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BigFatStupidHead

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Everything posted by BigFatStupidHead

  1. Grip pads can already be set to have a circular shape; I've used them as rover wheels in just this way! Over here. They are a little less than ideal as wheels, so good luck!
  2. I DID just have a rover explode on me, but it was in terrible mountainous terrain so I didn't think much of it. Never had a problem before so it could be the same bug.
  3. This just adds the resources to stock parts - tanks are editable for exactly which resources goes into them. As an added benefit, tanks should be able to be configured to change which resource they hold (in the same family, so no switching from LFO to snacks, for example) for when your base upgrades from shinies0 to shinies1.
  4. I can't figure out what triggers it. First time I used the VAB, gizmos were broken, then worked properly for a while after reloading the game before breaking again, and then I couldn't get them to break at all. Intermittent errors are the best.
  5. It seems to be throwing a huge fit about nullrefs with the rotation servos. Something about checksymmetry. Is there a way to copy the console output? ...maybe the log? I need more coffee. [EXC 14:49:42.487] NullReferenceException Expansions.Serenity.ModuleRoboticRotationServo.CheckSymmetry () (at <2f09e2f5ae2d4c39b733b9f146e6c807>:0) Expansions.Serenity.ModuleRoboticRotationServo.OnEditorPartEvent (ConstructionEventType evt, Part p) (at <2f09e2f5ae2d4c39b733b9f146e6c807>:0) EventData`2[T,U].Fire (T data0, U data1) (at <2f09e2f5ae2d4c39b733b9f146e6c807>:0) UnityEngine.Debug:LogException(Exception) EventData`2:Fire(ConstructionEventType, Part) EditorLogic:onOffsetGizmoUpdate(Vector3) EditorGizmos.GizmoOffset:OnHandleMove(GizmoOffsetHandle, Vector3, Single) EditorGizmos.GizmoOffsetHandle:On_MouseDrag() EditorGizmos.GizmoHandle:OnMouseDrag() MouseEventsHandlerBase:OnMouseDrag() UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32) [ERR 14:49:42.488] Exception handling event onEditorPartEvent in class ModuleRoboticRotationServo:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Expansions.Serenity.ModuleRoboticRotationServo.CheckSymmetry () [0x00068] in <2f09e2f5ae2d4c39b733b9f146e6c807>:0 at Expansions.Serenity.ModuleRoboticRotationServo.OnEditorPartEvent (ConstructionEventType evt, Part p) [0x00085] in <2f09e2f5ae2d4c39b733b9f146e6c807>:0 at EventData`2[T,U].Fire (T data0, U data1) [0x000b0] in <2f09e2f5ae2d4c39b733b9f146e6c807>:0 So about a dozen of these each time I try to pull or rotate something with a gizmo.
  6. I am running a stock game, but I have both expansions installed. Maybe something in one of them? That might be it. I have everything on.
  7. I've had some substantial slowdown in the VAB when moving or rotating parts with the widgets. Can anyone else confirm?
  8. If any of you use Configurable Containers, I whipped up a couple of patches to add PKS resources to it. Find them here. I haven't checked if I got the masses of the resources right, so let me know if I have them wrong!
  9. I probably messed up somewhere. Here's the logs. The test was done with Kopernicus 1.7.3-2 and KSP 1.7.3
  10. @linuxgurugamer: After many trials and tribulations, I've invited you on github to take a look at the two logs; one with Kopernicus and one without. Man, I don't post any files for a few months and everything just blows up when I try to use it. I still see the same situation - a clean install of KSP with Planetary Diversity and Kopernicus never proceeds past 0% when generating scaled space, whereas it works correctly without Kopernicus. Thanks for fixing the links!
  11. Ah, beautiful. Excellent addition to the game; can't wait to use it. make a catastrophic mistake in planning my ship, and use this to pull my butt out of the fire.
  12. Bringing back all the greats. You're King of the Mods!
  13. I believe it uses Firespitter for it's animations. Try installing the most recent version of it - Roverdude maintains a version.
  14. An accidental screenshot, but I think it looks pretty nice.
  15. This is some fantastic stuff. It's been a long time coming, but it looks like we won't be disappointed!
  16. How long should it take to generate the ScaledSpace? I started a new game, left for a while, and it was still at 1/15 at 0%. I'll try it again and see if it repeats itself. edit: It is Kopernicus that is preventing the generation of the planets. It may work to install Kopernicus afterwards. edit: also, your links for the source and download currently link to the wrong repositories.
  17. I quite liked your design, and this is my quick take on it.
  18. Can you use servos instead? They can have their maximum rotations set, and should work as well as rotors otherwise.
  19. I prefer the first layout, the vertical column. The other layout looks more cluttered to me.
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