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PDCWolf

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Everything posted by PDCWolf

  1. From AMAs and other media, Exploration is only based on managing "resources", which'd partly or only come from what they call "Discoverables" on planets. Those "Resources" are what's used for colony and shipyard (orbital or otherwise) construction. The only apparent installment of "guided gameplay" they've talked about is the "missions" we've seen here. Except it didn't work like that. In KSP1 incorrectly managed heat would still build up, with proper flux mechanics and skin/core interactions so that the distance from heatsink parts to heat generators would actually matter for example. They're trying to sell those interactions as new when in reality now all parts combine into a magical heat number that gets subtracted from the heat dissipation number. Now, this new system does boil to "add heatsink parts literally anywhere".
  2. I think I said this on the heating system blog but here it goes: I don't expect my sequels to use the same systems, or much less (as the case with heating) to devolve. KSP is not a story game where you'd justify the sequel by the value of getting a continuation to the story, or a shooter that can justify a sequel by a number of under the hood transformations. KSP is a physics simulator, and physics haven't gotten better, and neither seemingly has any other system when compared to the prequel. Not that big of a change unless you're really on your very early stages of learning how stuff works, and even then such a limitation will be a passing one. I'd gather most people are pleased out of severe starvation. It's really been 8 months with literally nothing new on the game, at this point the people that actually were waiting for something would jump at the first sign of a feature and of course dust off their less-than-100 messages forum account to at least say something.
  3. From the tech tree images, all "cost" labels have the same icon, so I'm guessing we're still on a unique "science" currency. The Mission UI also suggests missions pay in a unique "science" currency. Lastly, inventory image also shows everything has the same science icon right next to the values: So that's a hard no. Science seems to be a unified currency once again. It's really seems it'll be just a small remix of ksp1 science. Totally justifying the $50.
  4. You'd understand that's a subjective position, and that other people would understandably be anywhere from disappointed to mad after paying $50 for basically science part mods (that one's just an example), one QOL improvement (gather everything at once), and a config change (infinite sample storage). This is pretty much all but confirmed to be this way thanks to how they explained Colonies, Logistics and progression back in the AMAs.
  5. I watched the livestream, and then read this post. It is still unclear to me how these systems are not just KSP1 science. Like not even a remix, just two small gameplay changes: Some parts are bigger and have mass, and there's a button to collect all science at once. As for the wobble fix: First off YAYYYY. Second off, sadly the "fix" is not a deletion, which would be the real fix. Wobble is nothing but bad game and engine design showing through the cracks. On hiring blackrack: Hell yes. Also Nate said "This weeks 0.1.5", something to say about that?
  6. I mean if the only thing you allow is sitting pretty and smile back at whatever they say, then yeah. I did however, not ask for dates, contrary to what your post says. But hey, you're both free to have all the self fulfilling prophecies you wish. I'm ESL, I could catch like 1 word in 50.
  7. Thanks to your first statement, there's no way to prove the second.
  8. Well, the people he's working with now are exactly the same ones that let the Steam build include DRM, and failed to report the registry bug themselves (or worse, reported it and it got passed). Hopefully Anth's inclusion really pushes the bar up.
  9. Congrats Anth. I'll admit that it's a bit bittersweet knowing the guy that found the most aggravating bugs will now be reporting them internally and not externally. Imagine if we hadn't had a public word about the registry bug... As for the K.E.R.B. getting postponed... slow clap, you've done it again.
  10. Insist, like a lot. Check your local laws and with your consumer defense body (should be free to consult with them). Make a proper case. The only thing Steam cares about is what the store page says. Go through Steam Support, not the automated refund page. Insist, like a lot. Insist, like a lot.
  11. He probably knows the topic, maybe, but not the whole presentation. That's my most realistic guess.
  12. They had a third, then that one left. Now Mike is a father as well (or is very close to becoming one), so if they didn't find any replacement (and god who'd want to join that team now) then it'd be just Dakota.
  13. There's so much more said than just those sources. Right now that series of sources excludes everything said on the feature series, every discord message, social media statements, guest appearances, interviews and so on.
  14. I wanted to do something like this too, and actually fix the main problem the poster above me and this OP have: Sourcing. For me the focus should be on their claims, and their exact words, as that's where the ideas of "what the game will contain" come from.
  15. The problem with this view is that it is completely unrealistic when you take into account the time already elapsed. This is also the problem with a lot of other takes. We're not on February 24th, we haven't been on February 24th for 7 months and three weeks. There's no "they just stop doing this or that and get to work" They should've already been at work doing something. We should have something by now. Not only do we have nothing by now, what we have is clearly lagging a lot behind. Further on, if we know we're gonna get something, we still have no idea when (heating, science), and for the rest, we don't even have an idea of what that stuff they're allegedly working on is. You can have all the patience in the world, and all the acceptance and understanding in the universe. However the current situation should at least have you raising an eyebrow.
