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PDCWolf

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Everything posted by PDCWolf

  1. They're also without a boss apparently, so they're the only, highest authority in the forum currently as it seems. If a user says A, and another user asks for source of A, it shouldn't be off topic, and it specially shouldn't end in messages deleted where only the claim A remains. That's just a recipe for a madhouse of unsourced misinformation and conjecture.
  2. Okay I first reported this (nothing against you) for possible off topic. Since I'm back from work and it is still here, I take it discussing game launchers in this thread isn't off topic, unless you're allowed and I'm not, so here it goes: Epic offers free games, and that's where the positives end. Steam's forums are flooded with Epic customers asking for support since Epic doesn't offer a form of discussion or contact. They've let their store be flooded by crypto/nft scams after forcing all users into arbitration with a new EULA, compounded with the fact their human support is abysmal. Even if you chose to not purchase there and submit yourself to a subpar experience on anything that isn't giving them money, they've been a cancer for gaming and games: Helped bring Tencent to the West. Buying off and then killing/forgetting about studios (like fall guys too). Scamming people with the Save the World mode on Fortnite. Bringing exclusivity wars garbage to PC, though devs are slowly realizing that people just don't buy games on Epic, most recent funny failure being Alan Wake 2. They talk about giving better shares to the devs but some of those some extra costs of transactions are pushed onto the player. Their account security is subpar garbage. <- Did you know they deleted their own report? just found out whilst sourcing it. Still, here it is. They started off their "famous" sales by not telling the devs they'd devalue their games. I could probably go on for longer, and that's just on the player's side, if you check on the dev side... But hey, they give free games, and people are free to choose. Finally, to keep topic-relevant, the points about their human support being subpar applies a lot to trying to refund KSP2 past the arbitrary refund window (impossible through Epic, hit and miss on Steam), and the quality of the store and guidelines for publishing games is what protects Take Two from leaving an unfinished, soft canceled "early access" game in there with zero fear of repercussions.
  3. No reason. If you bought direct download from store.privatedivision.com, first off why, and second off: they have no reason to stop selling it other than the site going away, as they have no obligation to anyone. If you bought from Epic Games, first off why, and second off: Epic doesn't hold developers to any standard, so the game can remain as is eternally. If you bought from Steam, they can potentially leave the game in early access eternally, but they'd still be covered legally just by tacking a "1.0" text on it and not be liable for anything. On the contrary, delisting an EA title from Steam grants automated refunds to any purchaser, and I doubt they're up to lose even more money.
  4. Thankfully, this is not even close to the same vein. If anything this kind of discussion matters most to those seeking to purchase KSP2 or those still hopeful for continued development. I'd much rather T2 not scam anyone else than to be functional to the CEO's pockets by arguing semantics. The game is officially dead, the only person that hasn't said it is the one that's set to lose money if he says it.
  5. I'll put it as clearly as I can: I'm now the CEO of T2. I forbid everyone in this forum through NDAs and threat of legal action from creating posts saying I'm wrong. Next, I go and say the Earth is flat. No one can contradict me since it is forbidden. It still doesn't make the Earth flat. Do you understand the problem people see with your point?
  6. I did not talk about conjecture or anything. You're not arguing against my conclusions, what you're trying to run against now, is word from producers, engineers, and other various developers and employees, you're trying to tell them that their game is not dead even though they've been looking for a job for at least a month for the freshest out the door. You're contradicting the news and the statements of anyone official but the CEO. So yeah, you're only playing for the guy that is set to make money of off not saying the game is dead, and expecting him to say the game is dead. It's not just a bad argument that runs against reality, it's naivety.
