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PDCWolf

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Everything posted by PDCWolf

  1. https://www.gamesindustry.biz/unity-reportedly-tells-staff-details-of-runtime-fee-backtracking TL;DR: No proprietary tech to track installs (lmao still spyware), no longer retroactive, and self-reported install numbers, plus a hard cap of the fee at a % of revenue. Every dev that folds to these changes, I'm no longer purchasing from.
  2. Don't confuse "the regulars" with those that share your viewpoint. In fact, a lot of the real regulars clearly have chosen to eat somewhere else.
  3. Not sure how related it is, but Unity did reject a buyout from AppLovin for almost $18 billion last year.
  4. They charge $2000 per seat yearly to the cheapest non free tier customers., and goes up to like $5000 yearly IIRC. One of the last numbers for Unity is 3.9 Billion users. Now, I'm totally sure that like 90% of those are just free accounts used for varying stuff or not even using the thing anymore, but they're operating at 1.8 BILLION dollars of revenue. It's not them "looking for a revenue stream that allows them to be competitive", it's them being greedy and charging for something that comes at zero cost to them, which is whatever the hell a user does with pre-packaged software. People move to Unreal and Godot because Unity is trash, and has been trash for a while, and now they want more money as well.
  5. We're way past that here. A lot of pressure is put on whoever happens to criticize the game to adorn and prop up their post with as much praise at possible, otherwise that post and poster get thrown into the "hater pile", whilst the same group of 10 claps at each other for doing it. If that's not dehumanizing, then nobody has a semblance of a right to call anybody toxic or abusive.
  6. So... that'd wipe the "no autostrut" statement Nate made, or the other "editing that CFG is not the fix". I wonder what are they gonna come up with.
  7. I thought wobble was a "long term" thing? How come it is now approached with "short term solutions" ?
  8. Disappointed doesn't even start to describe it, specially when it took a lot to correct them from their initial course telling us everything was fine and dandy whilst 7 months later the game is still in the same place but barely more playable. They keep to discord because that's the only place where criticism is not allowed and engaging in it means their pets get a free pass to harass you. Even if you're not in the discord they get a free pass to make up stuff about you to make you look bad. That's why they feel free to throw bones in the discord for users to play fetch like dogs. They've also completely abandoned Reddit after failing to gaslight them, resorting to insulting the community and then going silent. The forum is the most current one in the list of abandoned places. They'll probably prop up another dev to answer softball completely useless questions about their hopes and dreams and what pizza topping they like on an AMA in like a month and that's the only piece of garbage you're expected to digest as communication. By the way, since you say the P word. Remember the "rules" people play by here: If there's no literal "we promise", then it's not a promise. Whatever they say can change at any point, no reason needed. It doesn't count as a lie, just the truth changing. You're supposed to take anything they say as an unquestionable truth, even if the game comes apart at the seams and they take 7 to 12 months for the first content update.
  9. John Riccitello sold less than 1% of his shares, he lost a magnitude more money with the shares he kept than whatever he got from the ones he sold. I cannot speak about other execs because I didn't track their movements. Let's start from the basis that this fee is completely unjustified: you installing a game once or a trillion times does not cost Unity any single resource. They also get free telemetry from Unity games so every install actually provides them an income in the form of user data. How? Unity bought InstallCore (a company well known for making a famous malware), but outside tinfoiling, Unity already has a bad track as spyware itself, both for devs and packaged games: https://spyware.neocities.org/articles/unity Now, from the economics side for a developer, not only is this another source of your income going away (specially for those that already pay $2000 yearly per seat), but it is also not scalable until you get bumped off the free license. TL;DR It's unjustified, screws over small devs even more for no reason, pushes developers towards implementing DRM to avoid install bombing (though they've apparently walked back that part), AND pretty much destroys any trust in Unity as a product for the last group of people that had no problem with it. Read above. Both the editor and packaged games were pretty much spyware already. If nobody complaints about GDPR, nobody minds, and the last people who want to be in a legal fight against an industry giant are small gamedevs in their basements. Edit because forgot: Unreal is not the replacement for Unity, Godot is.
  10. They're walking back the change gradually, but pressure from devs/studios is still on. There's absolutely no justification for the install fee and it's not been well received at all. Well, it was a popular release... until people opened the game.
  11. Great image. It's always easy to say numbers but putting it on an image amps the impact. I remember (not sure if they fixed it later) that the terrain features were not scaled so it was really funny.
  12. I like parts of this idea, but I feel it's really trying to slalom around the elephants in the room: the first one being punishing the player. Even if you propose the whole system as a way to gain efficiency (or bring lower efficiency to normal levels), nothing stops the player from just going around the system by spamming, or timewarping. Kerbals slow when mining/performing experiments? send more Kerbals with more drills/experiments and so on. It'll end up just being a mass tax in one way or the other, either by requiring the player to include those modules to extend the efficient time of a Kerbal, or bigger capsules to send more inefficient Kerbals. Further on, when a system is this simple and linear, it really doesn't bring in to the table any sort of engineering challenge. It ends up being "add more part to live longer". A system like life support needs to have a certain depth and complexity to it to hit just right and not become a straight up mass tax. You need to give players a myriad of tools to experiment and design mission profiles to their liking. Maybe they want to just spam LS cargo without any recycling for a simple mission to a colony? Maybe they want a self-sustaining, no-waste, closed loop of LS for a 100 years long interstellar mission? Maybe they want a quick Kerbin to Mun shuttle that packs barely enough food and water for the trip and just drops waste into space? This system also stands on the way of the "sequential" gameplay, wherein players only fly a single mission for its complete duration instead of doing many at the same time. This is for me the second elephant in the room, which happens to extend from time not being a limited resource and not wanting to punish the player, thus allowing them to do literally nothing but fly a single mission for a hundred years whilst their entire kerbal civilization and space program just stares doing nothing.
