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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. I loved your rollkage mod, angusmcbeth! Those Kerchilin tires were the best. They let me perform one of the most ill-conceived munar rescue operations I've ever done, complete with driving at breakneck speeds in treacherous cratered terrain -in the dark- to a finale of using a munar ridge as a ramp to achieve orbit.
  2. You have a beautiful vision. It looks like they are smaller than the mk][ parts?
  3. Claw, I see you've got asymmetric flameouts on you hitlist. Here is one way in which it can be dealt with; it may help you develop your fix.
  4. I agree with Gaalidas. Option two seems the right way to go.
  5. That may be true on THIS forum, but other forums have many more inexperienced players looking for tips. So, you should feel free to point this out when you're elsewhere!
  6. This looks excellent. Any idea how it interacts with Hooligan's Submarine pack?
  7. So, RoverDude. What would you suggest for the best complete, light-weight (in VAB parts) mining experience, mod wise? Will AMT cover this all, or would a combination of Karbonite and ART be the way to go?
  8. I quite like these, but I would avoid the gold foil if you are aiming for a stockalike look.
  9. Ah, that wonderful buzz! Thanks for the updated config; it's a shame that more of SM's stuff hasn't been made compatible,
  10. Would the Regolith framework support increased mining efficiency based off a Kerbals Engineering trait level?
  11. These are pretty neat. You should use your descriptions from the OP for the in-game part descriptions.
  12. Oooh. You know what got me? Searching by resource. This looks really good. Edit: It is worth noting the search bar doesn't show up until you've placed your first part.
  13. I'm going to corroborate jstnj's story here. Soundtrack editor doesn't seem to do anything in LInux x64 (or 32bit, for that matter) for me. Music files seems to properly load during KSP startup, but no new music is played, and no old music is removed.
  14. So, to find what might be failing, I did the following: 1. Empty my GameData folder except for Squad, NASAmission, and the files from the .25m ZIP. 2. Add my mods back in one at a time until something breaks. 3. Everything fails to break. There is clearly only one possible explination. My computer is haunted.
  15. I've tried FAR, and found it too technical for my casual enjoyment. I've tried NEAR, and found it slowed my game down too much. I've tried StockDragFix, and found it just right.
  16. When I'm loading KSP, the progress bar get stuck loading on 'Tinyegine'. Renaming it to 'Tinyengine' didn't help anything; deleting the part shows and everything else loads properly. Any idea what might be messing up?
  17. This looks pretty neat! I'll try it out on Linux tonight! edit - Working with no apparent errors. Our Brave Kerbonauts bring you greetings from the world of tomorrow!
  18. Another of a million contract suggestions. It might be fun to combine 'base' style contracts and 'navpoint' style contracts. I can easily imagine a mission where I navigate to specific places on Kerbin to deliver a powered probe core with some science equipment.
  19. Has anyone yet mentioned that these parts are beautiful? You're doing amazing work.
  20. This sounds very useful indeed. A more informative title may be in order, such as "Atmospheric Trajectories", but all in all I'm certain this mod will do well. Edit: Oh, does it work well with Stock Drag Fix also?
  21. Stock parts have never looked better. Thanks for putting this together! As the default small adapter and large adapter models are flipped relative in stock, this results in small adapters upside down on older ships.
  22. Would it be possible to have some axes sticky while others remain free? This would greatly benefit many aircraft designs.
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