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Everything posted by lttito
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
lttito replied to PolecatEZ's topic in KSP1 Mod Development
Outstanding work! Can wait to grab it as soon as it's released! -
It doesn't have reaction wheels, it's only a SAS module. Only command pods have torque.
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I added more pics of pats and some planes I make. I hope this time parts can be seen properly.
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SM-S Plane part pack contains 39 parts designed around a “stealth†look. Command pods, fuselages, engines, rcs, wings, control surfaces, asas, srbs and the list goes on. Compatible with 0.24. Mod Author and all credits to SasquatchM This package contains ye olde SM-S Plane parts with some tweaking in the config files to make it 0.24 compatible. Also, some parameters are adjusted to make it more real. Original thread: http://forum.kerbalspaceprogram.com/threads/32347-SM-Aeronautics-Release-Thread Some screenshots: Licensing: (as licensed by mod author SasquatchM): Distribute derivatives only with accreditation and please ask prior to release. Download: Dropbox Also, config tweaks are welcome!
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oh, ok Ill put a metal container in my station. also, if I recycle a ship, i need more metal storage than the metal contained in the ship or it will be full and the rest is not taken into account?
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Hi, I have a station with a recycler bin but everytime I send a ship to be recycled, the ship disapears but the rocket parts counter doesn't change. Do I need metal or ore containers? I only have a workshop to store rocket parts, but I don't know if I need a rocket parts container or other part for the recycler to work.
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
lttito replied to CoffeeSE's topic in KSP1 Mod Development
B9 has an adaptor, but you must use 2 adaptors and a fuel tank (in the pic, it is highlitghted). Maybe you can make an adaptor that is only 1 part and is also a fuel tank. Only a suggestion, keep your good work! -
Are you used to different speed units like km/h or mph? Then Speed unit changer is for you! Speed Unit Changer, a simple plugin to visualize current speed in different units. With version 1.7.1 you can display speed on these units on your navball: - meters / second - kilometers / hour - miles / hour - feet / second - Knots - Mach number And also on navball, you can now display: - AGL or Altitude Ground Level based on your center of mass on these units: Meters Kilometers Miles Nautical miles Feet - Apoapsis & Periapsis (if Periapsis is negative, only Apoapsis is shown). Now with a toggle for not showing speed on orbital mode! - Target Name Screenshots: It is licensed by GPLv3. Download from SpaceDock or Dropbox You can also make suggestions or PRs on github You can also sumbit you ideas on this thread!
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I think that my first question (Are GUI elements protected someway) is somehow related with KSP development because it may imply that SQUAD is now (from/on 0.23.5) protecting some things (like GUI) to be not possible to mod them. I honestly don't think so because KSP has a huge modding community and protecting certain aspects of the game will be like putting restrictions to the community. But I think this could be a possibility among others that how a basic modification cannot be made as before. Besides that, I now think this thread belogns here, because probably it will be another way to modify the text on the navball.
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Hi, so I'm trying to update a mod that writes in the speed text on the navball. In 0.23.5, the text i intend to write is not written in navball. I'm using this sentence (it worked fine in 0.23): FlightUIController.fetch.speed.text = "someText"; Are GUI elements protected someway or there is any workaround/other object to use to write in the textbox in the navball? Thanks!
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Hi all, Im doing a plugin that change unit for surface speed and Im trying to write the speed I changed (due to changing units) in the navball. Problem is I cant figure out how to write in the navball (in the speed part). I get the navball object but I dont know to "handle" it once i get the reference. Does anyone know how to do it, or hint me how could I do it? Thanks
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
lttito replied to CoffeeSE's topic in KSP1 Mod Development
I think you are refering to MK4 Fuselage system (you can find it here). It would be nice that CoffeeIndustries will integrate something like this, somehow. -
Currently, only shows surface speed. I'm thinking of give an option to choose which speed (surface, orbital or target) you can display your current speed. My final desire is to display the speed in the navball and by right clicking on it, change the unit (cycling among several units), but I can't figure how to write in the speed field in the navball. Anyone know how to get the GameObject referent to speed in the navball?
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After some guessing and hair-pulling, I managed to make my first plugin: Speed Unit Changer, a simple plugin to visualize current speed in different units. It's integrated with awesome Toolbar plugin made by blizzy78. You need it to use this mod: forum link A Screenshot: I need your help! Please try it and add (constructive) comments and ideas to improve it Currently, it shows surface speed in m/s, km/h, mph (miles per hour), knots and ft/s. Download it from dropbox
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
lttito replied to CoffeeSE's topic in KSP1 Mod Development
Amazing work. Sure I'll get it as soon as it is released!