  7. As I was saying, the agnostic argument. It's dead officially, they just haven't said the one specific thing about it you want them to say in the way you want them to say it, which is most probably not gonna happen. The office was closed, confirmed by the WARN. The people that worked on the title are all fired minus Nate which is the only person we can confirm was absorbed into PD. Effective this Friday. Confirmed by the WARN and later on by some employees themselves, and one of the KSP2 producers. Some people were fired even before all this debacle without anyone new replacing them. Confirmed by Wes and later on the SZ video. They updated the game to complete the credits and remove the branded launcher. Don't think I need a source here. They've ceased all talk about future updates. Again, you can just check the forum, and other places too. They tried offering the IP with or without the studio for sale, and they tried offering the whole of PD for sale too. As confirmed by news. Now, that's direct evidence, i.e. not conjecture or hyperbole or theories or whatever. Your "proof" is asking a rotting corpse to climb out of its casket and tell you "yes pal I'm pretty dead". Not only does the corpse provide enough evidence of its death already, it's also very unlikely that there's any life left in it for it to raise up and give you the answer. And I've put my money on Factorio, Space Engineers, DRG, Besiege, Barotrauma, Rust, Rimworld, Beam.NG, KSP1 and many other successful, fun, fulfilling EA projects that have been a pleasure to be a part of (well, KSP1 not so much). On the other hand I've also paid up for this garbage, StarForge, Stormworks, Hydroneer (was fine until the multiplayer update), 7 days to die, and many others. It is definitely not a system that guarantees success, or even something as basic as a good game. But it is also a system that lets you be part of great stuff and enjoy great games much before others get to it. And yes, you're very right in saying that $50 for an early access is a huge red flag. Wish more people had listened back then, and I'm very thankful to Steam for regionalized prices and to every dev/publisher that uses them correctly.
  8. I've been very clear... and actually I feel a little bit vindicated about it, that anyone who saw the launch numbers and reception knew they had very little (if any) time to turn 180º, and literally nothing of value happened in that time to change the image of the game. So at least since the FS! announcement event on October 23, when they pretty much confirmed that their vision was mediocre (by both announcing a mediocre, puddle depth "roadmap feature" and not addressing the bankruptcy on the technical side at all), the game has been effectively dead. It should be clear by now that indeed, Early Access "launch" was looked at by suits and the studio as any other launch. The "Early Access" bit is a formality to warn players that the game is not complete, but it is a launch and a proper release in all terms. Really the only people defending that "early access is not release" were customers trying to pour some water on the fire.
  9. That's a very arbitrary line that's been proven both inconsistent and wrong by what T2 did to 2K Marin. The company doesn't owe anyone a statement, neither does anyone working under, and T2 is free to keep the corpse of IG and even PD under it open with no people in it, and by Steam's rules they're also free to keep the game in eternal early access. It's on the same territory as the agnostic argument: The only proof you allow is a direct word from the company, yet the company has no obligation (and since it's been almost 3 months, no intention) of communicating (discounting that one of the KSP2 producers proved that the T2 CEO was lying), so the only thing that can prove the game is dead in your argument could potentially never happen, so technically the game is never dead. Just replace the company with god and it's almost the agnostic argument word by word. It's unhealthy.
  10. The whole of KSP1 should be first (Option 3). At least until proper confirmation of the future of KSP2 is given.
  11. One would think the fact that I was talking about big franchises rules out Ace Combat... or the fact that I wrote "Valhalla" right afterwards.
  12. Going back in time on these forums is always a trip, on the subreddit too. So many egg-on-your-face moments we could make a whole subforum just to post screencaps.
  13. Again, we fall under the same disagreement: If your boss tells you to do bad work, and you just follow his instructions, you are a bad worker. I understand office politics and lazyness leading to you to just follow those orders because it can prove beneficial, however you don't get to also complain about the state of the industry, layoffs and what not when you're being exactly part of the problem by taking 4 weeks to produce some basic code. So when you're cleaning house of bad apples, you need to fire the musicians, and the people ready to dance to them. Sadly, when most of these layoffs happen, they fire only the dancers, but some very scarce times they also fire only the musicians. I don't remember a case where both get the boot. Voting with your wallet can be completely irrelevant depending on scale. In our current case, even if we round up everybody left in this forum and the discord (~1000 active people) we'll never get TTI to do anything about it but laugh. This is my last message on this topic as I don't want to do off topic. If we can continue this talk, hopefully it'll be on another thread that isn't sent to get lost in the shadow real of irrelevant subforums.
  14. Interesting story but this is where we disagree. I'd fire both the musicians and whoever danced for their own benefit, because you know they'll bend the knee when the next song starts playing. It's the same with the NDA thing... People think their circumstances give them moral ground to make the wrong choice, and others think accepting that is being empathic. Like letting your manager scam people with your work because you signed an NDA with them makes you the victim. But the wrong choice is the wrong choice period, you're not the victim, you're complicit, the victim is the guy that got scammed whilst you said nothing.
