctly wrote KSP.log in the KSP directory, and was able to correctly find the SoundTrackEditor config file. This problem occurs with a modded game as well as a clean install (plus SoundTrackEditor for testing pathing.) edit: An old log from .90 (which I just found in my home directory) also showed the same issue. edit ][ : Apparently starting from a desktop shortcut may cause some of the issues I've been having. Doesn't explain everything, but good enough for me.
-
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
BigFatStupidHead replied to Porkjet's topic in KSP1 Mod Releases
From a quick glance, this looks like it will convert FireSpitter style prop engines also. Nothing quite like a Sopwith running on liquid hydrogen! -
[WIP] Mining and Processing Extension [KIMP] resumed
BigFatStupidHead replied to riocrokite's topic in KSP1 Mod Development
Nice animation. I really like how slowly it deploys; it gives a feeling of weight to the entire process, and super-rapid drill deployment isn't a priority in any mining development I know of. -
How much is too much to dock?
BigFatStupidHead replied to mackadelik's topic in KSP1 Gameplay Questions and Tutorials
It sounds like you might really benefit from RCS Build Aid. This will take the guesswork out of where you should be planting your RCS thrusters to avoid unwanted pitch and roll. -
I crave neither post count nor rep. (Which is good, as I think most of my rep has been awarded sarcastically). I'm happy enough just to help out or point out something useful.
-
[1.0.2][May20] WasdEditorCamera: FPS editor controls
BigFatStupidHead replied to FW Industries's topic in KSP1 Mod Releases
Swank! I can't count the number of problems this will solve for me! -
[Airships in 1.12.3] HooliganLabs Mods
BigFatStupidHead replied to JewelShisen's topic in KSP1 Mod Releases
Hey JewelShisen (and maybe Hooligan), are you aware of this mod? Might give you some ideas. -
This seems to be how it worked for me also. Tour contracts I've already accepted vanish, but the tourists stay.
- 692 replies
-
- contract pack
- career
-
(and 1 more)
Tagged with:
-
Does this affect stock tourism contracts that are already ongoing in any way, or is it better if I complete any such contracts before installing?
- 692 replies
-
- contract pack
- career
-
(and 1 more)
Tagged with:
-
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BigFatStupidHead replied to SuicidalInsanity's topic in KSP1 Mod Releases
Very nice looking parts. Good work!- 1,496 replies
-
- mk2
- spaceplanes
-
(and 1 more)
Tagged with:
-
How Close are YOU to Your Next Reputation Rank?
BigFatStupidHead replied to michaelsteele3's topic in Kerbal Network
It's taken me two years and about 150 posts to get three points, so that means I'm either 4950 posts or 66 years away from my next bar! -
"Kerbals Have Won" - my tribute song to this fantastic game
BigFatStupidHead replied to whoshotdk's topic in KSP Fan Works
Fun little tune. You should set up a download so we can use it with Soundtrack Editor. -
How to do a Surface Outpost contract?
BigFatStupidHead replied to TheRedburn's topic in KSP1 Tutorials
All the pieces need to be connected. They can be on wheels, landing gear, or directly on the surface, just so long as they are landed! -
KSP Plugin Songs! (Current Song: SUN)
BigFatStupidHead replied to BagelRabbit's topic in KSP Fan Works
It works quite well indeed except tracks need to be converted to .ogg to work on Linux or Mac.I'd love a download for Sun. -
The "reverse rocket equation" explained
BigFatStupidHead replied to GoSlash27's topic in KSP1 Tutorials
Here's my own example of figuring out how much fuel to put on a Munar probe. I first calculated what my ballpark delta-v for a 10000m orbit would be, assuming that the orbital velocity is ~ the delta-v for achieving that orbit on an atmosphereless planet. Vorbit = sqrt{((Mass of Mun)(Gravitational Constant))/(Radius of orbit around center of Mun)} About 557 m/s. This probe is expected to land and launch, so twice this is a minimum. I then used my highly dubious math skills to find my fuel ratio needed when using a Terrier engine. (Mwet/Mdry)=e^{delta-v/(Isp*9.8)} OR Percent of initial total mass that is fuel = 1 - e^-(delta-v/(ISP*9.8) About 29% of my final total mass should be fuel for my probe. So, my probe was 1.2 tons empty, so I made it ~ 1.55 tons full. And sure enough, this was just enough fuel to take it on a round trip for a munar landing and back to the mothership. (I would have preferred a bit more fuel for comforts sake, but it worked out.)