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Everything posted by PDCWolf
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Not space but you can try HarvesteR's new game, Kithack Model Club. It uses the same building system as KSP but with some procedural parts (see? Harv did learn from previous games), and it's all about RC stuff, no helos yet tho.
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Intercept Games, not PD. PD picked Star Theory's pitch, whatever they did clearly had issues so they destroyed that and created Intercept Games and reabsorbed some of its employees (middle namagement mostly line Nate or Shana). Add to that the fact that Star Theory came from the destruction of Uber Entertainment, where management also survived after 3 very controversial games. And now we have IG being destroyed but this time at a point where T2 is not looking to hire, at least for now. Who's left working on the game? Also, if the ST->IG thing took a year of delays and the destruction of the work that was there (allegedly, as people justifying 4 years of delays would like us to think)... what's to say this isn't gonna be another entire year of reorganization and silence with zero work done on the game? Seeing the bargaining is going to be great.
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For anyone willing to accept this in it's best possible meaning (i.e. the game continues development, follows roadmap till release): If they had 70 people before, and they just fired all of those and barely absorbed Nate and the community team into PD, and with PD not being a developer but a publishing label... right at the time where they'll definitely not be hiring people... What kinda speed do you expect now? What delay do you expect until they get their stuff sorted to continue working? What communication do you even hope to see? Sure, you and me are both monetarily locked in by this point (thank you based steam god I only paid $3 for this mess), but really, thinking anything but that the game is dead still means, in reality, that the game is 99% dead.
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Can you give us a full-ish writeup of your theory but with safe names? Megalomania and narcissism are what tends to dominate management positions. In fact, the only reason management positions exist, along with all the sprint, scrum, agile and other useless management jargon that only serves for managers to slow processes to a halt so their tiny brains can keep up with it, is because they themselves decided they needed that many management positions that they and others like them occupy. In what other world would you find people that "studied" social "sciences" to be in control of the people that actually studied natural and exact sciences to do processes? Those people, from field scientists to engineers are trained not only in academia but also in economics during their time in university. Did y'all bother to ask follow up questions to that? did he answer any? I'm thinking: Will this remain the official discord? Will fired devs leave the server? Will new devs join? and basic stuff like that. Basically that discord is now a fan discord and a liability until a huge cleanup happens. Loved seeing deanhall instantly setting up a makeshift recruitment notice. I hope he can make a worthy clone, and I remember personally congratulating him for seeing talent where most of us consumers saw a talentless mess.
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Even if they somehow undo this mess, there's so many questions left that it's gonna take years to answer them all. Trust was really low and now this just sends it lower than the steam score. Who gets the game? Who survived? Will it keep the same direction? How much of a delay is this gonna translate to? Will it go faster or slower? Just so you know, the interest in the game absolutely can't take another delay and an even slower development cycle.
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https://www.bloomberg.com/news/articles/2024-05-01/take-two-interactive-shuts-down-two-game-studios Bloomberg confirmed hours ago that the closed studios are Intercept Games and Roll7 in case anyone missed it. Intercept Games is dead, long live Intercept Games. Sad that management seems to have survived the transition again whilst sinking another ship after Star Theory.
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Well... they know what's happening for sure by this point... and as adults with professional lives we kinda do too. If something happened and they have the order to remain silent then we also know what happened. I know you're trying to stay optimistic, but you surely can see the contradiction between "we have to wait for them to confirm" and "they legally can't say anything", specially when we know what the second means.
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"However, the company revealed that the publisher, Private Division, will provide post-launch support for Kerbal Space Program 2" If anything, that statements just compels me to say start handling your refunds through Steam support NOW (Rip people who chose epic, your choice is your own downfall). "Support" is not the word you want to hear right now, much less "post-launch". What you want is "continued development". I hope I'm wrong but they'd be choosing the worst way out by hitting the 1.0 button to cement EA money. Also "In a statement sent to IGN, a Take-Two spokesperson did not explicitly confirm Intercept Games' closure, reiterating that it was not "providing additional details" ". Paint it as you might, that's a yes to IG being dead. There's no adult in this forum with any sort of professional life that doesn't pick it up from the language.
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But killing the branch and firing everyone in it cuts salaries and a lot of administrative losses, which is a very effective cost cutting measure. They can, after all, keep the IP eternally or even sell that for some extra cash. It's clear the forecasts about KSP2 weren't good and if they did what we believe they did, it means they lost trust this current label was able to realize the project's potential.