  15. It's not about seniority, or at least not "just" about seniority, because there's "seniors" who create the same kinds of issues I'm describing. And I'm not sure the kno- how is there right now. The way the industry currently is, it's just not geared towards making good games. It's geared towards making stock holding companies either directly richer by making bi or tri-yearly masses-pleasers, or to embolden the position of said stock holding companies by farming ESG scores through destroying in-progress projects with practices to maximize good scoring. Practices which run completely opposite to what makes a good game (or a good product in other areas as well!), but since the scores go up, the holding company sells the stock before the game is out, they keep the farmed score after the evaluation, and go back to making money with other stuff that actually makes them money. Meanwhile the studio is stuck with "socially conscious games" which is the mediocre yawners that come out of implementing those practices. It's what happened to Redfall, Deathloop, Crew Motorfest, Zau, AC Valhalla, Gotham Knights, Suicide Squad, and so on. Now add to that the fact that those same companies are now filled with people that pad estimates, ask for pre meetings for meetings, and spend more time circlesomething about sprints and scrum on whiteboards than actually getting stuff done and yeah, it's no wonder we are where we are. The industry needs a good cleanup, and counter-culture indies coming forward to be the better selling games is probably the first good step.
  16. From contacts in the industry... it's not looking good from a developer perspective either. The industry is the way it is because it seems to be bloated by copious amounts of the wrong people™ leading my feed with those few programmer/gamedev friends I have to be filled with videos like these (TL;DR: Devs being so cautions they slow down whole projects by flooding them with meetings to agree upon things before even getting down to work on anything, over-management, etc). With all these layoffs, the industry hopefully will fix its own hiring problems, however doers will still flock to the indie space where they can just do without having to please managers and so... which is good for them but bad for the consumer because the right people™ remain making games whilst underfunded and taking decades to complete a single project whilst the AAA space will remain flooded with the opposite kinds of people. We all want people to not lose their jobs and stuff, but the reality is there's been a wave of under-educated, not as professional, too-much-mba-too-little-coding people flooding the industry on all fronts and it needs to be let go so that actual workers might occupy those spots. And yes, I know sometimes the skilled, good people are also getting laid off thanks to incompetent people working above them, but sadly that one is also harder to fix. Arrowhead is a smallish studio, sure, but not Indie, and currently backed financially and with infrastructure by Sony, one of the biggest names period. Other than that yeah, it's indie games making the good games currently, however the AAA side is about to make or break with the new COD, new AC, and a couple other big, historic franchises that are about to release new titles. It remains to be seen if the average "dad with 7 kids that can only play 17 minutes a week" (an exaggeration of the current biggest segment in gaming purchases, for humor purposes) is really down to also pass up on AAA releases ---------- As for the OP... rather than KSP2 being kept alive, I'd be much more hyped thinking of a KSP3 made by the correct people with the will to invest what's need to be invested.
  17. One is a glorified bug that requires parts of a vessel to not have collision enabled with other parts of the same vessel and on top of that ends up creating phantom forces and unintuitive behavior. The other is in tune with a game that doesn't give you any sort of control or input over structural design and requires you to use parts in ways they aren't supposed to sometimes. Neither is good, but one is clearly in line with the level of abstractions the game works with, and the other needs to never be seen again. People love to lap up wobble whilst looking away from all the problems it causes and all the mess you need to create in the game physics for it to work. It is hilarious to see how the problems wobble causes are never brought up just "muh flex".
  18. And that comparison means nothing because there's at least an order of magnitude more budget and up to 70 "professionals" working on the second one. That all we got was current KSP2 and some copied bugfixes... I would be really ashamed to put that on my resume.
  19. After saying they wouldn't add autostrut because they were looking for a long term solution... only after making wobble the top voted issue in the bug reports. Wobble is not part of the game, it's just inherited from the default unity joints being unfit for purpose and requires you do a lot of unintuitive stuff (parts of a vessel don't collide with themselves) for it to even work. It also shows up on a lot of places where it is outright unintuitive as well, completely unrelated to pointing out "muh structural design problem" because the game does not account at all for using parts for things they aren't built for like fuel tanks as structure. HarvesteR learned the lesson pretty fast.
  20. I'm from Argentina, I'm ESL. Edit: Checked your edit, it's clearer to me now.
  21. To me the "they" on the second to last paragraph really makes it sound like T2 forced Star Theory to use KSP1 code, even though that was Star Theory's pitch, not T2's. After that, It was still (the now called) IGs idea to keep reusing or "looking at" bits of KSP1 as IG's pitch to T2 to get extra funding and time was to make a new game that they could expand more on. That's what I got from SZ's video. T2's orders were just to be stupidly secretive about the project to the point of hindering their hiring and consulting processes.
  22. I'm not entering the argument, I'm just trying to clarify if I misunderstood SZ's video, because what you write is certainly different.
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