  13. On the one hand people tell me if they didn't include "WE PROMISE" then it is not a promise [1] [2] [3], then I'm told that everything is highly changing, so whatever they say pretty much holds no value? [1], then the communicators themselves clearly produce borderline lying statements [see list above]. AND THEN I'm expected to take "No microtransactions" (which doesn't include we promise btw), and of course is also part of a highly changing context, at face value. It makes no sense that you'd ask anyone to believe that statement when at the same time you're telling them nothing is believable unless they say we promise, and even then things can change. None of you can't be serious at this point.
  14. Well, I'll fall into repeating myself again. "No Microtransactions" comes from the same people that brought us: Re-entry heating will be there in release ^ will be in shortly after release ^ will be added shortly after this patch (when they teased the effect back in like april). The price will increase. (Yes, I know). The K.E.R.B. will be posted every two weeks. The game is ready for release and we're only polishing it (2020, 2021, 2022). The game will enter early access in an advanced beta state. Velocity is good. We're slowing down updates so they're more polished. And so many more classic hits. They don't have the credibility to just throw "no microtransactions" around and expect people to believe them. You're reversing cause and consequence: it's their own lack of credibility and absolutely disastrous communication that makes the community not believe what they say.
  15. Clearly the "unless sales" bit was needed, otherwise it's pretty normal (based on percentage of people that interpreted that here in the forums and other sites like reddit). A lot (to the point I'd gladly say most) people interpret the statement as also implying "The game’s price will certainly increase when 1.0 arrives [and not decrease anywhen else]". You're free to your interpretation, I really don't wanna argue semantics of a language that's not mine, and I'm "happy enough" to know I wasn't alone or in the minority on what I got from that statement.
  16. I expect that, when they decided it was gonna be only "post-patch", that they'd told us so, and not almost a month later when people start asking. They're obviously in their entire right to change things up, just communicate them, clearly, in a timely manner. It's precisely the problem that we have to play both charades, fetch, and jeopardy with them to get information, and even then we have to hopefully all be tuned into like 5 different channels to get all the bits and pieces they throw out. The exact phrase was "The game’s price will certainly increase when 1.0 arrives", and it was clear that most people understood that this message implied the game's price was not gonna go down, otherwise we wouldn't have had this thread at the time and then them having to add "unless sales" to clarify.
  17. Two separate things: They've "rewritten the truth" twice (prices, now K.E.R.B. scheduling). AND I believe there's incompetence involved in how almost 7 months later we're still fighting with something as basic as knowing what is going on/what is being said about the game (which, by it being this long, that feeling of incompetence is starting to turn into suspicions of intention).
  18. Oh no, I'm totally in the wrong for not knowing, I get that, however think for a second why didn't I know: I'm not on the discord, and even then, it seems the discord is also not the place to get the complete news about the game, and that's even if you do spend the time going back and forth tracking every message by the about 5 different people that talk officially about the game's progress, updates, and such. Plus, it's hard to think about joining the discord when considering the stuff that's allowed in there, which you know about.
  19. My guy, you're telling me that whilst posting lost bits from the discord that unless you scroll the dev tracker every single day, you're 90% sure gonna miss. We have threads about small posts on twitter, we have threads about reddit posts/announcements, we have threads about literal discord screencaps, we have the K.E.R.B., we have Patch Notes, we have AMAs. It sure does sound like a lot, yet here we are, trying to go piece by piece to see what the heck they're doing with bugfixes because they can't bother to make complete patchnotes, or keep the K.E.R.B. updated, or talk in any sort of official manner because they canned the upnates, and they refuse to answer anything useful about the game in AMAs. I'm seeing incompetence first, with a smell of "maybe they're doing it on purpose" second.
  20. So, they miss it for 3 weeks, and when it's about to hit the 4th we get the "oh no, it's 2 weeks post patch". Reminds me of how they appended "unless sales" to the original statement. It also reminds me of Fatshark: "It's not a lie, the truth changed" I mean yeah, if fixes don't come in the update, you know they didn't make it to the update, that's obvious. K.E.R.B. is more interesting for "long term" bugs like wobble. In fact, from the bugs that are on the last K.E.R.B. only the following made it to the patch notes: 2 (partially), 4 (partially? patch mentions UI, not clouds), one instance of 5, 14, and 20. I hope you understand my gripe with how, for posts that are supposed to be informative (Patch notes, K.E.R.B.) the promised periodicity is now optional, and they've made it clear that including fixes in the patch notes is optional as well. What do we get? two completely disjointed, incomplete, impossible to track bug lists. I guess it's par for the course for what's essentially shotgunning information all over and have users fetch like dogs.
  21. Ah yes, remember when this was supposed to come out every 2 weeks and the last one we have is from almost a month ago? Source: https://discord.com/channels/1039959585949237268/1080246925699326032/1129535564564152321 (you can see it on the tracker)
  22. So, there's a 1.5 before science? First time I feel my "science in October/November" bet is actually threatened.
  23. Probes require commnet infrastructure, turning one launch into potentially a hundred. Even with a level 3 tracking station, you'd require the biggest antenna to talk back to the DSN, and even then you'd need other comm relays in the way to keep control all the time. The command pods being all less than 10 tons mean they're negligible as payloads and you always have control no matter what.
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