BigFatStupidHead
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Everything posted by BigFatStupidHead
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Duna Electric Rotocraft
BigFatStupidHead replied to Shadowmage's topic in Breaking Ground Discussion
She's a pretty one! Ditto on the sensitivity to modification. And very interesting on the lift increase from decreased RPM. I wonder what is going on there... shouldn't be any sort of mach effects with a thinner atmosphere, but this is KSP after all. It will require more research. -
Squid's Ducted Fan Aircraft Emporium
BigFatStupidHead replied to RocketSquid's topic in KSP1 The Spacecraft Exchange
Looking good! -
Duna Electric Rotocraft
BigFatStupidHead replied to Shadowmage's topic in Breaking Ground Discussion
Oh, this IS the modified copter. It uses four of the mid-sized props and is capable of slow flight, but couldn't seem to get any lift during fast decent. It benefits greatly from four props per blade. Still can't save itself from a fast decent in that thin Duna air. -
Duna Electric Rotocraft
BigFatStupidHead replied to Shadowmage's topic in Breaking Ground Discussion
I made a little quad-copter drone that flies very well on Kerbin, but fails to produce any lift on Duna. Used the smallest propellers also; maybe they're too small to produce lift on Duna? Modified the rotors to a coaxial setup using Propeller B, it can get into the air but doesn't have much speed. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
BigFatStupidHead replied to Galileo's topic in KSP1 Mod Releases
Awesome. Thanks for the heads up! -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
BigFatStupidHead replied to Galileo's topic in KSP1 Mod Releases
I've found a similar issue. Turning on the BG ROC cheats doesn't show any possible scan points either. -
If you feel like editing your quicksave file, this is what you can do. 1. Rebuild the station properly, exactly as it should be in orbit. Give it a unique name. 2. At the original station, evacuate any personnel you want to stay at the station and undock anything that you want to keep in orbit. 3. Launch the replacement station from the VAB. (Or the hangar. I don't mean launch it into orbit.) 4. Make sure you don''t have any stowaways and quicksave. 5. In your ksp directory, go into saves/[whateveryoursaveisnamed]/ and open quicksave.sfs with your texteditor of choice. 5.5. Backup your persistant file. 6. Search for the name of your station. You're looking for it after 'name =' 7. Two lines down, there should be a line reading 'sit = ORBITING' . Copy everything from there down to the } just before a line reading 'PART'. I also like to replace this entire section with an xxx for easy finding later. 8. Repeat 6 for your replacement station, and paste everything copied in 7 right before 'sit = PRELAUNCH' . Cut all the new stations location data ('sit = PRELAUNCH to that } before PART) and go back to the original station. (I search for that xxx I put there earlier. Makes it very easy to find.) 9. Paste over that stuff you keep copying and save. (In my case, paste over xxx) 10. Reload your quicksave, profit.
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1.7.3 Design Notes - Propellers, Rotors and EC usage
BigFatStupidHead commented on Maxsimal's article in Developer Articles
I have to agree, these rotors are an absolute joy to play with. -
SPACE STATIONS! Post your pictures here
BigFatStupidHead replied to tsunam1's topic in KSP1 The Spacecraft Exchange
The practically named Space Factory has grown over its lifetime. Here it is as a pre-launch baby. And a swiftly growing teen. And I suspect this is its full grown form. The program is outgrowing the need for a ground-supplied station, and will soon begin a Mun-based mining and production base. -
I... yeah. They work, and might even work well with more engineering. Grip pads aren't perfectly round, so there's a fair amount of bump going on.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
BigFatStupidHead replied to Thomas P.'s topic in KSP1 Mod Releases
You're doing a great thing for us all. No need to apologize, you deserve whatever time you need. -
[1.12.5] Restock - Revamping KSP's art (August 28)
BigFatStupidHead replied to Nertea's topic in KSP1 Mod Releases
It's almost as if... stock parts were made by a hodge-podge different people, all with different artistic visions and using different palettes! That's another reason I love Restock. -
[1.7.*] Kerbal Occupation Colors version 1.0
BigFatStupidHead replied to Starwaster's topic in KSP1 Mod Releases
Fantastic! Now all I need is a mod to automatically assign that suit to the new hires as well. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
BigFatStupidHead replied to Galileo's topic in KSP1 Mod Releases
Ah, that would explain a lot. Thanks! -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
BigFatStupidHead replied to Galileo's topic in KSP1 Mod Releases
Would it be enough to set the terrain detail to a different setting and, after a save or two, back again? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
BigFatStupidHead replied to Thomas P.'s topic in KSP1 Mod Releases
Almost definitely. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
BigFatStupidHead replied to Galileo's topic in KSP1 Mod Releases
Oh, thanks for adding the additional CelestialBodies.pdf to the download. I was having to calculate the synchronous orbit altitudes myself, but my math kept coming out wrong. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
BigFatStupidHead replied to Thomas P.'s topic in KSP1 Mod Releases
It certainly does! Thanks so much for your hard work. -
I have noticed than when using multiple THUD engines on a rocket where I have altered the fuel tank flow priorities, that the ISP changes dramatically than when using a single THUD or any other engine or engines. https://imgur.com/a/wmlW5kc KSP 1.7.1 + Breaking Ground + Making History Create a rocket with multiple fuel tanks and attach two THUDs. Alter fuel priority on one fuel tank Result: ISP reported changes drastically.
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Kerbal Space Program Breaks Ground with a New DLC!
BigFatStupidHead replied to UomoCapra's topic in 2019
Goofing around with the stock gull - threw rotors on the engine and wings to dynamically alter the AOA.- 1,121 replies
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- announcement
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