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John FX

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Everything posted by John FX

  1. Does anyone else see the orange ball monster hiding behind the VAB throwing an asteroid onto that poor unsuspecting kerbal?
  2. I only say this because it is what always happens to games. Every game series I have played has had the same done to it. The graphics become more cartoon like but more polished, the gameplay becomes simpler to make it accessible to those less able to play at the current level of skill thereby increasing the possible player base and so sales, a reason to restrict modding is that it increases possible revenue for paid DLC etc. You are probably right that milking DLC will be the next phase and that future decisions will be based on how that does but back on topic, I reckon KSP 2 will be more story driven, with simpler gameplay, possibly simpler physics to speed it up, and better graphics. If there are micro-transactions I will not be buying it, if there are not, depending on how they make it, I might. This is just my opinion, I am hoping reality will prove me wrong but it so rarely does. If you recall I posted in the weekly that main game development had stopped for months before Squad told us that was right and they were now working on DLC instead of new main game features. At least they have continued bug fixing and the new Unity will be nice.
  3. I also think that a new game, with more `accessible` gameplay, possibly an autopilot, driven by a large marketing campaign based on the reputation of the first game would lead to a fair amount of profit before people realised it was just a dumbed down version of the first game with less modding capabilities and more cartoony graphics and simpler gameplay. At least career would be sorted. There are millions of reasons for KSP 2, all of them are some form of currency.
  4. Happiness, health, and contentment are bad for profit. EDIT : I had heard the new Unity had improved a fair amount on GC and if so, I hope that version is the one KSP will be put onto. GC is my current major bug-bear.
  5. I am not so drastic, I would not be able to really enjoy the game, but I would live. When I load KSP, Module Manager implements over 46,000 patches...
  6. Surely 39.33952 m/s would be more appropriate? EDIT : It seems there is a reason for this as well. Apparently the amount of time it takes a DeLorean to pass a fixed point at 88MPH is the same time it takes light to circumnavigate the planet, being .10717 seconds. There is a suggestion that what actually happens is the car has to pass the wormhole boundary in that amount of time to reappear at the same place but in a different time, there is also some gravity explanation for why the motion of the sun/planet does not need to be taken into account. I have not checked the maths, it might be out by a few percent but it is an interesting theory. It would suggest you can only travel to the same place but a different time in discrete 0.107s jumps.
  7. That is fair enough but I unfortunately am not able to permit myself the luxury of such departure from reality. The real reason for the monoliths is because they were supposed to be part of a greater plot career story which was never made into reality by the devs. To me it is like making stories about how gas planet 2 was ejected from the system by <something>. It is not the real reason why we do not have it but it could make some interesting stories from those capable of doing so. Myself, knowing the real reason, I cannot delude myself but it is no reason for others to not do so. As some would say, crack on if you want.
  8. My theory is that the goals of the devs were much grander in the past and they wanted to have a back story and proper career but then we went into and out of beta too soon and so the idea got shelved and now we have stuff laying about in the game which serves no purpose but looks like it should do something, like stats for your kerbals. They do nothing but look like they should, just like the monoliths. Each of these items I see as a mark of shame for the devs resulting from unfinished plans which could have made the game much better. That is my theory, they are left behind to remind the devs of what KSP could have been. I hear there is one on Gas Planet 2...
  9. No objection to them being called drastic though?
  10. Which is why I said individual inclinations, I was not aware that Principia had come along so far.
  11. I don't microtransact and if microtransactions are the only way to progress in a game then I do not play that game, it really is that simple for me. Of course, TT do not own the rights to all games based around making rockets in a solar system and flying them, just ones that mention Kerbals. Should they go down that route then there will be an opening in the market for such a game, a game which is the one we all want, not the one TT would have made by then. They will have to either not do that to KSP, or risk someone else just making the game they should have. EDIT : Individual planetary inclinations, which would allow us to have Earth at 28 degrees and Uranus at closer to 90.
  12. Until someone posted very recently in the 1.0.5 thread about RSSVE I had no idea there was a 1.2.2 version available. Time to stop following an old thread, waiting for 1.2.2 to be announced and time to download RSSVE for 1.2.2!
  13. Any news on progress towards upgrading to 1.3.1? EDIT :
  14. sounds sooner than Nice to hear some early signs of a release date though.
  15. I would guess the persistent rotation mods convince KSP that warp has not happened in some way and so the craft can keep rotating from the way G-effects reacts. There might be other ways of detecting that warp is happening, maybe have a talk with the persistent rotation mod guy to see exactly how he does it. Thanks for the reply
  16. Very nice visualisation and now I have a good idea of what upgrading the DSN will do. These days though I play in RO and this makes me want an image just like this but for RO.
  17. Yes, I use persistent rotation. Is there a conflict? If so, would it be feasible to have an option tickbox for `RO Compatibility` which turns off the mod when you on-rails warp? (maybe note the g-force when warp is activated and force it to remain at that during warp?) I quite like having to manage my re-entries and launches to avoid too much G-force making my Kerbals pass out.
  18. Tried out the mod and I like it very much. One problem though is that I find it activates red/black outs when time warp is enabled. Warp should not affect whether a kerbal blacks out or not. Mostly it is red outs. As such I have removed the mod until such time as this issue is resolved. I will follow the thread to be notified of this.
  19. I will try that. My suspicion is that there is some sort of conflict between mods that change aspects of pods so your suggested reset might well do the trick. If your suggestion does not work I will try the time tested method of finding conflicts, remove stuff until it works then put stuff back until it breaks. I hoped someone had already done that. Looks like I may turn out to be that person. EDIT : I think they got installed with RP-0, not too sure though. Have a look through CKAN, I installed through that. EDIT 3: EDIT 2 : It did not work. I will now try removing mods until I get pods...
  20. I started my game and all seemed well, I had all crewed pods, and probe cores but after a while all pods except the procedural and aerobee probe cores have gone. Has anyone else seen this happen, and more importantly, know how to resolve it? I suspect MM has gotten confused. Here is my KSP.log if it will help KSP.LOG
  21. Build a transit system for the whole solar system. Make generic miners that gather fuel then transport it to orbital refuelling stations, make a shuttle that can move a cargo/passenger/lander section of equal mass from station to station and so forth which means that to complete any contract you just need to get a probe core or kerbals to orbit then everything else is reusable.
  22. No thanks, discussed it far too much already. threadjack over.
  23. I am a member of said crowd and whilst I think any development of the type we used to get has stopped, it seems that a unity update is something deemed worth doing. It is telling that the fact there will be another update is news in and of itself.
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