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About stibbons

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  1. Found out about Curtas via William Gibson, and I'm also in the "gosh maybe I could sell a kidney to buy one of those" camp.
  2. Revamped textures and models so far have been separate parts. There's no reason not to assume that'll continue. Squad seem to be favouring preserving existing craft and save games over cut-to-the-bone memory usage, and that's a reasonable call. If you're worried about memory footprint, though, it might be worth looking at the sizes of textures in your existing gamedata folder across previous releases? Like, check the old and new parts in 1.6, downgrade to 1.5 and look at the old and new parts there, and how the total size between versions fare as well.
  3. Meanwhile, parts of Australia casually sauntered past 48°C (118 and change in the old scale) over the last few weeks. The weather station in my yard has only (only?!) hit a top of 44 this month, and I'm counting myself fortunate.
  4. A non-exhaustive list of mods that can help: Telemachus can send telemetry over a websocket. kRPC provides telemetry and full RPC control over a protobuf interface. It has Python and C++ client libraries, amongst others. KSPSerialIO and Kerbal Simpit can also be used to get telemetry out of the game, but both are limited to serial ports only. I like them (obviously), but they may not be the best choice if you're building a Pi-based interface.
  5. My first change to somebody else's mod was a small patch for chatterer, to play a sound file when a vessel first launches. Because obviously. I don't think it was ever merged. After that came a handful of changes to KSPSerialIO, adding functionality for things I wanted to be able to do. And, eventually, I started writing my own serial mod, based on alternative ideas for a lighter weight serial protocol, and because I got tired of maintaining a fork of the code for Linux.
  6. Weird takes about KSP development aside, I love AVP. The original graphical enhancement mod, and still one of the best. Very glad to see it still being worked on. Great work, @themaster401.
  7. I suspect you're misinterpreting the question. Can MechJeb successfully dock with a vessel currently landed on a low gravity moon like Pol?
  8. I was curious about that too. The FAQ entry I pasted above names 20th March 2013, and Wikipedia agrees. So I dug up the Steam announcement at and it's definitely March for the first Early Access release. That'd be 0.19.1, released a couple days before on the 18th. The confusion probably came about because the oldest package steamdb has seems to be November.
  9. If it's not available through the KSP store, then I suspect your only legal option is to buy a Steam key.
  10. For a long time my communications network design has been "take a lot of satellite contracts and slap relays on the side of all of them". Works well, and I get paid for it.
  11. Turn off Steam auto updates. Set the KSP version to the one that you want to play. Both of these options are available in the properties dialog by right-clicking the game in Steam.
  12. I've spent a little time trying to find pictures from the meetup. Not sure if it's because I can only search in English, but haven't yet found anything. Are there any pictures online that you know of?
  13. I've been a part of KSP meetups at the last few LCAs. It was super fun to talk little green folk with @pjf and the other Kerbal Players Guide authors. Alas, won't make it to this year's conf, only partly because it's in Christchurch.