  16. Well, it's clear by now that a lot of people judge time very differently. For me 5 months to show me some paint drawings and literally nothing else is even insulting. If we're talking about that specific dev blog? yeah, I'll agree any day that piece was worthless. Why did they expect anything positive to come from exposing the system as a simplification of the previous whilst not mentioning the per-part-save bloating problem and on top of that not even taking the time to show anything but paint drawings... yeah, not sure what were they thinking. Again, I agree in principle, but first off it wasn't really that much time, and second off they have nothing to show of where that time might've been better spent.
  17. First off, I realize I quoted you 4 times, this is by no means personal, it's just your posts covering a lot of good ground. The excuse of satisfying "anybody" is a bad one, there's always someone that's satisfied with the current state of affairs. We could argue whether they're the majority or minority, but whatever they've put out, someone has always been happy with. Of course, when they are the minority, those voices quickly get drowned by another tidal wave of criticism. Why haven't they been able to produce a single piece of communication where the positive messages are the majority against the criticism is absolutely debatable. Sadly, most of a certain group of people would rather just cry "haters" or "doomers" or "naysayers" and look away, and then complain when the other side does the same. Cause and consequence is something most people get wrong when it comes to defending the devs or criticizing the criticizers. That's July 21, 5 months after release. If that's the most you have to show after 5 months with literally nothing new, the community will understandably be mad. Let alone the fact that it's been almost 4 months since then and there's still nothing to show. That devblog is absolutely barebones, Chris didn't even take the work to make a clay render, a graph, or anything but move his pen or mouse around, there's no way that took a whole 8 hour workday or more. That's a 2 hours writeup and maybe another 2 drawing and I'm being extremely generous. This is also why almost nobody would agree with that same statement: It's really not a considerable time taken away from development (which still falls under questioning, as "developing what exactly?"). Keeping score between what they say and what they do is a losing game if you plan to defend them. As pretty much the only one that constantly re-reads, quotes and then links back to their statements, I can tell you that much. Specially if you remember the 3 to 6 years before the launch.
  18. You're not supposed to state you did this on the forums, which is the loophole used to straight up spread misinformation about the stage of stuff lost in the code.
  19. Add 3 lines of code and 2 clay renders to every promised feature The game is literally fully featured, we're literally working on everything and there is "proof" ???? Profit. Also we can't really be 8 months into this mess and still be expecting people to take what they say and even show, at face value, there's gotta be like 5 people left who do that at all.
  20. As a matter of fact, what is in there is so basic and completely useless that modders have to do stuff themselves: The law in my case, the EULA, and the forum rules.
  21. People don't need to come here to "turn" public opinion against intercept. People come here with those ideas because that's the current public opinion of intercept. The forum and the discord are the dissident ones, saying that KSP2 has more features than 1, or looks better, or has a better development cycle, or more responsible people behind it, or having to compare it to the work of 3 mexicans for it to be worth something. The fun part about this argument is you're clearly banking on people to not do that, because not only is it against the EULA (which you seem to have broken, apparently) but you'd quickly realize upon taking a look that most not yet implemented features are barely a step above the default template you'd get on starting a new project on an IDE. To make it clear, this argument boils down to "I've illegally seen the good stuff but please don't take a look, just believe me". Truly, a fully featured experience.
  22. How can something be inexplicably 3 years behind schedule but also rushed? wot.
  23. I listed the dev chat as I understand those will be the continuation of AMAs going forward. This was communicated though not with exactly those words. I will however die on the hill that the dev chat, and Nertea's AMAs are of no use to people who want to know how features are going, or when are they coming, which is the main issue with the lack of communication: What the hell is the time being spent on. Lastly, yes, I totally agree that it is better to come up with the best possible solutions, but that clearly has not been the case for any single of the systems in the game right now, so precedent takes place in the very well held belief that "taking long to make the game better" is not what is going on.
  24. Which is conjecture at best since, like it's always been the problem, they haven't mentioned anything about this. In fact, you can go and check their communications back then and everything was very clearly doing just fine... right?
  25. People not using the launcher is only common in the forums where less than 1% of the playerbase shows up and most of us hate the PD launcher. It's not even the case on the Discord. For some hard numbers: even on the forums, the tutorial on bypassing the launcher is on page 6 by popularity. With an order of magnitude less views than the most popular stuff (giving it about 1.7% the views of the most popular posts, and about 10% the views of the median between the top 100). Now, you could obviously argue that most people here don't need the tutorial, so here's a sister post on Reddit, where it's also unpopular. Lastly, the steam guide, has only 4000 views. The safe conclusion is people who disable or skip the launcher are a 1 digit % minority when looked as part of the total playerbase. As for Epic, even though SteamDB doesn't include Epic or launcherless, it's still the majority of players. So, even if you doubled the number you see on SteamDB to correct (which is way over-correcting, like a lot), that's still 200 people playing. In reality the player number between Steam + Epic + Launcherless should be no more than 50% bigger than what you see on SteamDB. Good thing the album includes Steam and Twitter, which are all public places you can check yourself.
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