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Captain_Party

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Everything posted by Captain_Party

  1. Could I have the model? I'd like to recreate the mission in RSS
  2. Can we see the tracking station map with all the satellites
  3. Hey bob, I have researched the V2 in detail and have written all the facts you need to know to make an exact copy, engine stats, flight profile, everything. Just PM if you want pics.
  4. Very beautiful, gonna enjoy using these on RSS Cheers, CP
  5. That's true, most of your install's ram is taken up by parts and their textures.
  6. Yeah, you've run out of either memory, or RAM. Try deleting either a few mods or parts from mods, i.e. fuel tanks, adapters, decouplers. Those parts are obsolete really with ProcFairings and ProcParts. After you've done that, try running with ATM basic, it just compresses normal maps, making textures still pretty. If it still persists try aggressive, and if that doesn't work swap out the 8192 texture for 4096. Cheers, CP
  7. Is there any way to make this work in RSS? Or would I have to manually place it?
  8. Raptor, any news on this being updated? Because right now the config breaks the game with the new RealFuels 8.0
  9. This just freezes at the loading screen on the rescaled Squad parts. Any help?
  10. When I install this mod, none of my parts want to load except for the RS-68 engine mount and the NERVA mount.
  11. https://www.dropbox.com/s/pkxjnh54e4nax5f/output_log.txt?dl=0 There. I'm pretty sure it's RealFuels causing the errors but I'm not 100% Found out it's Baha causing the parts to not load, but now RealFuels just freezes at the loading screen! I can't win
  12. Right, I have a very minimal modlist: ActiveTextureManager (Basicx86) BahaConstellation BoulderCo (ATM) EditorExtensions FerramAerospace Hakari SSSRB (Just a single part) Mechjeb2 ModuleRCSFX NASAmission (All parts except the asteroid and grabber removed) ProceduralDynamics ProceduralFairings ProceduralParts RealFuels 8.0 RealSolarSystem 8.0 (4096 texture handled fine in 0.24) Squad TweakScale All plugins and mods displayed are updated to 0.25. I have made a fresh install and still the parts refuse to show up. I tried adding in mods one at a time, and they worked fine, then I ran it again with everything and same problem. Any help? I took BahaConstellation out, along with DeadlyReentry and EE and now it's just stuck on the loading screen loading the 125mSkipper from RealFuels.
  13. Could I have a dl of that high-visibility pod with the great IVA?
  14. Beale, any updates? This mod seems to be going off and on again
  15. I just want normal, standard RealSolarSystem but without the earth colour and normal map. Just Kerbin rescaled to the same size as Earth. Like we did back when the mod was in the early stages of its development.
  16. No, I want to change the earth texture of normal RSS. To real-sized stock kerbin like 0.21 or 0.22
  17. How do I change the terrain to what is was before? Just big kerbin?
  18. I'm uploading from Google Drive. It's very weird they're showing up fine for me... I've tried messing about with the links and stuff but it won't work, can anyone help?
  19. Launch I: ComSat 01 Launch Vehicle - Ares 01 Payload - ComSat 01 Payload Weight - 0.76 t Upper Stage - Perseus I Since budget cuts had taken full effect after the largest depression Kerbin had ever seen, missions to space had been few and far between. The main missions nowadays were Low Kerbin Orbit missions, making scientific breakthroughs but not receiving much publicity. Satellite launches paid for by large corporations and using KSC’s launch vehicles were still launching every six or seven months, and drew in some small income for the space programme’s aviation and engineering division. But Kerbin’s economy was emerging out of the ashes of the depression and was looking to be the strongest it had ever been. Because of this, the government had decided to increase the space program’s budget, but told them they had to see some results, in order to boost the morale of the population. Missions to the Mun were planned and interplanetary missions to Duna and the Jovian moons were proposed. Things were looking up, and it was decided that the space programmes first port of call was to design new launch vehicles and manned spacecraft. The new series of launch vehicles were to be christened the ‘Ares’ vehicles. The first launch of an Ares 01 rocket was planned to send up a communications satellite to keep the Mun in contact. It was decided it should be put in an orbit with a period of one day and three hours. This would make sure it was in contact at all times. As hoped, the mission was a complete success, the new satellite would prove invaluable to the Munar exploration program. It also proved hugely popular with the public, and worked as a major PR boost for the space program.
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