BigFatStupidHead
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Everything posted by BigFatStupidHead
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I loved your rollkage mod, angusmcbeth! Those Kerchilin tires were the best. They let me perform one of the most ill-conceived munar rescue operations I've ever done, complete with driving at breakneck speeds in treacherous cratered terrain -in the dark- to a finale of using a munar ridge as a ramp to achieve orbit.
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OMICRON - Flying Space Car Development Thread
BigFatStupidHead replied to Climberfx's topic in KSP1 Mod Development
You have a beautiful vision. It looks like they are smaller than the mk][ parts? -
I agree with Gaalidas. Option two seems the right way to go.
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[0.90] KSP Tips v3.0.0.0 (Jan 18)
BigFatStupidHead replied to TriggerAu's topic in KSP1 Mod Releases
That may be true on THIS forum, but other forums have many more inexperienced players looking for tips. So, you should feel free to point this out when you're elsewhere! -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
BigFatStupidHead replied to ferram4's topic in KSP1 Mod Releases
This looks excellent. Any idea how it interacts with Hooligan's Submarine pack? -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
BigFatStupidHead replied to nightingale's topic in KSP1 Mod Releases
Niiiiiice! -
[WIP] Advanced Mining Technologies
BigFatStupidHead replied to RoverDude's topic in KSP1 Mod Development
So, RoverDude. What would you suggest for the best complete, light-weight (in VAB parts) mining experience, mod wise? Will AMT cover this all, or would a combination of Karbonite and ART be the way to go? -
I quite like these, but I would avoid the gold foil if you are aiming for a stockalike look.
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Ah, that wonderful buzz! Thanks for the updated config; it's a shame that more of SM's stuff hasn't been made compatible,
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
BigFatStupidHead replied to pizzaoverhead's topic in KSP1 Mod Releases
I'm going to corroborate jstnj's story here. Soundtrack editor doesn't seem to do anything in LInux x64 (or 32bit, for that matter) for me. Music files seems to properly load during KSP startup, but no new music is played, and no old music is removed.- 779 replies
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So, to find what might be failing, I did the following: 1. Empty my GameData folder except for Squad, NASAmission, and the files from the .25m ZIP. 2. Add my mods back in one at a time until something breaks. 3. Everything fails to break. There is clearly only one possible explination. My computer is haunted.
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What aerodynamic model do you use?
BigFatStupidHead replied to lukeoftheaura's topic in KSP1 Discussion
I've tried FAR, and found it too technical for my casual enjoyment. I've tried NEAR, and found it slowed my game down too much. I've tried StockDragFix, and found it just right. -
[old thread] Trajectories : atmospheric predictions
BigFatStupidHead replied to Youen's topic in KSP1 Mod Releases
This sounds very useful indeed. A more informative title may be in order, such as "Atmospheric Trajectories", but all in all I'm certain this mod will do well. Edit: Oh, does it work well with Stock Drag Fix also? -
[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
BigFatStupidHead replied to nli2work's topic in KSP1 Mod Development
Holy ...! Those are amazing. Can't wait to use them! -
[1.0.2] TAC Sticky Controls v0.3.1 [24May]
BigFatStupidHead replied to TaranisElsu's topic in KSP1 Mod Releases
Would it be possible to have some axes sticky while others remain free? This would greatly benefit many aircraft designs.