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lttito

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Everything posted by lttito

  1. Hey Lack, can you make (when you have enough time and you feel it) a rotodome? I'm trying to make a replica of an E-3 Sentry but with current plates, it is just not the same. Also, if it will be rotating, like your radar antennas, it will be marvelous!
  2. I retested it and now it worked as I was expecting the first time... quite strange... Edit #1: I re-tried it putting in the stage #2 the engine + the decoupler and the result was the same as in the pic. Edit #2: I retried again this time putting the engine + decoupler in the stage #1 and this time the result was the same as in the OP pic Maybe is something wrong with the stage #1
  3. Yup, I just checked it in 0.25 and it works the same as in 0.90. I suposse I will have to write a thread in suggestion sub-forum. You can delete the post as it is not a bug. Cheers and thanks for a quick response!
  4. Windows 64bits, KSP 32 bits 0.90.705 Beta Whenever I fly a rocket with a TR-18A stack decouper (I only try it with this part), after launching my craft, If I have more than one stages separated by the decoupler, the button stage only in the resources windows does not show the remaining amount of fuel for this stage and instead, it shows the total of the craft. One screenshot to clarify it (one image worth more than 1000 words):
  5. Hi Lack, your work is, as always, awesome. Some little thing I found in SXT: the grey little pipes (both long and short) are not showing. However, the 90º turn and the 6 way hub appear. It happens to me since I updated to version 18 of SXT. Could you please re-add them?
  6. KSP Version: v0.25.0.642 (x64) Windows 64-bit What Happens: After destroying a R&D building, kerbals can fall from ground to under-ground and walk under the space center. Mods / Add-Ons: All Stock Steps to Replicate: 1) Destroy R&D building located in front of the building with the arch. 2) walk with a kerbal to the destroyed building 3) You can see in the ground a transparent layer in the southern face of the building, showing like dust in the ground. Result: walking on the transparent layer, the kerbal falls to under the space center, and you can continue walking under the ground in the space center. Going from this point towards the VAB makes the kerbal pop to the normal ground level again. It do not crash the game, it is just a little annoying (I think is only a cosmetic bug). some screenshots:
  7. Hi again! Marvelous truck parts, man. I really having a lot of fun with these! Only two little things (keep it as suggestion, not begging) : - little truck does not emit light (proof in screenshot) - can you please add some KAS storage to the big box? Also, it will be amazing if you add tweak-scalling support to it and modify the KAS container capacity based on its size (dunno if can be done).
  8. Awesome work on Kn-225. Really my favourite cockpit. So I was wondering if you can add some fuel to the things that are attached to the end of it.
  9. It is compatible with 0.24, maybe (as request) I'll tweak some prices, but for me are fine.
  10. As I don't use FAR, I don't know if FAR is causing this problem. Can anyone test it?
  11. Plugin updated: Version 1.3: 0.24 plugin compatibility and now you can select the altitude units separately.
  12. I just read in firespitter thread that Mechjeb2 and 0.24 Firespitter dll are incompatible for now and cause the game to crash. Maybe that is the issue some people have.
  13. Sorry, I didn't saw the thread in a really long time. Thanks for the info, I'll try to fix it ASAP. I'll add this functionality and compatibility with 0.24 (currently don't know if it works, and also I have to update toolbar plugin) when I have enough spare time Currently, whatever state you are displaying your speed (orbit, surface or target) if you change the speed units, in the navball the speed will be displayed in that units. If you are in orbit state and want to change to surface, just click on the navball display until surface appears, and also the speed will be shown in selected unit. Maybe I'll add a feature to display selected unit only in one of the states (selected by the player).
  14. Double checking the settings, I realized that just changing the resolution the size of the window will change.
  15. Hi all, is there a way to resize the window in windowed mode?
  16. Until SQUAD provides this functionality (if they do), check out Editor Extensions. It's a mod that brings some functionalities like disable surface attachment in the editors, and much more.
  17. I think it was back on 0.11, I tried to launch my rockets as I saw on videos of actual rockets flying. Then I realized that more fuel doesn't mean more power. After two weeks and some videos of orbital maneuvers, i managed to orbit the Mün and then land on my tail fins. Pic related (sorry for the quality)
  18. Hi polecatEZ, some questions / comments on your awesome pack: - in action groups of shoutyCraft rotor Wing the option to deply rotor dont appear (don't know if it's the same option as deploy wings, working as a toggle). - for the swept wings, the roll values must be negative? if so, it's ok, just asking if you plan to "reverse" them to be positive, as pitch values. - I don't know sure, but after installing your parts, the options to activate pitch/roll/yaw in editors, for B9 control surfaces appears twice (pic related): I will test it again in a fresh installation with only B9 parts and yours, to ensure it's a little bug caused for your parts or is completelly unrelated. Besides that, your parts kick ass. Keep your good work!
  19. Folding wings? I was waiting for them since infiniDice announced its naval pack (never released). Thank you SOOOO much PolecatEZ.
  20. I updated Speed Unit Changer to V1.2. Now it shows your altitude in a toggleable window in a unit related to the selected speed unit. Links/info of the new version in the first post.
  21. Lots of IRL stuff to do, but today I have some spare time, so I will try to integrate it in the plugin.
  22. Yes, (except the external seat), and it's because all commands' configs have MODULE {ModuleSAS} on them. SM Commands, like some of firespitter's, don't have it, so may have torque, but SAS does not work unless you add a sas module.
  23. For me, the feel of gratest achievement was landing the first time on the Mün, short after I learned how orbits works. I had to land on winglets because there was no landing legs in KSP at that time (I think it was in 0.14). Also, I was listeting walking on the moon by The Police. Also, landing on Minmus Apollo style, and make a rover entirely on Minmus surface with parts storaged in 4 KAS cages.
  24. I tried to maintain the original parts as much as possible, so command pod haven't sas. They have torque though. Yo only have to put one sas module to have sas
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