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I'd much rather get the multi-root workspace system working on KSP1 (even though it wasn't that useful in my opinion or rather for the way I work the VAB). As for boycotting T2, don't bother. Whilst T2 would be behind this, they are also the ones that let the devs delay for four years, that got another studio after the first one failed, and then let their own product and brand be devalued into an Early Access. Any other publisher would've cut their losses back in 2020. This is not to say "T2 is good" as much as to say "T2 definitely gave more chances to this project than anyone else would". If you wanna boycott them, there's much better reasons than KSP2. Source? Yeah, that one is not just a gamedev thing. Still, I'll err on the side of hiding everything from employees being impossible.
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Management can tell you things are fine again and again, but the people would've definitely seen and know the state of the product, and would've seen Paul Furio go, would've seen the public opinion, and they definitely knew at least they were on a make or break timer. They might've not known how long was that timer... I keep seeing this pop up... and just no dude. Buy the source code for the first game, not the second.
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Ah yes, the bad publisher strawman, specially useless when we talk about a product that got a free pass to delay for 4 years and turn from a complete release into barely working early access. For Science! was a minor patch confirmed.
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"Afraid to commit" has been the motto of this project. Never a date unless it's 2 weeks out, or they compromise heavily on the state of release. Never a proper exposition of a plan, always bits and pieces. Never a full list of fixes until patch day. Never a proper back and forth, just puddle depth questions answered. Conversely, they get no sales, no traction, no media exposure, no concurrent players, and nothing but hate everywhere but the places they can actively moderate.
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Love how it's always either the strawman or the hyperbole with these "arguments". Specially now there's a thread that delineates exactly what people want, and in spite of that thread is that this post shows up, not thanks to that thread. It's been 4 months since science, and they still don't have a date for the next bugfix, let alone the second, much less a system they've been talking about since release which is colonies. People want to know what's their vision, what's their timeframes, and why some things are the way they are. Instead we get this post and it's somehow the fault of the people asking.
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What happened to increased communication?
PDCWolf replied to DoomsdayDuck555's topic in KSP2 Discussion
From AMAs and what we know so far, "resources" will prevent you from using this or that part on your craft until you have set up a mining site and a logistics path to your launch site. Does a part just require the presence of a resource? Does making the part and launching consume x amount of resources? well, they haven't specified yet, though I'm pretty sure it's the first to unlock it in the tech tree, and the second to build the parts and launch them as part of a ship. Welcome to them waving hands in the air about stuff when they hadn't even designed the heating system for the science update yet at the point they talked about these things. -
Let me rephrase this whole upnate into a single sentence: "We're working on showstopping bugs, PQS optimizations, prettier clouds, and also prettier engine exhaust plumes". Now go back to this thread, check what people wanted, and see if this post is that. Spoilers: it is not. If you want to know why traffic is slow, why the auxiliary bridge supposed to alleviate traffic has not seen construction progress in months, why the paint on the road hasn't been fixed and it's still illegible, why your boss insists on not telling you when you'll be getting your next free day... the guy rolling down his window to talk about "look how nice the clouds are" doesn't help.
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What happened to increased communication?
PDCWolf replied to DoomsdayDuck555's topic in KSP2 Discussion
You can adjust the money you get. I only grinded once and that was when I did campaign on the hardest settings, and even then, I never ran out of money because I have a mechanic with enough depth to give me a lot of working angles: Employ "strategies". Accept contracts and invest the signing bonus onto this or that rocket for this or that mission. Build reliable and cheap systems to farm tourist missions. Save parts or rockets during the times where I have extra stuff. Do multiple missions per launch. Accept very challenging missions instead of cookie cutter ones. Now all I can ever do in KSP2 is click, click, click when the light flashes, get science, waste science on solid rocket boosters which are completely useless... and go on clicking to the next tier, rinse and repeat. It's watered down, it's boring, it's repetitive, it's not challenging for anyone with a semblance of the basics, and lacks any measure of depth. Failing to run a profitable program is not a minor miscalculation. You start with money, you can get more, you can make more, you failed to do so and make good use of your starting resources. Easy game = boring game. I'm still waiting for literally anything in this game to be aimed at veteran players. -
What happened to increased communication?
PDCWolf replied to DoomsdayDuck555's topic in KSP2 Discussion
Most didn't seem to have a problem with KSP1, and most people definitely play career or science vs sandbox according to this poll. Or this poll if you prefer the forum's opinion. If anything, I'd be in favor or removing money on the sense that it was nonsensical and too easy...
